Spawn up to two independent squads and make them do stuff!
THIS IS NOT A FULL RELEASE!
The mod is undergoing heavy development, and features may change drastically between one update and another.
MAIN FEATURES
- Choose their weapon, vehicle and model!
- Complete driving abilities, from escorting you to chasing who you want them to. They can even attach trailers to their truck, or other vehicles to their towtruck!
- Complete heli flying abilities, including rappeling, landing, and hooking vehicles with the Cargobob!
- Make them cooperate, kill eachother or go after you!
- Tweak their behavior to your likings!
- Enter their vehicle as passenger [Space] let them drive for you!
Boats and planes are not supported at the moment.
OTHER, MORE COMPLEX FEATURES
Racing:
- To set up a race, set a waypoint on your map, where the first control point should be. Then, click on the Add Waypoint option inside the new Race Commands submenu. You will see there is now a white blip on the map.
- Repeat for the following race waypoints, being the last one the finish line. It should look like this.
- Guide the squad(s) to where you want to start the race and click on Start race, they will drive through each race waypoint and stop at the last one.
Custom relationships with other RelationshipGroups:
- You can now make the Squads hate certain relationshipgroups, like the cops or the Ballas. Check the Squad>Behavior>Relationships menu.
Here is a list with all the vanilla RelationshipGroups.
Setting up custom models for your squad:
- 1. Open the advanced_bodyguards.ini you will find in your scripts folder.
- 2. Find "CustomStyle1Name" and change the value (Mexicans) to the Faction name you want.
- 3. Change the values of all the CustomStyle1ModelX you will find below, providing a valid model name, like s_m_m_movalien_01, for example. Repeat the values if you don't have enough model names to fill all four inputs.
- Save the file and start the game.
Follow the same procedure with the second custom faction defined in the .ini.
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV v1.0.463.1
ScriptHookVDotNet 2.2
NativeUI 1.5
How to install
Extract the files into /Grand Theft Auto V/scripts/.
Video Tutorial, thanks to 2Goodyy for making it!
How to use
Pressing X will open the Guard Commands menu, letting you select wich squad you want to handle.
Commands
Press C while aiming to enter commands mode. Instead of shooting, you will issue commands until you exit the mode pressing C again.
The commands you can issue depend on the Squad Leader's situation. Here's a list of currently supported commands and situations:
Squad is on foot
- Aim+click at ground = Run there
- Aim+click at a ped = Attack him
- Aim+click at a vehicle = Enter that vehicle
Squad is on vehicle:
- Aim+click at ground = Drive there
- Aim+click at a ped = Attack him from vehicle
- Aim+click at other vehicle = Chase that vehicle
- Aim+click at other squads' vehicle = escort that vehicle
- Aim+click at their own vehicle = Leave the vehicle
Latest versions feature orders issued from the menu. This allows you to handle your squad more easily.
KNOWN BUGS
- Police peds don't like you in their cars, and will enter a neverending loop of leaving the car and entering again.
- If the Squad is the Army or the Police, they will give you 2 stars if you aim directly at them.
BACKUPS
0.7 - 0.8 - 0.8b
CHANGELOG
0.8b to 0.8.1
- Added some Racing options, so you can race your Squad if you want. (I personally had so much fun with it)
- Squad GodMode now also applies to their current vehicle, even if they're not in it.
- Some menu recoloring.
0.8 to 0.8b
- Fixed the Cargobob attach/detach not working.
- Fixed orders applying twice.
- Added the Stun Gun to the secondary weapons list.
0.7 to 0.8
- Added support for Gang Wars, NOoSE mod and Battleground: Armored Packs. This means that your squad will hate the mods' enemies and like the mods' allies, allowing you to use them in these mods without issues.
- Added "Re-call when defeated" option.
- Added a "Dispatch to Waypoint" option.
- Added a new set of options regarding Squad relationships.
- Added another set of options to apply orders to ALL squads at once.
I'll fill this new menu with more orders in the next update. - Fixed some typos.
0.6b to 0.7
- Added two custom Squad Model Lists, so you can have all these custom squads you want by editing the .ini file. By default, these lists have some Mexicans and the Freemode peds.
- Fixed an issue where you couldn't get into a Squad vehicle if there were more vehicles nearby.
- Added GodMode for both Squads.
- Added options to make the Squads hate each other and/or you.
- A tweaks regarding Driver AI, the Driving Styles now control speed when driving to close places and how the driver reacts to peds/objects/vehicles.
- Tweaked the SlowTime feature, check the .ini for details.