Fleeca Bank Robbery Mod v1.7 for GTA 5 game.
This script lets you rob any of the Fleeca Banks in Los Santos. There are 2 setup missions, each of them must be completed before you can start the final robbery.
Requirements:
-OpenIV
-ScriptHookV
and its requirements
-Executives and Other Criminals dlc
IF YOU HAVE A PREVIOUS VERSION INSTALLED YOU CAN REMOVE REMOVE THE "fleeca_bank_robbery" DLC FROM YOU directory\update\x64\dlcpacks FOLDER. IT IS NO LONGER REQUIRED.
How to install:
1. Copy the FleecaBankRobbery.asi and FleecaBankRobbery.ini files into your GTA V main directory.
2. Copy the fleeca_banks.ytd into the
update/update.rpf/x64/textures/script_txds.rpf
(without this the bank pictures won't show but the mod will still be
functional)
Payout can be changed in the .INI file, it is a percentage (default is 100%).
Changelog
1.0
-first upload
1.1
-hopefully fixed the glitch of not being able to pick up the code
1.2
-increased the guards health
-added every necessery object into a new dlc, from now on the mod will use these object (vaultdoors, cameras, vaultcode, kuruma)
-hopefully fixed the issue of being stuck at the final robbery because of the vaultdoor not getting deleted
-fixed the vaultcode not spawning correctly (it was still a little buggy in the 1.1 update)
-fixed the kuruma not spawning
1.2.1
-manual install folder contained the wrong files, I fixed it
1.3
-some minor fixes
-added few more models to the .rpf file
-added difficulty levels, you can choose between Easy, Medium and Hard difficulty at each bank
1.4
-some fixes
-removed some models from the .rpf since they were unnecessary
1.5
-some minor fixes and changes
-finally fixed the vaultcode spawn problem (I tested it like 50 times, always worked perfectly, so if you still keep experiencing problems it's probably not the scipt's fault)
1.6
-rewrote the whole thing drom scratch
-added adjustable payout
-removed one setup mission
-added snake style vault hacking from GTA Online heist
Changes in v1.7
-minor fixes and changes
If something goes wrong with the script it should give you an error notification. If it happens and you can't figure out whats wrong leave a comment and explain under what circumstances it occured.
When you start the mission your weapons will be removed but after you finish they will be restored. If you have add-on weapons/weapon components add their hexadecimal code into the Weapon List/Weapon Component List in the .INI file. The separator is normal comma(,).
All the mission are preatty simple, just follow the instructions.
If you find any bugs just leave a comment I will look into it and try to find a solution.
Tested in game version v1180.1