Mod DRIVABLE CARS: REDUX v1.0.3.1 for Fallout 4 game.
аbout:
Basically a remake of the Drivable Vanilla Cars. Adds plenty of drivable cars. There's a drivable version of every single vanilla car and some new ones too (the new ones are included in MoreCars). This is a significantly more advanced version compared to the original mod.
New features:
Spinning tires!
Ability to store your items in the trunk!
Working headlights, automatically turned on at night!
Drivable cars spawn in Commonwealth and optionally in Far Harbor and Nuka World.
Changes/Reworks:
Companions take a passenger seat automatically!
Building now requires Science 2.
All known bugs from the original are now fixed!
Acquisition:
A number of Drivable Cars can be found all over Commonwealth, Far Harbor and Nuka World. They're somewhat hard to find due to being almost undistinguishable from regular non drivable ones.
A number of Drivable Cars can be found all over Commonwealth, Far Harbor and Nuka World. They're somewhat hard to find due to being almost undistinguishable from regular non drivable ones.
Drivable Cars can also be built at the Settlement Workshop. It requires Science 2 perk to build them. (If the new category doesn't appear for you, travel to another location)
Changelogs:
1.0.3.1:
Fixed an unintentional change of robobrain behavior.
1.0.3.1:
Fixed an unintentional change of robobrain behavior.
1.0.3:
WARNING!!! If you are using a version earlier than 1.0.3 or the Original Mod, before updating, delete the .esp, load the game, save the game and only after that install the updated mod. After that all cars will be reset.
WARNING!!! If you are using a version earlier than 1.0.3 or the Original Mod, before updating, delete the .esp, load the game, save the game and only after that install the updated mod. After that all cars will be reset.
Fixed issues with Workshop Category not appearing, also traveling to another location is no longer needed for the workshop