Changes in v2.1 Beta 3:- Fixes/adjustments
- Changes to the XMLs (placeables & vehicles)
- Optical changes/adjustments to textures of various buildings
- Additional new voice overlays added by Ela_189 & Der_Nerdling. Use of the sounds on other maps "ONLY" with the consent of the creator
- PDA map & customPDA map completely recreated
- PDA name of the juice factories adjusted (orange juice factory, apple juice factory)
- PDA name of BayWa adjusted (BayWa (city), BayWa (village)). Should also fit with the orders
- All animal farms must now be purchased (sheep pasture, pig farm, horse farm, sheep farm)
- All traffic signs replaced
- Fixed: Optical pallets at the greengrocer (FarmersMarket). Appeared at the wrong times
- Fixed: fillPlane of the carrots. These were displayed as wheat
- Fixed: Missing l10n entries
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Download #2 Changes in v2.0.1 Final Version:- Small fixes/adjustments
- Fixed issue with animal health under "MaizePlus AnimalFoodAdditions".
- Call stack 'setCropsGrowthNextState' fixed when rewinding the time to 0 o'clock
- Painting grass added again + bushes (edelweiss = grass on the map)
- Fixed clover hay & alfalfa hay for presses. Round bales and square bales can now be pressed. What you can't do is wrap it in foil. It doesn't make any sense and no one does it
- Error for rake fixed. As soon as a swath of clover hay or alfalfa hay is supposed to be swathed together, the log is filled with errors
- Fixed coupling/storing the hoses to the universal barrels (Joskin & Universal Tank).
Changes:
- Fish farming:-- Production adapted to fish farming. It now takes a while for fish to appear in boxes (24h = 4 boxes/per pond). So you also have some space for other work ;)
- Milk production:-- Production adjusted (1 bag + 100l water = 198l milk/month) The month refers to Giant's standard game start
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Download #2Changes in v2.0 Beta 4:- Small fixes/changes
- Removed unused/repeated textures
- Added Czech translation by listonos13. Thank you for that
- Fixed Colli at the cowshed
- Traffic collisions adjusted by AI traffic
- Volume of the large boxes for apples & oranges reduced to 1080l
- PDA map completely renewed including customPDA map for RealGPS Mod by LSFM
- Fixed problem when the mod "RealismAddon AnimalGrazing" is not in the folder
- Fixed issue in the production overview with the "Info Display Extension" mod
- TipColli adapted to the manure plate at the main courtyard/pig farm
- Production recipes generally revised and adjusted (cycles & consumption)
- Sales prices have been generally revised and adjusted
- Farmland purchase prices revised and adjusted accordingly
- Fixed unevenness in fields
- Large BGA must be purchased now
- Sawmill must be purchased now
- Fields that were owned have been removed
- TrafficSplines generally adjusted/fixed
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Download #2Changes in v2.0 Beta 3:- NEW: Charging station for Milk Shuttle. The charging station is in the garden house, immediately on the right. Thanks to Farmer_Andy for sharing the cables
- Small fixes/changes
- Rabbit meat removed
- Sales prices of certain products increased
- Added Czech translation by Mysak_Bob. Thank you for that
- Foliage of alfalfa & clover revised including distance textures
- Decal Collis on the compost silo removed
- Fixed fruit destruction for alfalfa & clover
- Water tarpaulin under the bridge (at field 17) adjusted slightly. Only appears when it rains
- Swath height adjusted
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Download #2Changes in v2.0 Beta 2:- densityMapHeightTypes increased from 64 to 256
- FarmLand for straw recovery AddOn by CreativMesh active again (opposite the dairy)
- AD course adjusted
- Added missing English translations
- Bridge passage near Feld17 increased
- 12 paintable floor textures
- Added some custom icons
- Small fixes/changes
- Collis delineator removed
- Sugarcane, cotton & olives deactivated
- Error with alfalfa from bale size 150 on round balers fixed
- animalGrazing added to: cowshed, sheep pasture, horses
- animalsFood for Maize Plus: Adjustments to the food for Maize Plus
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Download #2Changes in v2.0 Beta 1:– ModDesc version increased to current patch 1.13.1.0.
– Fixed crop destruction
– Fixes/improvements
– Added XML translations
– FarmLands completely redesigned
– There are snow masks on all roads.
– Fill types have been revised.
– The entire map, fully equipped with a manure system, including custom products from GTX|Andy (thanks to JoPi for this)
– Added alfalfa
– Added animated NPCs (releases available)
– Added some XML files from Landersum, as well as various adjustments (approval available).
– Small animals installed from Hof Bergmann (approval available, Enhanced Animal System not required)
– The PDA map is adapted accordingly
– CustomPDA for “RealGPS” included
– AD courses included in the package
– Added a new soil texture for manure (texture [HTM]hhoottee_TV).
– Added clover (textures from [HTM]hhoottee_TV).
– Added traffic lights from Achimobil.
– Blooming cover crop from EswirdSchlimmer (approval available) (PrecisionFarming ready)
– LS19 Halle from Steffen30MUC (completely built on a new texture system)
– Many decorations are based on the seasons or controlled by Landbauer.
– Custom marker icons from Landbauer, RepiGaming
– The landscape has been completely redesigned
– All production facilities have been updated.
Download #1 |
Download #2 |
Download #3Changes in v1.0.3:– Removed large equipment from missions;
– Created a new soil map for the map;
– Fixes and adjustments to XML;
– MP XML removed due to problems... New yards have to be re-created by yourself;
– New Landbauer scenery (archived mod);
– Added slurry pit in Kuhhof for intermediate storage of slurry/fermentation residues.
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Download #2 |
Download #3 Changes in v1.0.2:- Added new ball bearing (see link below) as many have trouble loading the old one
- Moved the pallet spawner at the sheep paddock
- Thanks to "TeachM3" for renewing the launch vehicles
- Trees on Feld24 placed back on the edge
- Various buildings can now be sold for new ones
- Schweinehof: wedge silo, tool cabinet, Kärcher and charging station removed, buildings can also be sold for new ones
- Kuhhof: All buildings can now be sold without the decoration disappearing... This can be removed / readjusted for private purposes in the GE
- Horse farm: All buildings can be sold for new ones
- Various fixes
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Download #2 |
Download #3 Changes in v1.0.1:- Added Fruit Destruction 22.1: AgrarAffe
- XML fix for road salt box
- XML fix for missing buildings
- Exchanged Schweinehof wedge silo
- Removed unusable decoration
- Floor in cowshed raised and painted
- Added MP XML for various farms
- Places of missing buildings restored
- Space next to Feld32 belongs to the Schafhof and can be built on after purchase
- All road signs are now dynamic
- Small visual adjustments
- Added a rake as a launch vehicle
Download #1 | Download #2 | Download #3