Description about Simple Trainer v9.5 by sjaak327 for GTA 5:
Download mod Simple Trainer v9.5 by sjaak327 for GTA 5 | Grand Theft Auto 5 game.
Various options normal to any trainer, the world's simplest speedometer, either in KM/H or MP/H or both, 60 Teleporting options that can be customized using the trainerv.ini, 12 vehicle spawning options assigned to hotkeys, which also can be customized using trainer.ini, all other car models can be spawned by using the menu. you can force a default station in each vehicle you enter, or when using the mobile radio, both configurable in game and using the trainer.ini You can change your player model using the menu.
It also features time and weather options, and a bunch of car options Also any predefined teleport slot can be customized in game, overwriting the predefined values
The trainer also includes bodyguard /ped spawning, any model can be spawned, any weapon can be given , defaults in trainer.ini, these can also be altered using the bodyguard menu in game. In additional to bodyguards, also drivers, combat peds and peds and drivers that attack the player can be spawned. Normal peds can be given a total of ten tasks. You can assign the same tasks to the last spawned ped. You can set the bodyguards to follow you in a car. You can also select a specific ped and do stuff on the selected ped.
The trainer includes the mobile radio, which works outside of the car, all features that are available with the normal radio, also work with the mobile radio.
Trainer.ini contains the defaults section, where you can set certain settings to be enabled on game start.
More information and installation instructions available in the ReadMe.
Changes from 9.4
-Ability to replace the special ability bar with a bar that works both for boost (nitro) and shunt boost, if nitro is enabled, this will replace the special ability bar
with the bar related to nitro. To use this functionality, add nitro1=1 to defaults section of trainer ini. By default the special ability bar is not replaced.
-Ability to use mines on all vehicles, by default this option is disabled, and same as with nitro, it will only work on vehicles that have the relevant mod applied
in the Vehicle mod menu. You can enable this option (vehicle options menu, page 2) All Vehicles have mines, and set the type of proximity mine, and now all vehicles will
have mines. This option will be saved when save all settings is used. Might not work perfectly on all vehicles.
-Have tried to get more usefull mod slot names in the Vehicle Mod menu from the game, this does not work all the time, in that case I display a default value for the mod slot.
Changes from 8.6
-Yankton now has traffic and will display the relevant map, due to this, there is code that will unload Yankton the minute you are elsewhere.
-Fixed an issue where any of the interior maps wouldn't display anymore.
-Added support for added colors in the Vehicle color menu, also for wheel colors and pearls, futhermore wheelcolors now have all possible colors.
-Added Color id display in the Vehicle color menu.
-You can now use all colors as Pearls.
-Due to many complaints about the controller indicators, I have decided to disable those by default. To use them, add CRightIndicator=6 and CLeftIndicator=5 to the keybindings section of TrainerV.ini.
Changes from 7.1
-Ability to open the safe and gunlocker in the offices.
-The MOC is now fully customizeable, setting Bays and colors. And save to ini.
-Serveral little problems with Yachts have been fixed, one of them was a direct result of the Yacht text, which messed up colors of the yachts.
-Starboard and Port text now also include the country name.
-Ability to enable white text instead of black text for the Yacht Name.
-Ability to save spawned yachts. When you return, the settings of saved yachts will be retrieved, so all you need to do is select the yacht and select spawn.
-save last spawned bodyguard/ped and all bodyguard/peds now save wakstyle and voice if it was set and load it.
-all spawned objects will be freezed (or made static) unless dynamic objects is enabled.
No ini Changes.
Changes from 7.2
-added a third teleport menu page and a third save teleport menu page, 30 additional slots for teleporting and saving.
The first 11 teleports are by Rennie.
-ability to make the specific Bodyguard/Ped leave.
-ability to save last selected timecycle modifier to ini, so that it will load it on next game start.
-Increased range for both Torque and Engine Power multiplier.
-some small changes to MOC.(Turret Controls were missing, doors were wrong, doorblocker repositioned).
-ability to use club emblems in the biker clubhouses.
