Script Hook V .Net Enhanced for GTA 5 -ย this mod brings an extended ASI plugin to GTA 5 players (both Legacy and Enhanced editions), enabling the execution of scripts written in any .NET language (C#, VB.NET) directly in-game, extending the original Community Script Hook V .NET (SHVDN) for cross-edition compatibility without needing separate builds. Developed by Chiheb-Bacha and available on GTA5-Mods.com and GitHub, it's a beta tool essential for running advanced .NET mods like trainers, custom missions, and gameplay tweaks on the Enhanced edition.
Features Script Hook V .NET Enhanced:ย
โ Full SHVDN API coverage for Legacy scripts to run on Enhanced (no custom patterns needed)ย โ Drop-in replacement for SHVDN on Legacy edition โ New APIs: World.GetAllPickupObjectPlacements(), Game.FindPatternInScript(), Game.GetScriptGlobalFromAddress(), UseMpSelectionwheels(bool) for Online-style wheelsย โ Fixed reload hotkey lag, incompatibilities with Simple Trainer v17.5+ and Enable All Interiors โ Robust pattern scanning for model spawning patches (no hardcoded offsets) โ Supports raw .cs/.vb scripts (API v3 default; specify v2 if needed) โ Open-source (zlib license) on GitHub with changelog ย Tested on game version 1.0.889.22+
Tested on game version 1.0.3095.0+
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Changelogs
Policy & Disclaimer
Changes in v1.1: Issues addressed in this release: Updated the pattern for enabling MP cars in SP on Legacy builds prior to 46. Fixed homing missiles not redirecting when their Target was changed. Additional minor fixes and stability improvements.
New features: v3 API additions: Added Enum DriftCarHash: contains 20 drift-car model hashes. Added CAIHandlingInfo, CAICurvePoint, and AIHandlingHash (AI driving behavior & handling editing). Added AdvancedFlags to CarHandlingData (see CarAdvancedFlags).
HandlingData improvements: Added ModelFlags, HandlingFlags, and DamageFlags. Added CAIHandlingInfo and CAIHandlingHash (values retrievable via CAIHandlingInfo.GetByHash). Added SpecialFlightHandlingData, including a new Flags attribute (see SpecialFlightHandlingFlags).
Game API additions: Game.Language can now be set from scripts. ย Some languages require a restart; most take effect by opening โ closing โ opening the pause menu. Added SetLocalizedString โ replaces the text for a given gxt2 hash. ย Use with caution; modifying critical labels may crash the game. Added custom GXT entry management: AddCustomGxtEntry UpdateCustomGxtEntry GetCustomGxtEntry RemoveCustomGxtEntry Vehicle API additions: IsSpecialFlightModeActivated, ActivateSpecialFlightMode, DeactivateSpecialFlightMode ย โ enables Oppressor Mk IIโstyle flight on (almost) any vehicle. IsDriftModeActivated, ActivateDriftMode, DeactivateDriftMode ย โ apply drift-car handling to any Automobile. IsModelHandlingCompatibleWithVehicleModel โ checks handling compatibility between two vehicle models. EngineTorqueMultiplier now has a getter (patched via memory scanning).
Core (Internal): New internal Hooking system supporting both CallHooks and MinHook. Automatic cleanup of allocated hook pages upon domain unload. Improvements to MemScanner and MemDataMarshall. Full compatibility with SHVDN API additions from 24.08.2025 โ 16.11.2025 More features and improvements are currently being worked on โ stay tuned. Please report any bugs, crashes, or unexpected behavior.
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Script Hook V .Net Enhanced v1.1 for GTA 5
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