Silverrun Forest Multifruit Edition Map v1.1.0.1 for FS25 0
Category:
Farming Simulator 25
Version:
v1.14.x
Credits:
Jinkou89, GIANTS Software
Views:
247
Date added:
13-11-2025, 12:52
Silverrun Forest Multifruit Edition for FS25 -ย this mod enhances the official Silverrun Forest map (inspired by the Pacific Northwest with vast forests, hilly terrain, rivers, and dynamic production chains that evolve with log deliveries) for FS25 players by adding extensive multifruit support, new crops, factories, and optimizations while preserving the original forestry focus and immersive environment. Developed by Jinkou89 (based on GIANTS Software's Silverrun Forest), it's a community-driven edit perfect for diverse large-scale farming and logging operations, with ongoing updates addressing bugs, Precision Farming integration, and DLC compatibility.
Featuresย Silverrun Forest Multifruit Edition:
โ Retains original: 4 purchasable fields (~4.8 ha avg.), 39 forestry plots, water from rivers/streams, >20,000 trees, log-based production chains (e.g., furniture, flooring, shingles)
โ Multifruit crops (rye, spelt, triticale, alfalfa, clover, linseed, mustard, onions, etc.) with new fillTypes/factories integrated seamlessly
โ Precision Farming support (compost, updated scripts removed for native compatibility)
โ Bug fixes: Slaughterhouse cow acceptance (XML patch for non-DLC), linseed harvest textures, alfalfa/clover mowing, densityHeight errors (iron-ore mine)
โ Dual versions: Mod onions (base game), DLC onions/Highlands Fishing compatible (recommended for full bunker/factory functionality)
โ Required mods: Max HeightType Limit By Map, Extended Sugar Beet And Potato Harvesters (Highlands Fishing Expansion for v1.1+)ย
Tested on game version 1.14.x
- Screens
- Videos
- Changelogs
- Policy & Disclaimer
Changes in v1.1.0.1:
- because Silverrun had a special code inside the map.xml regarding most-likely the iron-ore mine (a free zone code for densityHeight), it caused an error on how bulks/heighTypes work. Thanks Ferloch for noticing that alfalfa/clover doesn't put anything on the ground when mowing (it took me a while to figure it out what cause the error - because it wasn't showing anything in log). Moved that code into the densityHeight.xml that my multifruit uses.
- Also fixed the slaughterhouse on the old version as well.
- because Silverrun had a special code inside the map.xml regarding most-likely the iron-ore mine (a free zone code for densityHeight), it caused an error on how bulks/heighTypes work. Thanks Ferloch for noticing that alfalfa/clover doesn't put anything on the ground when mowing (it took me a while to figure it out what cause the error - because it wasn't showing anything in log). Moved that code into the densityHeight.xml that my multifruit uses.
- Also fixed the slaughterhouse on the old version as well.
Download Links โ Policy & Disclaimer
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