Dynamic Grass v1.4 for Fallout 4
Features Dynamic Grass:
โ ๐ Automatic grass removal under Workshop objects
โ ๐ Grass removal under existing world objects
โ โ๏ธ Separate systems for Workshop and World objects (can be enabled/disabled independently)
โ ๐ Adjustable grass removal area
โ ๐๏ธ Full in-game configuration via MCM
โ โ Enabled by default for both systems
โ ๐ ๏ธ Compatible with Fallout 4 OG, NG, and AE
How It Works
Workshop Objects
โ ๐ ๏ธ Grass is removed automatically when placing objects through the Workshop menu
โ ๐ฟ Clears vegetation underneath and around placed structures
Existing World Objects
โ ๐ Detects world objects and removes nearby grass for cleaner environments
Removal Area
โ ๐๏ธ Fully adjustable radius via MCM
โ ๐ฑ Control how close grass can grow around objects
Installation
โ ๐ฅ Install the correct version for your Fallout 4 runtime (OG, NG, AE)
โ ๐งฐ Use your preferred mod manager
Compatibility
โ ๐ข Works with most grass/visual mods
โ โ ๏ธ Mods that alter grass rendering or placement may influence results
๐๏ธ Tested on latest game version v2.3.x
โ ๐ Improved loading times
โ ๐ฆ Added local cell cache โ cells now load once and update automatically when you change your load order or modify the mod
โ ๐งฑ Fixed excessive culling during first object placement
โ ๐๏ธ Fixed scrapping & storing issues in Workshop mode
โ ๐ง Various minor fixes and stability adjustments
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v1.10.163+
1.58.x