-the club emblems selected for Club House 1 will also be used in the facility.
-there IS a way to have the club emblem in the Facility and the two Biker Clubhouses but you will have to do it manually:
download your clubemblem from social club (save as), start openIV, edit mode, open Grand Theft Auto V\update\update.rpf\x64\textures\script_txds.rpf,
right click, choose new Texture dictionary (ytd), make sure the name is set to crewemblem. Then open crewemblem.ytd and import your crewlogo, making
again sure the name is crewemblem. Both the dictionary and the file name iside of it should be called crewemblem. Now add the following line
to trainerv.ini under the defaults section: crewemblem=1. If you followed the instructions correctly your crewemblem (or whatever you have put
inside the dictiorary) will now be shown in the facility and can be selected in the two biker warehouses. You might want to extract the dictionary
and save it somewhere, because after each patch, it will be gone, and has to be reimported into the rpf file.
Teleport7Slot0] - [Teleport9Slot9] However, you don't need to replace the INI as those teleports have also been programmed into the trainer.
Changes from 7.3
-the saved vehicle function will save the last spawned vehicle, if you are not in a Vehicle. This is usefull for trailers, because when saved, all vehicle related functions should work without having to be in it.
-compatibility for latest patch, added 16 vehicles and a few objects. That was all that was added by R, no other new content is available.
-added 40 additional added weapons slots.
No ini Changes.
Changes from 7.4
-ability to load the first weapons slot when the game loads.
-snow works again.
WeaponsAutoLoad=0 (change to 1 to use weapons auto load). Again NO NEED TO CHANGE THE INI, just copy the line if you need it, or leave it out when you don't.
Changes from 7.5
-compatiblity with latest patch (snow and recording UI will work).
-added 14 vehicles, 11 have crew emblems.
-added 1 weapon.
-added 49 peds (After hours peds on menu).
-added 18 voices and all relevant speeches.
-added 1307 objects (Object List 3, Objects 55).
-added 8 cutscenes.
-updated list of timecycles.
-added T-shit overlays (2x63).
-added new teleport menu in other teleports, with fully customizeable interiors for the After Hours update.
-N for next track does not work anymore, as Rockstar deleted the native.
No ini changes.
Changes from 7.6
-Added Privacy glass in the Nightlcub Office.
-Ability to dim the Nightclub Office Lights.
-Ability to open the Nightclub Office Safe.
-Ability to add smoke on the Nightclub Dancefloor.
-Ability to enable the Thropies in the Nightclub Office and Safe.
-added 89 scenarios, which means that list is now updated and has all available scenarios.
-Thanks to doppelblind the Underwater Pickups have all been named.
-Ability to change the Vehicle Audio (Engine), Vehicle options, second page, last option, you can either select the Vehicle audio from a list,
or simply use the search. Yes the usage of the function will change the radio station, and I have decided to leave the game do it's own thing...
-Added a few Walkstyles, at the end of the list.
-Ability to open and close the bomb bay doors in Vehicle doors and windows menu.
-Rockstar is using a native to disable the new radio station from being displayed at the radio wheel, and preventing the usage of the station,
but I am using the very same native to enable the station again, so it will be in the radio wheel. I actually also forgot to include the
blonded station in the default radio function, this has now been corrected. The Los Santos Underground station is also included in the default radio function.
No ini changes.
Changes from 7.7
-Thanks to Doppelblind, the 8 underwater pickups that become available after the Minor Turbulence mission are added to the teleports, pickups menu.
-Thanks to MARK2580 I have added all the After Hours animations in the animations menu. (about 6300 animations, mostly dance related).
-Several improvements for the Nightclub. It appears smoke=dry ice ! so removed the smoke option, and put the smoke under the dry ice option.
-Screens in the nightclub now work, changes depending on DJ and clubname.
-Spotlights now work, however, I do not (for now) control them like the game does.
-Fatal Error regarding a new native has been solved for people not on the latest patch.
No ini changes.
Tested on game version v1.0.1365.1