– In development for more than one year
– Multiple developers with specialized roles
– Lighting and weather systems completely reworked
– Improved rain visibility and transparency under light sources
– Improved lightning strike intensity
– Enhanced volumetric light radius at Blaine County lighthouse
– Added new parallax textures to Franklin’s house (Vinewood Hills)
– Added parallaxing to Richards Majestic Studio / Backlot City
– Improved parallaxing at Vinewood Cemetery
– Fixed billboard and light flickering issues around Vinewood
– Reduced volumetric light intensity outside the “By the Book” mission warehouse
– Added “Max Intensity” setting for Brighter Emergency Lights (FiveM Pack)
– Added PROCOBJ_NETWORK_GAME flag to procedural.meta to prevent multiplayer bugs
– Improved sharpening and dithering in ENB
– Added Depth Mask green screen effect to ENB
– Added Letterboxing, Film Grain and Bleach Bypass effects to ENB
– Improved ENB performance in Medium and Low presets
Changelogs (July 2026 update):
– Upgraded sky shaders with physically‑based scattering
– Better directional lighting and PostFX (filmic tonemapping + chromatic aberration)
– Fixed various lighting bugs and blacked‑out pedestrians
– Added PBR vehicle paint with metallic flakes (works on vanilla + modded cars)
– Added parallax occlusion mapping for road and ground surfaces
– Improved water shaders: subsurface scattering, whitecaps, absorption
– Enhanced underwater lighting and post‑processing effects
– Upgraded motion blur
– Improved pedestrian skin shaders
– Upgraded volumetric clouds with full surface reflections
– Heat haze shader added (visible in Blaine County + Los Santos)
– Physical street lighting + reworked LOD lights across the entire map
– Misc. bug fixes, stability improvements and performance optimizations




