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Baldeykino Map v2.0 for FS22

Author: | 6-06-2024, 17:38 | Views: 1 257
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Baldeykino Map v2.0 for FS22
Category - Farming Simulator 22
Version game - v1.14.x
Credits: -
Last edited by: Zagruzka - 6-06-2024, 17:38
Reason: Mod Updated to v2.0
Baldeykino - this modification adds a high quality converted map from FS19 to FS22 with all standards of the game. A buyable house trigger is built into the map, it is bought in the "Cottages" section, you need to put it wisely, because. there is a small collision above the trigger so that you can then sell it and put it in another place. The train on the map is standard, without functionality, purely as a decoration. In order for animal pens to work, you need to purchase a plot.

Features Baldeykino:
- Standard cultures;
- 13 fields;
- 1 barn
- 2 sheepfolds (near the house and in Berezovka);
- 2 chicken coops (near the house and near the Rybkhoz)
- 1 pigsty;
- Several forest areas;
- Many lawns for haymaking;
- There is a plot in the city, for their production;


Tested on game version 1.14.x
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Baldeykino Map v2.0 for FS22 Baldeykino Map v2.0 for FS22 Baldeykino Map v2.0 for FS22 Baldeykino Map v2.0 for FS22
Changes in v2.0:
– added additional crops: buckwheat, mustard, peas, flax, alfalfa
– additional crops are configured for the mod
– precision agriculture. The seeding rates and fertilizer rates for each additional plant have been adjusted. crops
– products were added: buckwheat, mustard powder, pea groats, linseed oil, starch
– the weather on the map was improved, winter was made more frosty
– a working train was added for selling grain crops at a higher price
– a stable for 8 heads was added in the village of Berezovka
– prices for horses have been reworked, now ranging from 30 to 60 thousand
– a small barn for 5 heads has been added in the village of Baldeikino, in the main yard, where there are also chickens and sheep
– feed production has been improved, now there is more choice from which to prepare feed
– added another grocery store in the village of “Novoye Baldeikino”
– auto traffic was updated
– two small fields were added
– all “junk” was removed from the map, only “default” decorations were left
– most objects were updated, approximately 80-85% of objects. Objects are mainly from “default” maps and from “modhub”
– the location of trees and bushes on the map has been reworked.

Changes in v1.0.0.1:
- Fixed cotton sale trigger;
- Fixed warnings on pallets with smoked fish/meat;
- Fixed feed plan in a large sheepfold;
- Made the hay storage and greenhouses near the house sellable;
- Made salable storage of root crops;
- Added new coloring pages to the "landscape editor";
- Increased the size of unload triggers in the storage of root crops;
- Added to the main workshop at the base the ability to repaint and sell equipment;
- At the warehouse, near the animal reseller, I added slabs across the railway track, for ease of exit;
- Slightly increased the yield of beans and sunflowers;
- Added the ability to sow spring wheat and barley;
- Added a small number of decorative trees (mainly along the edges of the map and they will be displayed correctly only after starting a new game);
- Removed crops from the bakery sales point: sunflower, canola, soybeans;
- Adjusted the spawn location of equipment near the store;
- Added more animals to the smokehouse;
- Increased the "triggers" at the automatically opened gates on the map;
- Moved the posts next to the road near the third field;
- The productivity of the fish farm has been slightly increased;
- Corrected “route splines for the mercenary”;
- Increased “triggers” for water towers;
- Removed some "junk" from the barn.
Download #1 | Download #2

Changes in v1.0:
- converted from FS19 to FS22
Download #1Download #2Download #3




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