Download Giants Editor Program v9.0.1 for FS22 | Farming Simulator 22 game.
Giants Editor โ the official program for creating modifications for the FS22. Allows you to create from scratch and edit ready-made mods in Farming Simulator 22. Program for creating and editing mods / maps. With the help of this software (of course, if you already have ready-made textures) you can โdriveโ or edit equipment, objects and even full-fledged maps.
Features Giants Editor:
- You can create both small modifications and full-fledged maps;
- Giants Editor can be used to add objects to finished maps;
- The interface is as convenient as possible. It will be easy enough for even beginners to figure it out;
- The program is from official developers and has no analogues.
Changes in v9.0.1:
โ Support for Farming Simulator 22 i3d format
โ Added basic conversion of mods from Farming Simulator 19 to Farming Simulator 22
+ Converts density maps and adds new density maps
+ Converts field distance textures
+ Converts SunAdmirer, Nightlight, Nightlight2, NightIllumination onCreates to new visibility conditions
+ Replaces custom shaders
+ Converts foliages
+ Convert terrain layer attributes
+ Add new editor naming annotations for density maps and info layers
+ Several manual steps are required:
++ Convert terrain normal maps (add height channel, move smoothness channel)
++ Convert distance textures (alpha channel now is smoothness)
โ Added support for i3d references
โ Added โLocked Groupโ attribute for any node. Allows picking of locked groups instead of their children
โ Added shortcut to create a โLocked Groupโ for the selection: Ctrl + Shift + G
โ Added new mesh paint mode
โ Added horizontal scrollbar to scenegraph panel
โ Added mouse button function โerosionโ in terrain editing panel
โ Added support for windows high contrast mode in scenegraph panel
โ Added a searchbar for the scenegraph
โ Added separate gizmo modes (Q: combined, E: scaling, R: rotating, T: translating)
โ Added first person mode
โ Added prefab rating
โ Fixed movement with RMB + WASD
โ Added support for adding multiple audio files to an audio source
โ Fixed copy/cut/paste crash when pasting in the same node that was copied/cut (cutting and undo to get the old node)
โ Added possibility to edit node name with use of F2
โ Added more simple geometry to create (WASD + ctrl + space + mouse to control, esc to exit)
โ Added option to change various checkboxes in with multiple objects selected
โ Added new option to render a translation helper grid when translating within a plane
โ Added terrain layer manager to modify terrain layers
โ Added dialog for editing shortcuts
โ Added rectangular object selection in viewport
โ Added German localization
โ Fixed deletion of group nodes when undo/redo history is cleared
โ Improved object selection (picking)
โ Added a โDefaultโ menu entry for View/Debug/ menu, which resets the debug view
โ Added option to toggle if non-renderable objects are selectable
โ Added option to toggle if splines are selectable
โ Made main viewport detachable
โ Added a โlimit to textureโ replace option for texture painting
โ Fixed the viewport update for foliage when terrain sculpting
โ Added snapping also in local mode for translation, rotation and scaling
โ Fixed node dragging in scenegraph
โ Added shortcuts to increase and decrease size of gizmo
โ Added new shortcuts ALT+G, ALT+R, ALT+S to reset translation, rotation and scale
โ Added CTRL+x,CTRL+c,CTRL+v support for cut, copy, paste in editor script control
โ Added support for 3DConnexion SpaceMouse
โ Esc exits the current paint mode
โ Added option to have named drop downs for terrain detail layers
โ Added option to temporarily enable grid snapping by holding โXโ
Tested on game version v1.1.1 ย ย