Southern Region Map v7.5.0 (1.32.x) for ETS2 | Euro Truck Simulator 2 game.
A great addition added to the game Euro Truck Simulator 2 is SOUTHERN REGION MAP for 1.32.x game version, which can be downloaded for free and without registration. You can also see other fashion from the category Maps for Euro Truck Simulator or go to the main section ETS 2 mods.
Required DLC: “Going East”,”Scandinavia”, “Vive La France”, ” Italia”
"Southern Region" map - to visit the south of Russia!
"Southern Region" is a new free project dealing with the development of the map of the South Federal District of Russia for the "Euro Truck Simulator 2".
This card is perfect lovers of Russian atmosphere, the atmosphere of the South.
Currently on a map of the regions represented only Krasnodar region, which consists of 17 and settlements, including both city and village. In the future, such as the regions of Stavropol and Rostov region.
Although the card is still very small, but I think it will find its "consumer" 1% 20% D0% A3% D0% BB% D1% 8B% D0% B1% D0% B0% D0% B
Changes in v7.5.0:
– Adaptation to patch 1.32
– New settlements: GUAM, Nizhny Novgorod, Absheron
-Updated towns: Novorossiysk, Tuapse, Gelendzhik, Armavir, Sankt-Peterburg, Krasnodar
– Improved optimization
– Improved textures of road signs and pavement
– Added Russian traffic from game developers and our team
– Lada Grant DPS added to traffic
-Police car-added correct license plates
– Other changes
New version 7.2.0:- Adaptation for game patch 1.31
- Error correction
- Performance improvement
- Cosmetic changes
- Small correction of the mirrors in the salon KamAZ'a
- Other changes
- Changelog 7.0.0:
- A lot of new roads and settlements
- Improved nature
- compatible with Promods 2.26
- Improved optimization
- Many roads and settlements have been processed (including Anapa, Novorossiysk)
- Added a lineup of trunk tractors KAMAZ (5490neo, 65206,65207)
- Reveloped street lighting using Soviet / Russian lamps with realistic light scattering
- Realistic traffic (traffic in the cities of general transport, trains, various maneuvers of ai
- Realistic model of road infrastructure (Variety of road signs, road marking)
- A lot of realistic post-Soviet bases
- Three new garages (Krasnodar, Kropotkin, Rostov-on-Don)
- A lot of new attractions and historical sights
- connected by road with RusMap
Changelog 6.5.1:- random crashes in some woodlands fixed
- reworked some settlements
- fixed jamming gates in Khadyzhensk based on LLC "KHPZ", other gates / barriers increased the operating distance
- Returned the missing cities in DLC "Vive La France"
- Fixed display of cities on the map (thanks to kv0 for helping)
- Fixed some cosmetic errors, here and there collisions are removed for travel with oversized cargo
Changelog 6.5.2:- fixed trigger range of jamming gates and barriers - truck won´t be stucked anymore
- reduced volume of Typhon locomotives
- Electric locomotive 2ES4K : not more than 9 passenger cars attached
Changes v4.0.0:
This update adds three cities, namely, Tuapse, Hadyzhensk, Maikop, as well as new settlements
Three new road infrastructure with an interesting and beautiful mountain landscape, one of which passes through
famous Shahumyan Pass!
The list of changes:
Added new city
-New Signs
Added new road
* Added a new icon on the map, namely, "The idle traffic”
-Sglazheny Twists and contraction / expansion of the road
-Place Improved nature
-Place Altered road markings
-Many Minor tweaks
This update is recommended for use on powerful PC!
New in version 3.0.5:
– Modification now adapted 1.19
– Modification are collected in one file, instead of six
– Changed the terrain around the post of DPS at the intersection of the M4 and M27
– Changed the priority of journey of a crossroads at the intersection of the M4 and M27 ( M27 now main road)
– Added the ability to bring building materials for the construction of interchanges in Dzhubga.
More details about the project:
The game world is developed by one person (the beginning of the development, February 15)
The map does not work without DLC "Scandinavia"
The game world is recreated on a scale of 1 to 19
On the map quite realistic scheme of roads, reproduced on "Google Maps"
The roads are quite realistic infrastructure, many elements of which are made according to GOST
Present new schemes of road junctions, corresponding to real prototypes
There are new elements of road marking
So far, the card is completely independent (not connected to the other)
The map is optimized enough
There are dealers of all brands
Authors:
The game world is developed: SimKA
The map used the model project "RusMap", with permission of the authors of the project.
Authors of other models: Koral, DeXtor, MRD_Hasky
Thank you very much testers such as: Alex Buda Alexey Karpenko Vladimir Samushin Maxim Vakulenko of great activity and help identify gaps card!
Special thanks to Nikita Belkin for adaptation and repair models for the cards!
WHEN THE DISTRIBUTION KEEP THE ORIGINAL DOWNLOAD LINKS!!!
Tested on game version 1.32.x