Changes in v4.2:- Decoration of the fire station building at the harbor can now be completely removed with Object Hide Mod
- Clover grass can now also be harvested with e.g. a shredder and Krone xDisk 620 cutting unit
- Methane or diesel can now be purchased at the gas stations
- The riding arena can now be completely deleted with just one object
- Trigger for the cash boxes when importing grain slightly enlarged
- Route from the small ship moved closer to the dam / the railway tracks
- Wood from the Wood Autoload Trailer and the log pallet can now be sold at the sales point sawmill
- The railway track on the dam can now be completely removed with Object Hide Mod
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Download #3 Changes in v4.0:- Shopping opportunity at the harbor for grain (save game change required see)
- Field 51 has been slightly smoothed at the top corner
- Space prepared for the new recycling station at the supermarkets
- Map expanded with 5 new fill types (insulation, glass panes, windows, waste glass and waste paper)
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Download #3 Changes in v3.9.1:- Vinegar incorrect symbol linking fixed
- Honig Palette now also unloads at 500L/S
- Car parked at the gas station
- Bee bonus added for clover
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Download #2Changes in v3.9:- Power line collision removed
- 11 new products added
- Sheep now give milk
- Smoke Particles bug fixed in connection with the Emergency Pack
- Grave decoration at field 80 / 81 scaled smaller
- Rapeseed yield slightly increased
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Download #2Changes in v3.7:- Grapes produce slightly more yield
- Flax straw selling price reduced
- 5 new products added
- Horse sales prices increased slightly
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Download #2Changes in v3.6:- OXBO Pack rake error fixed
- Mini steel beams deleted at the hardware store
- Water tarpaulin under field 74 reduced in size
- Manure spreaders can now also be used with lime
- Suitable manure spreader for manure and lime
- Lime weighs slightly less
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Download #3Changes in v3.4:- 5 new products
- Variable seed rates with precision farming is now also supported for the multifruits.
- Lamp/light fixed at BGA south lantern
- Egg and Wool pallets now have 5000 L capacity
- Reworked map collision boundary in the north and east
- Moved the floating trees at the ketchup factory build site
- Lime and carrots entered in grain truck category
- Slightly improved the texture of the lavender bunches
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Download #3Changes in v3.3:- 7 new products built into the map (apple sauce, plum sauce, cherry jam, strawberry jam, raspberry jam, peach jam and plum jam);
- Fixed motion path error when chopping propagation grass in forage growth stage.
Changes in v3.2.1:- Added missing map symbols for the new products
- Moved a car at house 31
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Download #3Changes in v3.2:- Wheat, barley and rye can now also be planted in March (summer grain)
- The "Lokschuppen" can now be completely removed with the Hide Mod
- rrXL9_onion and rrXL9_carrot attachment now suitable for the Ropa Tiger 6s (thanks to David)
- Map prepared for 6 new products (Fed Production Pack 2.8 ready) Ketchup, Mayo, Mustard, Tomato Sauce, Vinegar and Buckwheat Flour
- Bee bonus added to buckwheat
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Download #3Changes in v3.1:- Feed mixer wagon now also accepts clover hay and alfalfa hay with matching particle animation
- The FedMods chopper pickup reapers now also take on hemp swaths, linseed swaths and clover grass.
