Download mod BOREALIS - Landscape Retexture v1.0 for Fallout 4 game.
BOREALIS is a landscape texture and grass overhaul that creates a verdant late ice-age boreal environment. Bogs! Meadows! Mossy woods! A glacier!
Greetings, fellow wastelanders! I've been hunting and fishing in these parts for years. Out in the wilderness I discovered another texture overhaul for you to sink your eyballs into. Where BADLANDS stripped the forest for a haphazardly cobbled-together retro-weird desertscape, BOREALIS is all about imbuing the fourth Fallout's canonical New England locale with a little more vitality, verve, and verisimilitude.
WHAT ARE YOU TALKING ABOUT!?
Bethesda's artists did a phenomenal job breathing life into the built environment, but I always felt like the Wasteland was a missed opportunity. There isn't much of the character of the landscape of New England about the 'Wealth, and while internal canon requires a blasted expanse I still feel like more could have been done with it. Real-life Eastern Massachusetts alternates between lush coniferous woods, centuries old towns in clapboard and gambrel roof, scrappy rural pasturage, rugged coastline, and devastated urban zones of gentrified blight. What might happen if you took an image of that landscape and applied a little bit of science-fiction mental magic to it?
One of the more vivid pop-science (fiction) suppositions about a nuclear war is the incursion of a "nuclear winter," a brief ice age caused by the massive quantities of dirt and people parts and other stuff hurled into the upper atmosphere by nuclear explosions. This massive cloud of jetsam would, in theory, increase local albedo and prevent sunlight from reaching the Earth's surface long enough to substantially drop the temperature. Darkness, dust, and rad-snow for years. In that time great drifts of polluted snow might accumulate, compacting over the years into a glacial rime. The great glaciers once again strode down from the high places of North America, imprisioning within their icy vault the dread radioactive menace. But all Ice Ages must eventually reach their interglacial. Now the ice has begun to melt, releasing atomic monsters of a forgotten age onto an unsuspecting world...
Much more compelling than "there were bombs and everything turned brown."
In this version of the Fallout 'verse the same nuclear ice age that made FROST so damn hard waxed, and now, 200 years later, is finally on the wane. The vast Glowing Glacier that formed over the northern Appalachians and reached as far as Walpole is in retreat. As it melts, the surrounding countryside has revegetated in successive waves of tundra and boreal forest. Great conifer woods once again blanket New England, the sussurus of wind in the fir boughs and the chatter of feral pigeons only occasionally interrupted by the bark of distant gunfire echoing off the decaying city to the east...
Initially this was conceived as yet another wintertime retexture- but that's been done several times before by other far more skilled modders. (Check out Icepick, Winter Overhaul, Winter Redone, etc.- they're all lovely.) Instead I decided to follow the lead of vaguely realistic flora mods like Commonwealth Conifers and the notorious Resurrection, and then go further on into a undiscovered country of wild woods, radioactive ice, melting snow, blooming lupines, and more weird rocks. The flora and ground textures are intended to suggest, if not imitate, the blueberry heaths, meadows, and marshlands of real-life New England, as well as more fantastic environs like the Nuka World tundra and the great Glowing Glacier.
COOL! I DON'T CARE ABOUT ANY OF THAT! JUST TELL ME HOW TO MAKE IT DO THE THING!
All right, my illiterate friend. BOREALIS is a texture replacement mod. The main module replaces ground textures- and that's it. The optional grass texture + plugin set contains... grass textures and a grass plugin. The main module and the grass module are packed in BA2 form with ESL and ESP (respectively) plugins.
There are no trees in BOREALIS.
"But-but-but I see pictures of trees: you're a liar!" I hear you bluster. Patience, horrible internet person. Combine BOREALIS with a flora mod of your choice, and trees ye shall have in abundance. Or sparsely, however you prefer. Try BOREALIS with any of the following:
Commonwealth Conifers - Seasons: Summer or Winter
So long as BOREALIS takes precedence over the others in your load order, its textures and/or grasses will show up. Remember that loose files always overwrite ba2 files. If you're not seeing a BOREALIS texture in the game, make sure it's not being overwritten by something else. See the titles to the images in the gallery for examples of what different combinations look like. For screen-shooting, I enjoy this combination, in this order in the MO2 window, with precombined meshes turned off in the ini (yeah, I know- crap performance but it looks marvelous):
Visuals in my screenshots are courtesy of L00ping's WIP versions of NAC and the PRC ENB, along with a custom ReShade for a little bit of extra color grading.
COMPLIMENTARY MODS
Being just textures, and not all the textures in the game, BOREALIS goes very well with a great many other mods. To further develop the look of your game-world, it's worth tracking down the much maligned but still visually impressive mod Resurrection for its mossy, overgrown architecture. It's still out there in the wilds of the internet. Any other mod that applies a more vegetated character to the built environment, like Lily Pads, will likewise help with that verdant sense of place. Ambient Wasteland provides wonderfully atmospheric background audio of crickets, frogsong, sighing winds, and so on. Some sort of camping mod, like Campsite, is a must for those looking to rough it in-character. By all means mix and match the BOREALIS ground textures and/or grasses with other stuff. Try a wide-open steppe landscape with Barren Wasteland or Dustbowl. Heck, save yourself some frames and just run BOREALIS on top of the Vanilla world.