Realistic Harvesting Mod v1.3.2 for FS25 0
Category:
Farming Simulator 25
Version:
v1.16.x
Credits:
exekx
Views:
107
Date added:
19-02-2026, 11:19
Realistic Harvesting for FS25 - this mod brings true-to-life physics to combine operations in FS25 players as a standalone lightweight script mod by exekx, perfect for immersive field harvesting across dense crops and wide headers where speed dynamically adjusts to prevent arcade-style full-throttle rushes, delivering authentic real-world limitations and strategic gameplay for challenging, rewarding bulk crop logistics.
Features Realistic Harvesting:
โ Standalone Script Mod
โ Realistic Load Calculation: Slower speeds in denser crops + wider headers
โ Automatic Speed Limiting Based on Crop Density & Header Width
โ Compact Info HUD: Displays Current Speed, Max Speed, Crop Density, Header Width
โ Compatible with Base Game & Modded Combines/Headers
โ No FPS Impact, Optimized Performance
โ Crossplay Compatible (PC/MAC/PS5/XBS)
Changes in v1.3.2:
- Physical crop loss system! Losses now reduce the actual amount of grain collected in the hopper. (Still in beta, may experience critical issues. Can be disabled in settings)
- Crop losses start at 95% engine load (was 100%).
- Progressive loss formula - higher overload = exponentially higher losses.
- Loss penalties now directly affect yield for more realistic gameplay.
- Settings menu reorganized into "Modeling" and "User Interface and Visual Effects".
- Draggable UI! Right-click to toggle the cursor, then drag the UI to move it. (May cause issues with mods that use the same hotkeys, change the hotkey in settings to prevent this).
- Independent harvester control (optional).
- Interface metrics now instantly reset when the cutter is raised/stopped.
- Customizable interface content (toggling individual elements). ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย ย
Tested on game version 1.16.x
- Screens
- Videos
- Changelogs
- Policy & Disclaimer
Changes in v1.3:
Fixed
- Settings Persistence: Fixed bug where difficulty settings (Motor/Loss) were not saving correctly between game sessions
- Settings Storage: Moved settings to modSettings directory for better global persistence across save games
- Yield Monitor: Fixed yield display showing incorrect values โโ(now accurate ยฑ5% with realistic noise)
- Throughput Indicator: Fixed T/h (tons per hour) indicator - now functional and displays real-time harvesting rate
- HUD Position: Adjusted HUD placement to be slightly higher on the screen for better visibility
- Nexat Compatibility: Fixed HUD not displaying correctly when using Nexat modular harvester system
- Cutter Detection: Improved detection of when header is actually working vs just attached (prevents speed limits when header is raised)
Changed
- Mass-Based Calculation: Engine load now based on actual harvested mass instead of theoretical crop area
- Conservative Start: Added 7 km/h initial speed limit when starting to harvest (prevents immediate overload)
- Crop Factors: Rebalanced difficulty factors for various crops based on real-world harvesting speeds
- Performance: Optimized load calculations for smoother gameplay
Fixed
- Settings Persistence: Fixed bug where difficulty settings (Motor/Loss) were not saving correctly between game sessions
- Settings Storage: Moved settings to modSettings directory for better global persistence across save games
- Yield Monitor: Fixed yield display showing incorrect values โโ(now accurate ยฑ5% with realistic noise)
- Throughput Indicator: Fixed T/h (tons per hour) indicator - now functional and displays real-time harvesting rate
- HUD Position: Adjusted HUD placement to be slightly higher on the screen for better visibility
- Nexat Compatibility: Fixed HUD not displaying correctly when using Nexat modular harvester system
- Cutter Detection: Improved detection of when header is actually working vs just attached (prevents speed limits when header is raised)
Changed
- Mass-Based Calculation: Engine load now based on actual harvested mass instead of theoretical crop area
- Conservative Start: Added 7 km/h initial speed limit when starting to harvest (prevents immediate overload)
- Crop Factors: Rebalanced difficulty factors for various crops based on real-world harvesting speeds
- Performance: Optimized load calculations for smoother gameplay
Download Links โ Policy & Disclaimer
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