- Trench decoration reduced by field 50
- Added 4 new products (flaxseed oil, hemp oil, corn oil and poppy seed oil)
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Download #3Changes in v2.7.1:- Map Shader is now LS22 Patch 1.9.1 ready
- Corrected English and Hungarian translation file
- Added tippable heaps for onions, carrots and cabbage (thanks to Rolf for rent on the field)
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Download #3 Changes in v2.7:- Prepared a suitable building site under field 30 for the oil rig
- New Filltype Crude Oil, Bottles, Mason Jar, Apple Juice, Cherry Juice, Pear Juice, Plum Juice, Tomato Juice, Carrot Juice, Bottled Beer Barley and Wheat Bottled Beer, Obstler, Korn, Whiskey, Vodka, Eggnog, Wine, Strawberry Limes, Raspberry Limes
- BGA's produce slightly more methane
- The exit boundary towards the gravel area now has a collision
- Selling prices for lamb, veal and sausage slightly increased
- The nursery accepts the new seedlings on pallets from the greenhouse
- Car moved out of the forest on the island
- Channel members and Twitch Subs up to date again, also in the houses, new arrival 67
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Download #3Changes in v2.6.2:- Map is Göweil Pack DLC ready
- The BGA's of the MAp now also accept sugar beet pulp bales
Download #1Changes in v2.5:- Optimized bale trigger on the BGA for Autodrive again
- Fields can now be painted via Landscaping menu
- Appropriate meadow can now be painted via Landscaping menu
- Vollmilch English translation fixed
- Achimobil has repaired the boat and ship routes are now correct
- Hide and hut at field 22 moved
- BGA Süd car display numbers moved appropriately
- Added fence between lots 45 and 46
- Deleted small floating texture above the Lumber Mill sell point
- Moved small floating texture above gas station
Download #1 | Download #2 | Download #3 Changes in v2.4:- Optimized bale trigger on the BGA for Autodrive again
- Fields can now be painted via Landscaping menu
- Appropriate meadow can now be painted via Landscaping menu
- Vollmilch English translation fixed
- Achimobil has repaired the boat and ship routes are now correct
- Hide and hut at field 22 moved
- BGA Süd car display numbers moved appropriately
- Added fence between lots 45 and 46
- Deleted small floating texture above the Lumber Mill sell point
- Moved small floating texture above gas station
Download #1 | Download #2 | Download #3Changes in v2.2.1:- New fine precision farming soil types map added (savegame related, and thanks to Franz for the template)
- Fixed flying font on BGA south terrain
- Garbage cans moved to BGA South site
- Various BGA South decorative items assigned to the BGA itself
- Slightly larger exits at the cheese dairy site
- Fixed the following server messages
Download #1 | Download #2Changes in v2.1.3:- Increased purchase area at field 25 (across the dike)
- Increased purchase area at field 79 (across the dike)
Download #1 | Download #2Changes in v2.1:- NF march logo on PDA map and map preview loading screen
- Map is now better compatible with the dynamic field prices mod (thanks to Marko for the tip)
- Changed cake weight and oil pallets
- Sorghum reinstated as chicken feed
- Cows and sheep can now also be fed with alfalfa and alfalfa hay
- Pig feed can now also use rye, spelled and carrots
- The Holstein cows give about 30% more milk
- Collision on port building moved
- Bridge to island (field 78) widened by about 25%
- Replaced old building next to office building in village
- Moved containers on the cheese factory premises
- Fixed missing wheat malt in l10n_en.xml
- Alfalfa should have slightly better performance again
- Rye now grows a little taller
- Ramps at Raiffeisen so that vehicles get stuck less
- Added small missing field corner at Fed 31
- Field 53 on the dyke smoothed out a bit
- Lavender can now be harvested with Thresher and Corn Head again
- Removed superfluous traffic sign next to the campsite
- Earth can also be sold again at the nursery
- Diesel prices slightly reduced again
- Fixed floating car at gas station
- Fixed water plane at field 57 and 80
- Water plane moved to the south so that it can also be placed better on field 81
Download #1 | Download #2 | Download #3Changes in v2.0:- Reduced the water plane in the east courtyard area
- Red cabbage harvester taken out
- Mineral feed now in price list
- Moved lamps and a sign at the Lumber Mill sell point
- Green buoy placed a little lower at the port
- Deleted double high seat in the forest under the sawmill point of sale
- Hole smoothed out on field 74 (savegame height map related)
- New roller texture after seeding (texture by Perma's Modding)
- OG version field 23 and at field 8
- Added 7 new products (Beehive, Empty Wooden Boxes, Wooden Barrels, Cream Cheese, Mozzarella, Buns and Baked Goods
- Honey, bread, cake, furniture and cheese palettes changed
Download #1 | Download #2 | Download #3Changes in v1.9.1:- Fixed hop crop bug - Pedestrian spline no longer visible in park
- Since lavender in the Multifruit Pack is normally not suitable for threshers, lavender can only be harvested with the lavender harvester
- Deleted a few carrots on the side of the road next to field 31 - Deco cranes placed on the rails a little more appropriately at the port
- Superfluous BAK file also deleted in the version without ditches
- Changed height model, Shelly had filled up significantly more, I have that too now... Height model is a savegame related (terrain.heightmap) when replacing, there may be an effect on what has already been placed in terms of height.
