AutoDrive v1.0.8 for Farming Simulator 2017
New Version 1.0.8:
- Smaller bugfixes, which I now collectively updated here would like to update
Features:
Multiplayer is now supported. But only copy the courses from the singleplayer savegame to the server.
Update: New HUD installed. Show / hide with Linker Alt + 0 (Numpad)
https://github.com/Stephan-S/AutoDrive/wiki/Deutsche-Anleitung ">More detailed explanation: https://github.com/Stephan-S/AutoDrive/wiki/Deutsche-Anleitung
AutoDrive is a tool that allows you to drive tractors automatically to specified targets.
In addition, it offers a function to record courses themselves and then let them leave.
It is not a courseplay and does not support fieldwork!
It is intended for transferring vehicles, equipment and goods.
It is only about letting your tractors drive quickly and independently to typical places,
Such as back to the farm, to the shop, to the biogas plant or to the cowshed.
The control is very simple:
1: Press Alt + → to select a destination
2: With Ctrl + ↓: Activates or deactivates AutoDrive.
The tractor now runs independently to the desired destination and you can switch to another vehicle.
The second mode that is supported is the recording of your own courses.
This is especially useful for condensing the silo automatishc:
Control:
1: Press Ctrl + ← to start recording. Once off the silo.
2: Return to the beginning of the silo.
3: Press Ctrl + ↑: Change to Silomodus
4. Press Ctrl + ↓ to activate AUtoDrive
So the tractor moves automatically back and forth over the silo and you can take care of more exciting things.
If too few paths are programmed, you can also add waypoints yourself and connect them to the prefabricated network.
This is now all comfortably with the help of the HUD.
Important: The mod is currently a beta and not finished yet and does not have all the features I planned.
If you have any suggestions or questions or want to report a bug, write me quietly and I try to go into it.
Have fun with the Mod.
Update: From now on, I will publish minor changes and improvements first on the Github site
so as not to create too many versions and unwanted traffic.