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Mud System Physics v1.1.9 for FS25 0

Mud System Physics v1.1.9 for FS25
Category:
Farming Simulator 25
Version:
v1.19.x
Credits:
BMProd
Views:
1 213
Date added:
11-06-2026, 15:15

๐Ÿ› ๏ธ Mud System Physics for FS25 - this mod brings advanced realistic mud physics to FS25 players as a standalone script mod, perfect for immersive rainy weather operations across fields with dynamic soil interactions, wheel slip, and getting stuck for authentic challenging farming logistics.

Features Mud System Physics:
โ€“ ๐ŸŒง๏ธ Standalone script mod
โ€“ ๐ŸŒก๏ธ Real mud physics from realโ€‘time humidity
โ€“ ๐Ÿšœ Wheels can slip, lose grip, or get stuck
โ€“ ๐Ÿ‹๏ธ Heavier equipment increases risk of sinking
โ€“ ๐ŸŒฑ Soilโ€‘type dependent behavior โ€” plowed fields are most viscous
โ€“ ๐ŸŒฟ Optional vegetation removal in deep mud
โ€“ ๐Ÿงญ Full terrain & field interaction
โ€“ ๐ŸŽ›๏ธ Customizable inโ€‘game menu with 20+ adjustable options
โ€“ ๐Ÿ”„ Onโ€‘theโ€‘fly adjustments without restarting
โ€“ ๐Ÿ’ง Supports terrain brushes & puddles
โ€“ ๐Ÿงฉ Highโ€‘quality detailed script

Changes in v1.1.9:
โ€“ ๐ŸŒง๏ธ Added new localโ€‘humidity mode that determines soil moisture internally within the mod
โ€“ ๐Ÿ–ฅ๏ธ New HUD for soil moisture when this mode is enabled, replacing the gameโ€™s default humidity logic
โ€“ โš™๏ธ Mode disabled by default โ€” can be activated in the mod settings under a dedicated block
โ€“ ๐Ÿงช Feature still under development โ€” this update is an early release to gather player feedback

๐ŸŽฎ Tested on game version 1.19.x
Last edited by: Zagruzka - 11-06-2026, 15:15
Reason: Mod Updated to v1.1.9
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Mud System Physics v1.1.9 for FS25 Mud System Physics v1.1.9 for FS25 Mud System Physics v1.1.9 for FS25 Mud System Physics v1.1.9 for FS25

Changes in v1.1.9:
- A new mode has been added to the mod, determining local humidity. Can be enabled in settings.
- By turning on this mode, we have a new hud that shows its soil moisture, and the chances of getting stuck in the mud are already changed to the internal system of the mod, and not to the game logic of humidity.
- By default, this mode is disabled. You can enable it in the mod settings, in a separate block.
- This mode is still under development and improvement. This version is not final, the update was posted to collect feedback from players.

Changes in v1.1.6:
- The mod settings are completely moved to their own new separate tab, so as not to clutter the general settings.
- Faq converted to PDF are inside the mod
- Various minor edits
Download Link 1

Changes in v1.1.5:
- Fixed winter slip multiplier. The threshold became from 0 to 2 in the settings. 0 - slippery, 2 not slippery.
- Optimized pieces of code responsible for coloring dirt in sprayType color
- The logic of snow sticking to dirt has been rewritten. (should be more visually pleasing and less expensive)
- Added Czech translation (from player Mapo)
โ€‹Download Link 1โ€‹โ€‹โ€‹

Changes in v1.1:
โ€“ Now wide wheels are less stuck in the mud. (this can be turned on or off, as well as configured in the mod settings)
Attention! This only works on the actual wheel width as indicated in the registration documents, and not on the visual. In some mods, the wheels are only visually wide.
โ€“ The FAQ inside the mod has also changed, the descriptions for the new settings have been added. (only .docx files for now)
โ€“ Improved system of mud spitting against slipping.
โ€“ The same system of mud spitting from slipping has now been added to the fields. (previously it was only on terrain brushes)
โ€‹Download Link 1โ€‹โ€‹โ€‹

Changes in v1.0.4:
- Increased soil drying time after rain
- slightly increased soil wetting time
- Improved hud fashion, added a block for hud
- Slightly adjusted hud position presets
- The logic of the dirt in the margins has been rewritten. Now the humidity percentages are more influential,
that is, if there is 10% humidity on the ground, then the effects of dirt on the fields are minimal, and when the percentage of humidity in the ground increases, then the effects of dirt on the fields increase.
(but donโ€™t forget that in the calculations, the strength of the rain is also taken into account, which means that if the rain is 100% and the humidity is still zero (since the game does not only rely on humidity),
then the effects will already begin to take effect.
- It was decided to cut out the settings of each individual layer of the earth. (they clogged the settings menu and as a result the FPS in the settings menu dropped, โ€œwas lessโ€)
- The reset slider has been removed from the settings menu. All that's left is the (X) button at the bottom of the settings menu
โ€‹Download Link 1โ€‹โ€‹โ€‹

Changes in v1.0.2:
- Added support for terrain brushes with water in the brush name. for example waterPuddle (such brushes work like dirt and outside the rain, this is a note for map authors)
- Added flexibility in settings for each field ground layer. (all 15 profiles)
- Fixed cases when under the fields on the maps there were mud brushes (terrain brush mechanics), the game applied two values at once as a field and as a terrain brush for mud. What could have caused the inappropriate behavior? (now if this is a field, then the field mechanics work)
- Added Italian translation from version 1.0.1 from player iguana32
โ€‹Download Link 1โ€‹โ€‹โ€‹

Changes in v1.0.1:
- the condition of contact with the terrain has been improved. (to avoid dirt particles on bridges) (if the maps you play under asphalt have dirt or mud brushes, there will be dirt effects, alas and ah)
- Minor color adjustment for additional dirt particles
- Reconfiguration of hidden physics values (for balance)
- An attempt to teach how to depict dirt when in contact with water.
- An attempt to correct shaking (jumping and jumping) along narrow paths, when contact with the terrain brushes quickly changes.
- Fixed the problem of small wheels. (there was a bug that they increased to a radius of 0.295, the limit value for wheels)
- Getting in and out of mud has become smoother.
- Added a separate button to the bottom of the settings to reset settings.
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