Download #1 | Download #2 | Download #3Changes in v1.8:- Freed up space at the port for new production Fischer
- Added collision at the hardware store for the potting soil bags and concrete pipes
- Double fence element between brewery and refinery building site deleted
- Deleted underground trampoline at house #30
- 70s sign near depot moved a bit
- Lamp collision between Raiffeisen and field 13 moved
- Collision boxes at the station purchase moved
- Field 77 and 78 slightly smoothed
- YouTube and Twitch channel and march supporters up to date again
Download #1 | Download #2 | Download #3Changes in v1.7:- New alfalfa texture for better performance
- Deleted 3 parked cars at brewery site
- Created a little more space at the shopping station at the train station
- 5 small purchasable areas installed for waste water station (see map photo at the sewage treatment plant)
- Trench decoration set a little deeper at field 14
- Added fertilizer requirement for the multifruits for precision farming
- Small gap in the water plane at field 27 fixed
- Map prepared for 8 new products
- Moved the old electro box near the port
Download #1 | Download #2Changes in v1.6:- Precision farming ready soil types map
- 8 new products added to the map
- Slightly increased the chewing surface of the composter at the nursery
- Lavender can be harvested again with the Drescher corn cutter (thanks to Modmicha)
- Fixed collision of lamps at field 32
- Workshop at the farms now also painting possible
- Compost now with K
- Rain gutter at nursery a little lower on the ground
- New icon for silage additives
- Added FillTypeConverter "STONE_CRUSHER" for Terra Farm Script users
- Error: Failed to load distance texture "CompostDistance_diffuse" fixed
- House no. 24 Double awning deleted
- House no. 71 Barrel now has collision
- House number 75 facade now has collision
- Ready for more multifruits (thanks to Tim)
- Walkway history park visitors changed
- Deleted some old bushes next to field 58
- Field definition adjusted for field 9 (roundabout and station hall)
- Fixed log error with pickup at the chopper
Download #1 | Download #2 | Download #3Changes in v1.5:– The fence on the BGA South shifted slightly (part of the BHA was in the fence);
– Moved 4 bushes in the forest above field 57;
– Cleared space for a pulp mill in the port;
– Larger BGA trigger for better reset and detection
– New water symbol;
– Removed the last erroneous collision on field 10;
– Poplars can now be planted with precision seed drills;
– Removed lavender from corn header (due to motionPathEffects bug)
– Removed alfalfa at a bend in the harbor (related to conservation);
– Moved vehicle spawn location in the store a little further from the hall;
– Field 8 trench towards BGA is now part of the field;
– The alley of trees in Rinderhof now belongs to the farm;
– The missing separator on the field 29/30 has been moved to the street;
– Channel members and Twitch subscribers updated again;
– 4 new products installed at points of sale;
– Various minor fixes.
Download #1 | Download #2 | Download #3Changes in v1.4:- New Multifruits Carrot, Onion, Cabbage, Lavender, Alfalfa and Hops
- BGA electricity and gas is no longer sold automatically (keep, distribute or sell production system)
- Adjusted BGA's capacity and consumption for liquid manure, manure and sugar beet pulp
- Prices for diesel increased
- Prices for fertilizer sale and purchase adjusted
- Reduced prices for OSB, chipboard, and pallet boards
- Sales prices for pig feed significantly reduced
- Tree that is too close to field 55 moved
- Added collision at FED family house 78
- Smoothed out small bump on field 35 opposite the gas station
- Changed 2 bushes between field 71 and 72
- Entrance to the small forest at field 22 moved
- Field 17 on the dyke smoothed out a bit
- Added collision at shop counter
- Set up house 46 more beer and lamps
- 2 flagpoles at the shop were slightly in the air
- Added some new green connections
- Smoothed out bumps at field 66
- Fixed faulty lamp at the port area
- NF march pinwheels now have night light (thanks to Arthur 469)
- Shredded goods now also in the price list
- Grass after grass missions will now grow back
- Moved double tree at Nursery
- Added potatoes to the Fruittype category Planter
- Silage additives can now be bought at the Raiffeisen and train station shopping situations
- Small warning cones fixed in the shop
- Fixed lamp next to left hardware store entrance
- 2 new residents have moved in 37 and 4