Description about Skeletal Adjustments for CBBE - Knee Fix v1.0 for Fallout 4:
Download mod Skeletal Adjustments for CBBE - Knee Fix v1.0 for Fallout 4 game.
Provides skeleton adjustments for CBBE, fixing the long-stand 'Broken Knee' issue, without the need to modify the body or outfit meshes.
Adjusts the default skeleton bone positions to fix clipping, stretching issues with the default game animations, focusing primarily on the CBBE knees.
This is not a simple modification of the bone positions. Countless hours of testing and extra care has been taken to avoid distortions and deformations.
-Adjusts the Thighs, Knees, and Calves positions to get rid of the long-standing ‘broken knee’ effect in CBBE.
-All adjustments are automatically applied to all characters and outfits, without any mesh modifications.
-Adjustments are handled through 'Offset' nodes, without modifying any default skeleton values.
-Mainly tested with the default sneak animation.
-Introduces 'COM_Override' Node. Maybe useful in the future for features, such as NiOverride, etc. More features will be added or updated as they are needed or become available.
-Type 1: Balanced version. Recommended for CBBE Vanilla preset or similar.
-Type 2: Thighs, Knees, and Calves bend forward even more. Looks better on CBBE Curvy preset or similar, but the legs on male characters may look strange.
You do not need to worry too much over this, either variations will work fine with any presets. And just in case things don't look right with your preset, lower the 'Knee Height' slider in Bodyslide.
-Round Bottom Edition: Gets rid of flat-looking bottoms by adjusting the 'butt' bones to provide a slight lift and a fuller look to characters' bottoms.
- 'Rocket' Bottom Edition: Uses similar adjustments to the mod 'No Collapsed Butt'.
Installation and usage:
-Just install with NMM or another other mod manager.
This is not compatible with any mods that edit the main skeleton file ('Skeleton.nif').
Also, please do not try to use this with mods requiring the ZaZ-Extended-Skeleton, such as BodyTalk or Fusion Girl. You will see lots of issues unless there is a compatible version.
- Since Fallout 4 shares the same skeleton between the genders, any edit to it is applied to both male and female characters. Even though this affect male characters, the adjustments are subtle enough that you won't see any issues.
- It is possible that this will not fix the knee issue completely due to the many possible body/leg shape in CBBE. Try both variants and lowering the knees using the 'Knee Height' slider in Bodyslide. Recommended for CBBE Curvy and similar presets.
- Due to the nature of the fix, you come across custom animations where leg/calf alignment may not look ideal.
I am not an expert in animation/skeleton, so there may be issues that I may have overlooked. If you find any issues, please report them.