MaizePlus Script Mod v1.2 for FS22
MaizePlus - is a global extension, that implements Maizesilage and Grasssilage in roundbales and also the bunker-silos. You can sell and feed the different silage-types too. It is also possible to create CCM using the MaizePlus_ccmExtension mod. MaizePlus is a global mod which means it automatically adds itself to everything it needs to, you just need to enable the mod (and CCM-Extension depending on the map/mods you play).
Changes in v1.2:
- MaizePlus now deactivates itself when a TerraLife map is loaded.
- The leveler function of shovels etc. is now automatically deactivated in the silo if silage is present.
- Mixerwagon bug fixed when unloading invalid mixes
- MowerConverter now saves its settings
- Bunker silos now ignore non-existing FillTypes
- Added possibility to add converters for productions
- Motion Path bug fixed with OXBO Pack
Tested on game version 1.12.x
- Screens
- Videos
- Changelogs
- Fixed bug with Mower/MowerConditioner
- Added support for silage additives
- Additional foil colors
Changes in v1.1:
- Fixed display error in text of silage/hay missions
- Fixed bug in HeightTypes elevated maps
- improved compatibility with PnH using mods
- recalculated feed prices for purchase silos
- deuka beet pellets added to shovel category
- converter for Forage Harvester corrected to Chaff
- support for Göweil - DLC
Download #2 | Download #3
Changes in v1.0.4.1:
- Hotfix deuka Silo.
Download #2 | Download #3
Changes in v1.0.4:
- changed modDesc version to 72
- fixed l10n-Error of bigbags (display when coupling with bigbag lifter)
- corrected fillType of Luprosil IBC
- Silage-Additive in Stade mill replaced with Luprosil
- removed the weight display of the sacks and pallets in the shop
- corrected converterOverride
- unique fillTypes for the deuka feeds
- changed some icons
- revised weights of the deuka and DSV pallets and sacks
- revised weights of the carrot, potato and fillable pallet
- fixed problem at the "packedSquarebales"
- adjusted weight and capacity of cropswath bales
- solved the issue that clients can't join a dediserver game after a recipe in a mixerwagon was changed
Changes in v1.0.3:
- fixed tension belts at Stade mill
- upgraded l10n and fixed issues
- corrected french, polish, dutch and spanish translation
- adjusted prices to vanilla eco-system
- corrected or adjusted prices and filling quantities of the deuka and DSV sacks, pallets and bigbags
- corrected or adjusted prices and filling quantities of the buyable bales
- MaizePlus carrot pallet and IBC for water, filtered water and molasses will work for productions/greenhouses now
- changed finance category of deuka bags, pallets and bigbags
- fixed minor bugs in various i3d
- fixed global l10N query
- full compatibility of all bale pallets, bales and IBC to UniversalAutoload
- mowing crops at a non harvestable state is now possible
- simplified relationships between recipes and feeding slider
- fixed motionPath and added fillTypes
- fixed texture of deuka Beet Pellets
- corrected the weight display when emptying the bigbags
Download #2 | Download #3
Changes in v1.0.1:
- fixed ambient occlusion of the deuka silos
- corrected fillType assignment in some deuka feeds
- corrected fillType failure at deuka silos
- added multiple buy option for carrot, potato and empty pallet
- added multiple buy option for the MaizePlus IBC
- fixed collision- and filltrigger problems of MaizePlus IBC
- fixed selling of empty pallet
- MaizePlus IBC are sellable now
- adjusted l10n texts fot deuka feed
- added dutch, hungarian and czech translation
- changed path for MaizePlus IBC to support autoload
- changed names of CCM and Hesston bales to support autoload
- fixed conflicts with other mods causing problems with l10n texts
- fixed conflicts with productions and BGAs
- fixed seed drill filling by hand with DSV seed bags (the "R" key also works)
- fillTypes revised
- raised usage of Luprosil of the Stade mill
Download #2 | Download #3
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