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Counter-Strike 2: November 2 Patch Added

Author: admin | 6-11-2023, 17:17 | Views: 168 | Comments: 0
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Counter-Strike 2: November 2 Patch Added
Along with the game, Valve released the official notes for Counter-Strike 2's release patch. Below, you can find all the new changes Valve has implemented for CS2, including bug fixes, changes to gameplay and matchmaking, improved UI, and more.

[ WORKSHOP ]
  • Enabled uploading CS2 maps to the workshop
  • Community Servers can host workshop maps
  • Added paint metalness and roughness by color features to Solid Color, Hydrographic, and Spray-Paint finishes in the Item Editor
  • Added option to toggle "Automatic PBR Color Correction" to all sticker types in Item Editor
  • Various Item Editor help system updates including "mat_fullbright 10" to test PBR
  • Various updates to workshop tools

[ GAMEPLAY ]
  • Fixed a case where user commands would be ignored in poor network conditions
  • Fixed a case where weapons would fire faster than intended
  • Fixed a case where clients would show multiple gunshots for one actual shot
  • Fixed a case where players would fail to keep their weapons between rounds of overtime
  • Fixed some instances of dropped weapons falling out of the gameplay space
  • In firstperson, dead players will now see their own ragdoll at the server-authoritative lag-compensated position of their demise
  • Decoy grenades interact aesthetically with smoke clouds
  • Smoke grenades now have a minimum fuse duration to prevent smokes from prematurely detonating if stuck in crevices
  • Players now ignore individual damage events dealing less than one point of damage
  • Knife attacks will now prioritize enemies and will only hit teammates if there are no enemies in range
  • Knife attacks no longer predict damage effects or sounds on the client
  • Knife attack immediately after switching to a knife will always deal full damage amount
  • For a given map location, eye height is now consistent regardless of how the player arrived

[ MAPS ]
  • INFERNO
    • Fixed clipping in various areas
    • Fixed various microgaps
    • Fixed disappearing meshes in skybox
    • Removed birds that got mistaken for grenades

[ SERVERS ]
  • Added sv_maxuptimelimit setting to request server shutdown after certain number of uptime hours.
  • Support -sv_maxuptimelimit command line parameter to randomly select uptime limit per instance within a range, e.g. "-sv_maxuptimelimit 48-72" command line parameter will request game server instance to self-shutdown somewhere between 48 and 72 hours by issuing "sv_shutdown" command on the game server.
  • Added game server startup timing log records.
  • Game servers will now print global chat messages when players acknowledge newly acquired items while connected to the game server.
  • Fixed a bug showing 100% packet loss immediately after connection
  • Fixed a bug where scoreboard ping could get stuck at a value lower than the real ping

[ MISC ]
  • Improved rendering of stickers
  • Added wins and wins-needed to Competitive Play Menu map tiles
  • Fixed various minor HUD bugs
  • Fixed various skins and sticker bugs
  • Fixed various bugs with item inspection UI
  • Fixed a skinning issue with Trapper Aggressor agent's legs
  • Improved performance of player animations on client and server
  • Smoke grenade canister changed to chrome material
  • "Boost Player Contrast" no longer applies to dead players
  • Adjusted microphone voice threshold value

Counter-Strike 2 launched in September and replaced the 11-year-old Counter-Strike: Global Offensive, upsetting some within the community who compared the move to Blizzard’s controversial decision to replace Overwatch with Overwatch 2. Counter-Strike 2 currently has a ‘mixed’ user review rating of 63% on Steam for recent reviews. All reviews are ‘very positive’, but they include reviews for Global Offensive.




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