Pallet Autoload - this modification have a base mod for using mods with Palette Autoloader specialization. Currently only standard euro pallets, liquid tanks, big bag pallets and square cotton bales are possible, others will follow. It may have unique features or capabilities that set it apart from other pallet autoloaders, such as the ability to handle larger or heavier loads, a faster loading/unloading speed, or specialized software to control the machine. Overall, pallet autoloaders are a valuable tool for businesses that need to move large quantities of goods quickly and efficiently. By automating the process of loading and unloading pallets, these machines can save time, reduce labor costs and improve safety in the workplace.
How to use:
– Drive next to the pallets and then with R you can load one pallet after another.
– Make sure you have selected the correct pallet type.
– The pallets are then manually loaded onto the loading bay.
– Fasten your seat belts before you get behind the wheel, otherwise they will fall.
– You can select the unloading side and unload it.
Changes in v1.13.0:
- Incorrect info trigger collision masks and incorrect light trigger RigidBodyTypes are now corrected with log message. (Attention, this is reported by the mod with info in the log. However, depending on the constellation, the LS may then display an additional warning. The information contains data about the mod that contains the wrong triggers. These errors must be corrected by the modder of the respective mod).
- Definition for standard cargo moved to XML to make it easier to add more and have a better overview.
- Packet added that shows all vehicles with a configuration for the autoloader.
- Liquid tanks from Farm Production DLC can now be loaded like other liquid tanks
Tested on game version v1.14.x
Pallet Autoload Specialization v1.13.0 for FS22 0
Author: Zagruzka | 7-06-2024, 16:13 | Views: 2 128
Category - Farming Simulator 22
Version game - v1.14.x
Credits: - Achimobil
Last edited by: Zagruzka - 7-06-2024, 16:13
Reason: Mod Updated to v1.13.0
Reason: Mod Updated to v1.13.0
- Screens
- Videos
- Changelogs
- Policy & Disclaimer
Changes in v1.12.0.1:
- Incorrect info trigger collision masks and incorrect light trigger RigidBodyTypes are now corrected with log messages.
- -If the autoloader writes a message to the log about corrected triggers, this is not an error in the autoload mod.
- What is wrong in the model of the previous XML file is corrected here.
Download #2
Changes in v1.12:
- Improved load detection with Course Play
- Tensioning strap setting is now also taken into account when manually ending the loading process
- Dependence on itself removed, so that it can be deleted again on the Dedi
- Liquid tanks are now no longer stackable, regardless of the available loading height
- Readout error of Lua rounded for better loading result
- Vegetable pallet added if Premium DLC is available
- M+ feed pallets defined as oversized
Download #2
Changes in v1.11:
- Improved translations in different languages
- Added LoadHeightOffset for pallets whose origin is not under the pallet
- By configurable key (default CTRL+ALT+Y) the load can be selected automatically based on what is in load range
- A selection of loadable objects is displayed in the purchase menu.
- When loading on an AL, the loaded objects are taken out of the loading list for the other ALs (fix for Giants Trigger error).
Download #2
Changes in v1.10:
- Improved loading behaviour. Everything is held virtually as long as the loading process is active, which should improve loading in the field.
- Vehicles equipped with the autoloader now have stronger straps.
- Bales are now only recognized if they are registered
- Revision of pickup collisions for AI traffic. (If bigbags were activated, load has to be approached again)
- Problem with too fast loading at the new object storages fixed with adding adelay on load
- Bales and pallets are only loaded when they are no longer attached to another Attacher
Download #2 | Download #3
Changes in v1.9:
- Romanian translation added
- usePalletWeightReduction fixed
- Loading area can now have different sizes per load
Changes in v1.8.7.1:
- Renamed modIcon.dds to icon_mod.dds because of change of Giants Guidelines.
Download #2 | Download #3
Changes in v1.8.6:
- Fixed Lua error when triggers do not correctly report the deletion of a loading object
- Expanding the longitudinal pattern to load additional objects across behind if there is enough space
- Bale identification simplification for better mod compatibility
- Added second keybinding to toggle backwards through load type list (default: Shift + Y)
Download #2
Changes in v1.8.1:
- SV translations added
- Cotton bales simplified in recognition
- Correction for square bales with small loading areas
- Eventlistener deregistered for non AL configuration to improve performance
- Move unloading area in F1 menu only show if markers are visible.
