Features Dogfight Warfare:
- You can choose gameplay as either one of the eleven missions or arcade.
- 250 plus models supported and autodetected: all controlled by NPC with their specific scenarios. You can select allies and enemy models in the menu. Create your war scenario on land, water, and air.
- Both player and NPC, planes take-off, and landing, bombers drop bombs.
- You can spawn in a cargo plane or helicopter and drop in the vehicle from the cargo bay with a parachute or walk inside the cargo bay while the aircraft is on autopilot.
- NPC will eject with a parachute if about to be hit with the missile.
- Paratroopers will jump from a transport plane or helicopter and attack if you dwell.
- Radar shows missiles, tanks, boats, ships, helicopters, and planes.
- There are NPC who support the player and play against the other NPC.
- You can turn on the autopilot and land or go to waypoint and circle around.
- You can switch seats in the vehicle to any and shoot while autopilot or driver drives or flies you around.
- IR flares countermeasures on planes and helicopters divert and cause missiles to explode. NPC will shoot flares to protect against your missiles.
- Bomber mode with four different bomb types and three camera modes.
- Afterburners on jets, players and NPC that correctly throttle.
- Fire extinguishing stops the engine while it operates and repairs it and the vehicle to 60 percent health.
- You can refuel the jet in flight.
- All weapons range increased
- Vehicles can sustain more damage.
- All vehicles have a parachute when dropping from the cargo aircraft.
Carrier features:
- It has elevators, catapults, and deflector shields.
- It has a bay door, roll-up doors, garage doors.
- It has an anchor. You must raise the anchor to drive and drop to use elevators and spawn.
- You can drive a carrier. Ships will follow.
- Carrier and all ships have air defense.
- Fighter jets spawn in the cargo bay. The tractor tugs it into the elevator. The elevator goes up to the deck, and the pilot drives to the catapult and attaches the launch bar, the deflector shield goes up, the deck air workers give the go-ahead, the plane takes off using catapult with vapor and sound: all above for the player and NPC.
- You can spawn in a tank in the cargo bay, and it would drive to the elevator, get down the elevator and board the LCAC.
Changes in v22.0:
- Fixed crash when killed by air defense.
- Fixed crash when no required models.
- Improved bombing.
- Improved take-off from carrier.
- Take-off from the carrier with wingman.
- Optimized flares
Tested in game version v1.50+