The Pichonnière Valley Map v1.0.0.1 for FS25 0
Category:
Farming Simulator 25
Version:
v1.15.x
Credits:
Blacksheep Modding
Views:
251
Date added:
16-01-2026, 13:36
The Pichonnière Valley Map for FS25 - this mod brings the authentic French Sarthe region farm to FS25 players as a highly detailed immersive map inspired by a real dairy operation near the Le Mans racetrack, perfect for large-scale cropping and grassland management, dairy and livestock farming, forestry, intricate production chains, and custom farm development across varied terrain optimized for realistic fieldwork.
Features The Pichonnière Valley Map:
– 111 Purchasable Arable Fields (Crops or Grasslands)
– 7 Forestry Plots
– Multiple Buildable Areas for Custom Farms
– 1 Main Dairy Farm (Starting Option)
– 1 Arable Farm
– 3 Small Farms to Develop
– 1 Vegetable Farm
– 1 Pig Farm
– 1 Dealership
– Productions: Dairy, Sugar Factory, Carpentry Workshop, Sawmill, Soup Factory, Flour Mill, Oil Mill, Cement Factory, Fertilizer/Herbicide
– Fish Farming & Processing Site
– Livestock Market
– Railway Silo (Crop Sales) & Rail Wood Selling Point
– New Crops: Mustard, Rye, Triticale, Spelt, Vetch-Rye, Green Rye, Alfalfa, Clover, Green Silage Maize
– Precision Farming DLC Compatible
– Collectibles & Riddle-Based Exploration Rewards
– Realistic Terrain Elevation for Optimized Fieldwork
– Crossplay Compatible (PC/MAC, PS5, Xbox)
Tested on game version 1.15.x
Last edited by: Zagruzka - 16-01-2026, 13:36
Reason: Mod Updated to v1.0.0.1
Reason: Mod Updated to v1.0.0.1
- Screens
- Videos
- Changelogs
- Policy & Disclaimer
Changes in v1.0.0.1:
- Major map optimization (~250 MB less).
- Various improvements to prevent blurry textures.
- It is now possible to buy roads and all land for €0.
- Replacement of the west farm cowshed to ensure better harmony with the farm style, as well as two other buildings.
- The farm manure pits can now be placed independently from the rest.
- Replacement of a barn on the main farm with a larger vehicle shed.
- There are now 36 ground textures available to paint in the terrain painting menu.
- Added a shop to purchase various pallets (warehouse) at AGRIALL.
- Added seed production to the fertilizer factory.
- Fixed flying cows.
- Renumbering of certain fields to fix mission issues.
- Fixed power lines (missing and floating).
- Fixed several terrain irregularities.
- Fixed the name of the ice cube production.
- Fixed an issue related to the Claas tractor hose at the farm.
- Adjustment of various objects and trees on the map.
- Removal of a plane visible in winter on the house of plot 90.
- Added collision to the railway bridge.
- Added collision to vehicle shop doors.
- Adjustment of selling prices at various selling points.
- Added all basic dairy productions to the main dairy.
- Fixed the selling trigger at the large agricultural kiosk (no need to buy the plot to sell anymore).
- Fixed all silage bunkers (contents sometimes passed through the walls).
- Fixed the manure pit of the main farm (manure passed through the wall).
- Fixed the Vetch–Rye crop; it can be used as forage (hay, silage).
- Adjustment of the fence of pasture 46 (coordinates 339 / 1831).
- Adjustment of the fence of pastures 84 and 85 (the worker got stuck in places).
- Increased production speed of fish food.
- Added several recipes for fish food production.
- The shed between the calves and the chickens is now placeable and sellable.
- The sheds on the two plots at the village entrance are now placeable and sellable.
- Added the box option to remove fences in several western fields.
- Changed the harvest calendar for silage maize.
- Readjustment of the position of several objects and buildings across the entire map.
- Fixed the animation of the small shed for riddle 18.
Changes in v1.0:
- first release
Download #2 | Download #3
- Major map optimization (~250 MB less).
- Various improvements to prevent blurry textures.
- It is now possible to buy roads and all land for €0.
- Replacement of the west farm cowshed to ensure better harmony with the farm style, as well as two other buildings.
- The farm manure pits can now be placed independently from the rest.
- Replacement of a barn on the main farm with a larger vehicle shed.
- There are now 36 ground textures available to paint in the terrain painting menu.
- Added a shop to purchase various pallets (warehouse) at AGRIALL.
- Added seed production to the fertilizer factory.
- Fixed flying cows.
- Renumbering of certain fields to fix mission issues.
- Fixed power lines (missing and floating).
- Fixed several terrain irregularities.
- Fixed the name of the ice cube production.
- Fixed an issue related to the Claas tractor hose at the farm.
- Adjustment of various objects and trees on the map.
- Removal of a plane visible in winter on the house of plot 90.
- Added collision to the railway bridge.
- Added collision to vehicle shop doors.
- Adjustment of selling prices at various selling points.
- Added all basic dairy productions to the main dairy.
- Fixed the selling trigger at the large agricultural kiosk (no need to buy the plot to sell anymore).
- Fixed all silage bunkers (contents sometimes passed through the walls).
- Fixed the manure pit of the main farm (manure passed through the wall).
- Fixed the Vetch–Rye crop; it can be used as forage (hay, silage).
- Adjustment of the fence of pasture 46 (coordinates 339 / 1831).
- Adjustment of the fence of pastures 84 and 85 (the worker got stuck in places).
- Increased production speed of fish food.
- Added several recipes for fish food production.
- The shed between the calves and the chickens is now placeable and sellable.
- The sheds on the two plots at the village entrance are now placeable and sellable.
- Added the box option to remove fences in several western fields.
- Changed the harvest calendar for silage maize.
- Readjustment of the position of several objects and buildings across the entire map.
- Fixed the animation of the small shed for riddle 18.
Changes in v1.0:
- first release
Download #2 | Download #3
Download Links – Policy & Disclaimer
This document refers to links to third-party content/website, from both our website(s) and our official Social Media pages. External links are selected and reviewed when a page/post is published. However, we are not responsible for the content of external websites. If you would like us to remove a link to your website from NHS Choices, please Contact us (Admin). Note that unless you have a legal right to demand removal, such removal will be at our discretion.
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