Great news from Giants Software presenting ,,Patch 1.7.0" released for download for Farming Simulator 25 game.
Patch 1.7 for FS25 - is a free content update released by Giants Software, now available for free for Farming Simulator 25. Is a significant update that introduces a variety of improvements and fixes to the game. The free content pack adds five new machines to the game’s already extensive roster of over 400 vehicles and tools.
Changes & Improvements in Update 1.7.0 for FS25: New Machines & Items
Göweil G4010 Q Profi bale wrapper
JohnDeere 8R eAutoPowr livery
Additions & Improvements
Added ability to adjust deadzones in the running savegame for PC
Added download / file size information to the modhub download dialog
Added exclamation mark to main menu if mods have updates available
Added option to turn off cruise control on GPS line end
Fixes & Changes
Various technical changes to improve performance
Various stability improvements to prevent crashes
Various text / translation adjustments
Various visual adjustments on several models
Improved multiplayer map sync speed
Improved multiplayer performance
Improved color of cut grass foliage LOD
Delivering goods for multiple harvest contracts with the same station and crop will now prioritize the contract with the higher overall progress
Disabled removal of fences which are part of an animal pasture due to issues calculating the animal pen area
Changed behavior to recharge electric machines
Fixed dual wheel connectors on several models
Fixed grass having full yield when cut despite not being fully grown
Fixed missing corn harvest animation on consoles
Fixed rare cases where cutting trees would create invisible pieces that could freeze the game when near to the player
Fixed spreading lime after mulching not working
Fixed train not stopping at train stations and being too far away
Fixed vehicle maintenance costs not being deducted
Fixed an error when using the slope terrain tool
Fixed area beneath fences not being unblocked for placement after fence deletion
Fixed cotton harvester being unable to unload unfinished bales for mission completion
Fixed driving issues with manual transmission with clutch
Fixed feeding robots' produce not showing up in UI by producing more than needed
Fixed fence gate state not loading correctly from savegames
Fixed grape juice production economy
Fixed hand tools list in multiplayer showing outdated or no information
Fixed issues with the player character placement when controlling high pressure washer
Fixed JohnDeere 6R wheel width options
Fixed Kuhn SW 4014 wrapper throwing away bales
Reduced lag for other players when manually saving a MP game
Fixed mission yield being affected by rain while harvesting with a player-owned harvester
Fixed partial working width setting desync for spreaders and sprayers in multiplayer games
Fixed player being unable to transfer all of a farm's money in multiplayer
Fixed player character getting stuck on platforms when exiting trains or vehicles next to them
Fixed shifting into 8th gear in multiplayer
Fixed silage additive usage with Göweil VARIO Master V140
Fixed snow not being removed properly after being disabled in settings
Fixed water foam glowing at night
Navigation markers now display distance based on user settings instead of always using meters
Removed misplaced fence below field 43 on Hutan Pantai preventing the creation of rice fields
Modding
Added support to add or overwrite fruitTypes for maps
Added various checks and log messages to help with debugging mod map configuration
Changing the number of terrain angle channels for the fields no longer needs a separate custom shader
Fixed custom placeable name not being resolved correctly in mod maps
Fixed crash when deleting a placeable which used 'onCreateWater' callback, now only allowed be used for in-map assets
Fixed envMaps not working correctly on custom maps
Additional notes
As with all major updates, you may experience stuttering on the first game launch after updating. Especially when using mods or custom graphics settings due to shaders being recompiled.
Changes & Improvements in Update 1.5.0 for FS25: New Additions & Improvements
Increased performance on PS5 Pro by default
Added performance modes for PS5 and Xbox Series X
Enabled water reflections on PS5 platforms
Added shader generation step when loading into a savegame without or mismatching shader cache
Added small cementFactory
Added foam to water simulation
Fixes & Changes
Various technical changes to significantly improve performance
Various stability improvements to prevent crashes
Various text / translation adjustments
Various visual adjustments on several models
Improved advanced settings do not require a game restart anymore.
