Of course, I had to mess with the model in the GIANTS Editor program, so that 3ds Max imported it without any errors, and it's done. As usual when exporting or importing, some separate parts merge into one object (mesh) and in such cases the textures are not dressed correctly, the blurring turns out. This says that at this stage I will separate these very objects - as it should be. There are a lot of details and there will be enough time to suffer with the model, that would correctly put on the texture.
Changes 11/25/2014: On this day, I put the wheels in order and put them on the textures. They were divided into hundreds of objects, and this is not very convenient ... Each piece of tread (herringbone), sides and disks were separated. Before this, I set the scale of the entire model (workpiece), 1: 1 equal to the real one.
- Animation suspension, mudflaps
- Animation of steering, doors, hood, trunk- frames
Install:
Installation: the contents of the archive to be dropped into the folder Media.zip
Tested on game version v21.05.18


