Mecklenburg Vorpommern Map v1.0.0.5 for FS25 0
Category:
Farming Simulator 25
Version:
v1.9.x
Credits:
DtP Mario, DtP Thomas
Views:
361
Date added:
18-06-2025, 08:05
Mecklenburg Vorpommern for FS25 - is a detailed map mod that brings the region of Mecklenburg-Vorpommern to life within the game. ย ย ย The map has been converted to FS25 by two individuals: Mario and DTP Thomas, highlighting the significant effort put into adapting this map for the new game version. The mod is intended to provide a comprehensive farming experience, reflecting the real-life agricultural setup of Mecklenburg-Vorpommern, with a focus on both traditional and modern farming practices.
Features Mecklenburg Vorpommern:
- Map size: 4x;
- Production;
- Fields;
- Farms;
- BGA (Biogas Plant) with driving silos
- Facilities for various livestock including cow yard, chicken, pig farming, sheep, and horses
- Multiple silos including those for pig feed and court silos
- Petrol stations
- Workshops
- Sales stations for various goods like GREIDE AG for bale sales, Lila bakery for baking production and sales, Raiffeisen for Northern sugar, harbor, Stralsund brewery, and egg production at Putthoff
- Water filling stations (hydrants)
- Production facilities like dairy, grain mill, sawmill, old spinning, and seed production
- The speed camera feature functions in multiplayer mode, though there might be script errors that do not impact gameplay.
Tested on game version 1.9.x
Last edited by: Zagruzka - 18-06-2025, 08:05
Reason: Mod Updated to v1.0.0.5
Reason: Mod Updated to v1.0.0.5
- Screens
- Videos
- Changelogs
- Policy
Changes in v1.0.0.2:
- MAP adapted to Patch 1.6
- Descversion increased to "96"
- Fixed errors that various Envmaps could not be loaded
- Adjusted at lightning speed, no more mistakes in the multiplayer
- Man can now be removed / place in the game at the cowshed
- Various trees moved to field edges
- At Normo, a fence field of the wire mesh was not properly
- license plates were faulty
- storks and associated nests installed
- In the pigsty, straw could not be sprinkled with various single -litter devices
- adapted to the bale trigger cowshed, you can now also add loose bale straw
- Starting Splines for AI traffic (tractors) laid
- Environments adapted
- Colorgradingnight.xml adapted (night is now darker)
- Fruit destruction 2.0 installed
- There were problems with the straw pressing that the Schwad was recorded but no bale came out of the press
- adapted to field 4, corn growth (now only ready for harvest in September)
- Snow mask adapted on some buildings
- Various fires exchanged
Changes in v1.0.0.1:
- Between field 3 and 8 during access stood trees and bushes as well as street limitation posts
- Field 49 adapted, more space to the record path towards Kuhhof
- Trees on field 33, field 47, field 29, field 25 removed
- Technical courtyard had tipcolision, it can now be tilted on the inside
- Harried up on the Technikhof flickered
- Driving silos at the BGA were faulty
- Trees of the forest exchanged at the BGA, now there are firs and spruces
- Collision of the crane revised at the harbor, you can now drive underneath
- trucks at Raifeisen had no collision
- Collision of the Silo adapted to the technical courtyard, Buggen no longer pile through the walls
- The starting vehicles were somewhat adjusted
- Fixed shadow problems on the map
- A football field was placed, at the school on land "54"
- Czech translation added, thanks to Pรฉrรกk
- The helpers now work on field 9, 24, 25 and field 29
- Completion of the scuffing pit in the cow yard now grasps 170,000 liters instead of 70,000 liters
- The scale at GREISE AG did not work
- A supermarket was placed where the brewery's beer varieties can also be sold
- Bee pendants were replaced (without function. Only decoration)
- license plates of the vehicles and the AI โโrevised
- All placeable buildings have now received their own icon
- exchanged various houses (village near the pasture)
Download #1ย |ย Download #2ย |ย Download #3
Changelog: 1.0.0.0 HotFix
- MAP adapted to Patch 1.6
- Descversion increased to "96"
- Fixed errors that various Envmaps could not be loaded
- Adjusted at lightning speed, no more mistakes in the multiplayer
- Man can now be removed / place in the game at the cowshed
- Various trees moved to field edges
- At Normo, a fence field of the wire mesh was not properly
- license plates were faulty
- storks and associated nests installed
- In the pigsty, straw could not be sprinkled with various single -litter devices
- adapted to the bale trigger cowshed, you can now also add loose bale straw
- Starting Splines for AI traffic (tractors) laid
- Environments adapted
- Colorgradingnight.xml adapted (night is now darker)
- Fruit destruction 2.0 installed
- There were problems with the straw pressing that the Schwad was recorded but no bale came out of the press
- adapted to field 4, corn growth (now only ready for harvest in September)
- Snow mask adapted on some buildings
- Various fires exchanged
Changes in v1.0.0.1:
- Between field 3 and 8 during access stood trees and bushes as well as street limitation posts
- Field 49 adapted, more space to the record path towards Kuhhof
- Trees on field 33, field 47, field 29, field 25 removed
- Technical courtyard had tipcolision, it can now be tilted on the inside
- Harried up on the Technikhof flickered
- Driving silos at the BGA were faulty
- Trees of the forest exchanged at the BGA, now there are firs and spruces
- Collision of the crane revised at the harbor, you can now drive underneath
- trucks at Raifeisen had no collision
- Collision of the Silo adapted to the technical courtyard, Buggen no longer pile through the walls
- The starting vehicles were somewhat adjusted
- Fixed shadow problems on the map
- A football field was placed, at the school on land "54"
- Czech translation added, thanks to Pรฉrรกk
- The helpers now work on field 9, 24, 25 and field 29
- Completion of the scuffing pit in the cow yard now grasps 170,000 liters instead of 70,000 liters
- The scale at GREISE AG did not work
- A supermarket was placed where the brewery's beer varieties can also be sold
- Bee pendants were replaced (without function. Only decoration)
- license plates of the vehicles and the AI โโrevised
- All placeable buildings have now received their own icon
- exchanged various houses (village near the pasture)
Download #1ย |ย Download #2ย |ย Download #3
Changelog: 1.0.0.0 HotFix
- Fields adjusted (crashed in multiplayer as soon as you did soil cultivation)
- 32 ground angle adjusted, caused problems so that the game crashed on the dedicated servers (thanks to @apickwick)
- Field 38 adjusted (deep hole on the road)
- Field 49 adjusted (corner improved)
- various raised seats adjusted (some were in fields and on paths)
- various trees adjusted (some were in fields and on paths)
- Missions adjusted Vehicles are now also available
- There was no grass on farmland "27"
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