Improved behavior of Go To helper
Improved collision checks against the ground (less objects falling through / getting stuck in the ground / bouncing mowers)
Improved generated collisions of cut trees
Improved color reproduction in HDR mode
Improved HDR activation does not require a game restart anymore
Improved quality of AMD FSR 3 rendering
Improved quality of TAA rendering
Improved soft shadows casted from various sources
Improved sugarbeet leaves on the ground
Improved UI slider behavior with controllers
Doubled harvest rate of grapes and olives
Reduced planting costs for grape and olive orchards
Reduced vehicle paint damage accumulation speed
Fixed multiplayer sync of ground tire deformation
Fixed placeable extensions losing connection after reloading a savegame
Fixed capello diamant8 corn header lowered too far
Fixed chicken barn small and from Rudolf Hörmann being unable to add custom pasture
Fixed front axle not being limited on a few tractors when frontloader is attached
Fixed grain elevator museum interactions and collisions
Fixed issues with shader cache when it gets corrupted (e.g. crash while saving or some external tool, like Cloud Sync, breaking it)
Fixed missing collision on husbandries with lely vector
Fixed momentary hangs when cables on winches are created or removed
Fixed obsolete great demand on debris cutter and train selling stations
Fixed placement area's of 250kW BGA
Fixed Pöttinger SERVO T 6000 P working behavior
Fixed sound beep on Hutan Pantai in spring
Fixed wheels on bomech machinery not being declared as care wheels
Fixed wild animals behavior with various obstacles
Modding
Added maxHeight user attribute to splines to limit the vehicles that will use it with GoTo AI
Adjusted color and material of rearLight30
Fixed loading of mod vehicle types from vehicle type configs
Added command descriptions in console
Improved scrolling behavior within the console while typing is disabled.
scroll to to top' (home) and 'scroll to bottom' (end) (when typing is not enabled)
scroll 1 page by holding shift while pressing page up or down (when typing is not enabled)
Additional notes
As with all major updates, you may experience stuttering on the first game launch after updating. Especially when using mods or custom graphics settings due to shaders being recompiled.
Changes & Improvements in Update 1.4.0 for FS25: Improvements & Changes
Major improvements towards game stability
Improved performance for various foliage types
Various improvements for Field AI workers
Various improvements for Go-To AI workers
Various localization fixes and improvements
Various visual adjustments on several machines
Improved advanced graphic settings menu
Improved check to fill water trailers on smaller water sources
Improved forestry mulchers removing stumps
Improved guidance steering line visualization
Improved wave simulation on rice fields
Fixes and changes
Allow starting the game with some GPUs again that only support DirectX 12 feature level 11 (e.g. Geforce 700series). Note that this is below the offical minimum specifications and performance and stability might not be ideal
Disabled poplar being destructed when driving over it
Fixed "Gone but not for cotton" achievement (sell 40 cotton bales) not saving progress properly
Fixed "Trailer fill limit reached" icon for trailers not relibably showing for clients
Fixed beetroots displayed on belt systems
Fixed clipDistance mismatch on the large windmill
Fixed color selection on geringhoff headers
Fixed cut ravaged trees (created by twister) not being saved properly
Fixed deletion of weeds with dynamic husbandries
Fixed effect particles being displayed too dark in certain scenarios
Fixed guidance steering working width on Agrio Dino II
Fixed landscaping delay
Fixed mission "deadwood" trees being sometimes outside the map border
Fixed mission "planting soybeans" spawning with incompatible machinery
Fixed missions for fieldwork not progressing in some cases
Fixed mod filter for crossplay refreshing in the mods overview
Fixed terrain paint brush not having option to switch to round shape
Fixed texture flickering issue on the sunflower silo
Fixed various placeables with configurable solar panels not having an income
Fixed various weeders wheels destroying crops
Fixed winch sync with more than 3 trees attached
Increased fill speed from the larger water tank
Increased height of sawmill unloading triggers to support higher trailers
Limited amount of straw buffered in combines to avoid large heaps when leaving blocked area
Removed limestation pipe collision to support higher trailers
Tweaked steering sensitivity for gamepads introduced with 1.3.0.0 and increased available settings range
New additions:
Massey Ferguson Prime Twine & Netwrap+ are now available as branded consumables
JD wheel weight support to Groundking & TM1000 wheels
Graphic setting control of foliage LOD distance to allow larger foliage view distances without hurting the performance too much
Visible checkmark to downloaded mods in the mods overview
Modding
Added "shallowWaterSimulation" placeable specialization to allow for simulated water in placeables
Additional note for console players
We are continuing to work on further console related issues to improve stability and performance. You may expect additional patches and game updates in the coming time.