Mud System Physics v1.3.1 for FS25
Features Mud System Physics:
โ ๐ง๏ธ Standalone script mod
โ ๐ก๏ธ Real mud physics from realโtime humidity
โ ๐ Wheels can slip, lose grip, or get stuck
โ ๐๏ธ Heavier equipment increases risk of sinking
โ ๐ฑ Soilโtype dependent behavior โ plowed fields are most viscous
โ ๐ฟ Optional vegetation removal in deep mud
โ ๐งญ Full terrain & field interaction
โ ๐๏ธ Customizable inโgame menu with 20+ adjustable options
โ ๐ Onโtheโfly adjustments without restarting
โ ๐ง Supports terrain brushes & puddles
โ ๐งฉ Highโquality detailed script
Changes in v1.3.1:
- A new parameter in the settings, for how many kilometers the chance of a puncture will be calculated. (previously there was interest per 1 km.)
- New mechanics of debris on the roads (dirt brushes) when running into it there is a high chance of breaking a tire
- Also, now if 2 or more wheels are broken, we install the jack once, and we can remove the wheels, repair them, and so on. (previously it was necessary to put a jack on each wheel)
- Removed old compatibility with the FS25_VisualMudTracks mod. Use with this mod is at your own risk.
- Removed some settings options.
- The logic of dirtying and cleaning the wheels when we drive in and out of mud has been completely rewritten.
๐ฎ Tested on game version 1.21.x
Reason: Mod Updated to v1.3.1
- The mode for removing crops under wheels in the rain has been completely rewritten.
- Harvest deletion switches are placed in a separate tab
โDownload Link 1โโโ
Changes in v1.2.2:
- The mode for removing crops under wheels in the rain has been completely rewritten.
- Harvest deletion switches are placed in a separate tab
Download Link 1
Changes in v1.1.9:
- A new mode has been added to the mod, determining local humidity. Can be enabled in settings.
- By turning on this mode, we have a new hud that shows its soil moisture, and the chances of getting stuck in the mud are already changed to the internal system of the mod, and not to the game logic of humidity.
- By default, this mode is disabled. You can enable it in the mod settings, in a separate block.
- This mode is still under development and improvement. This version is not final, the update was posted to collect feedback from players.
Changes in v1.1.6:
- The mod settings are completely moved to their own new separate tab, so as not to clutter the general settings.
- Faq converted to PDF are inside the mod
- Various minor edits
Download Link 1
Changes in v1.1.5:
- Fixed winter slip multiplier. The threshold became from 0 to 2 in the settings. 0 - slippery, 2 not slippery.
- Optimized pieces of code responsible for coloring dirt in sprayType color
- The logic of snow sticking to dirt has been rewritten. (should be more visually pleasing and less expensive)
- Added Czech translation (from player Mapo)
Download Link 1
Changes in v1.1:
โ Now wide wheels are less stuck in the mud. (this can be turned on or off, as well as configured in the mod settings)
Attention! This only works on the actual wheel width as indicated in the registration documents, and not on the visual. In some mods, the wheels are only visually wide.
โ The FAQ inside the mod has also changed, the descriptions for the new settings have been added. (only .docx files for now)
โ Improved system of mud spitting against slipping.
โ The same system of mud spitting from slipping has now been added to the fields. (previously it was only on terrain brushes)
Download Link 1
Changes in v1.0.4:
- Increased soil drying time after rain
- slightly increased soil wetting time
- Improved hud fashion, added a block for hud
- Slightly adjusted hud position presets
- The logic of the dirt in the margins has been rewritten. Now the humidity percentages are more influential,
that is, if there is 10% humidity on the ground, then the effects of dirt on the fields are minimal, and when the percentage of humidity in the ground increases, then the effects of dirt on the fields increase.
(but donโt forget that in the calculations, the strength of the rain is also taken into account, which means that if the rain is 100% and the humidity is still zero (since the game does not only rely on humidity),
then the effects will already begin to take effect.
- It was decided to cut out the settings of each individual layer of the earth. (they clogged the settings menu and as a result the FPS in the settings menu dropped, โwas lessโ)
- The reset slider has been removed from the settings menu. All that's left is the (X) button at the bottom of the settings menu
Download Link 1
Changes in v1.0.2:
- Added support for terrain brushes with water in the brush name. for example waterPuddle (such brushes work like dirt and outside the rain, this is a note for map authors)
- Added flexibility in settings for each field ground layer. (all 15 profiles)
- Fixed cases when under the fields on the maps there were mud brushes (terrain brush mechanics), the game applied two values at once as a field and as a terrain brush for mud. What could have caused the inappropriate behavior? (now if this is a field, then the field mechanics work)
- Added Italian translation from version 1.0.1 from player iguana32
Download Link 1
Changes in v1.0.1:
- the condition of contact with the terrain has been improved. (to avoid dirt particles on bridges) (if the maps you play under asphalt have dirt or mud brushes, there will be dirt effects, alas and ah)
- Minor color adjustment for additional dirt particles
- Reconfiguration of hidden physics values (for balance)
- An attempt to teach how to depict dirt when in contact with water.
- An attempt to correct shaking (jumping and jumping) along narrow paths, when contact with the terrain brushes quickly changes.
- Fixed the problem of small wheels. (there was a bug that they increased to a radius of 0.295, the limit value for wheels)
- Getting in and out of mud has become smoother.
- Added a separate button to the bottom of the settings to reset settings.
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