Download #2 | Download #3
Changes in v1.8.0.1:
- fix unloading position on dedicated server
- RU translation fixed by Nagor
Download #2 | Download #3
Changes in v1.7.3:
- Lua Trigger error solved caused by update 1.4
- Tension Belt trigger reworked
Download #2 | Download #3
Changes in v1.7.2:
– Watch list of the loading places is now also reset when switching off
– Autoloaders can no longer take the pallets from another autoloader’s bed (multiple trailers)
– Implemented onAIFieldWorker events
– Lashing straps now have a delay between loosening and tightening to improve server sync with patch 1.4. On the server 1.5 seconds in single player 0.2 seconds. Feedback on this is welcome.
– Pallets that have fallen or been taken down by hand are now not moved again when unloading.
Download #2
- Incorrect info trigger collision masks and incorrect light trigger RigidBodyTypes are now corrected with log messages.
- -If the autoloader writes a message to the log about corrected triggers, this is not an error in the autoload mod.
- What is wrong in the model of the previous XML file is corrected here.
Download #2
Changes in v1.12:
- Improved load detection with Course Play
- Tensioning strap setting is now also taken into account when manually ending the loading process
- Dependence on itself removed, so that it can be deleted again on the Dedi
- Liquid tanks are now no longer stackable, regardless of the available loading height
- Readout error of Lua rounded for better loading result
- Vegetable pallet added if Premium DLC is available
- M+ feed pallets defined as oversized
Download #2
Changes in v1.11:
- Improved translations in different languages
- Added LoadHeightOffset for pallets whose origin is not under the pallet
- By configurable key (default CTRL+ALT+Y) the load can be selected automatically based on what is in load range
- A selection of loadable objects is displayed in the purchase menu.
- When loading on an AL, the loaded objects are taken out of the loading list for the other ALs (fix for Giants Trigger error).
Download #2
Changes in v1.10:
- Improved loading behaviour. Everything is held virtually as long as the loading process is active, which should improve loading in the field.
- Vehicles equipped with the autoloader now have stronger straps.
- Bales are now only recognized if they are registered
- Revision of pickup collisions for AI traffic. (If bigbags were activated, load has to be approached again)
- Problem with too fast loading at the new object storages fixed with adding adelay on load
- Bales and pallets are only loaded when they are no longer attached to another Attacher
Download #2 | Download #3
Changes in v1.9:
- Romanian translation added
- usePalletWeightReduction fixed
- Loading area can now have different sizes per load
Changes in v1.8.7.1:
- Renamed modIcon.dds to icon_mod.dds because of change of Giants Guidelines.
Download #2 | Download #3
Changes in v1.8.6:
- Fixed Lua error when triggers do not correctly report the deletion of a loading object
- Expanding the longitudinal pattern to load additional objects across behind if there is enough space
- Bale identification simplification for better mod compatibility
- Added second keybinding to toggle backwards through load type list (default: Shift + Y)
Download #2
Changes in v1.8.1:
- SV translations added
- Cotton bales simplified in recognition
- Correction for square bales with small loading areas
- Eventlistener deregistered for non AL configuration to improve performance
- Move unloading area in F1 menu only show if markers are visible.
Download #2 | Download #3
Changes in v1.8.0.1:
- fix unloading position on dedicated server
- RU translation fixed by Nagor
Download #2 | Download #3
Changes in v1.7.3:
- Lua Trigger error solved caused by update 1.4
- Tension Belt trigger reworked
Download #2 | Download #3
Changes in v1.7.2:
– Watch list of the loading places is now also reset when switching off
– Autoloaders can no longer take the pallets from another autoloader’s bed (multiple trailers)
– Implemented onAIFieldWorker events
– Lashing straps now have a delay between loosening and tightening to improve server sync with patch 1.4. On the server 1.5 seconds in single player 0.2 seconds. Feedback on this is welcome.
– Pallets that have fallen or been taken down by hand are now not moved again when unloading.
Download #2
Download Links – Policy & Disclaimer
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fs22_apalletautoloader.zip | Downloads: 2 | Size: 75.01 Kb
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