๐ฑ Realistic Soil & Fertilizer Mod by tisonK for FS25 โ this mod adds meaningful depth to farming without overwhelming complexity. Every field has its own soil health โ nitrogen, phosphorus, potassium, organic matter, and pH โ that changes based on what you grow, what you apply, and what the weather does. Ignore your soil and yields will suffer. Manage it well and your farm runs more efficiently. Perfect for players seeking authentic agronomic simulation, strategic crop planning, and realistic farm management across all FS25 maps.
Features of Realistic Soil & Fertilizer:
โ ๐พ Five independent soil nutrients โ N, P, K, Organic Matter, pH
โ ๐ Dynamic nutrient depletion based on crop extraction
โ ๐ฑ Legume nitrogen bonus for soybeans, peas, beans
โ ๐ง๏ธ Weather & seasonal effects including rain leaching
โ ๐งช 20+ realistic fertilizer types โ synthetic, organic, pH management
โ ๐ง Sprayer rate control with 20 stepped multipliers and AutoโRate
โ โ ๏ธ Overโapplication penalties for excessive N/pH imbalance
โ ๐ Realโtime soil HUD โ movable, resizable, colorโcoded
โ ๐บ๏ธ Soil map overlay with 9 data layers
โ ๐ PDA soil report with field recommendations
โ ๐ Weed, pest & disease pressure
โ ๐ Yield penalty system up to 40%
โ ๐ Soil compaction tracking with subsoiling relief
โ โ
Coverage tracking requiring 70%+ for โfully treatedโ
โ ๐ Precision Farming compatible (readโonly mode)
โ ๐ฅ Full multiplayer support
โ โ๏ธ Three difficulty levels โ Simple, Realistic, Hardcore
โ ๐ Universal map compatibility
โ ๐ป Console commands for debugging and management
Changes in v2.6.0.3:
[ Fixed ]
- The game no longer stalls at the second midnight on a new save. The crop disease grid copied itself every frame while it filled, and again at the day change; on a planted map that made memory jump by more than a gigabyte in one frame.
- The sprayer's Pass % counts the ground actually sprayed. It used to reach 99% at about half the field, so Overlap Prevention switched the sprayer off early: products stopped being used and lime stopped partway.
- Fewer repeated log lines while a save loads. A few Soil & Fertilizer lines, "Retroactively injected SF fill types into ... silo(s)" among them, could repeat thousands of times in log.txt. Each now prints once.
[ Changed ]
- Soil compaction follows the real wheel tracks. It now lives on a 2 m map instead of 10 m squares. Slow vehicles and working combines compact as they drive. A subsoiler, plough or grassland weeder clears the ground it works. Compaction fades evenly everywhere. Every wheel track counts, so a day of work with a narrow implement packs more than before.
โ ๐งด Synthetic fertilizers โ UAN, Urea, MAP, DAP, Potash, Anhydrous, etc.
โ โป๏ธ Organic fertilizers โ manure, slurry, compost, biosolids
โ โ๏ธ pH management โ lime, liquid lime, gypsum
โ ๐ Crop protection โ insecticide, fungicide, herbicide
Configuration Options (Shift+O Settings Panel):
โ ๐๏ธ Toggle individual systems
โ ๐ก๏ธ Difficulty selector
โ ๐ Metric/Imperial units
โ ๐จ HUD customization
โ ๐บ๏ธ Overlay performance settings
โ ๐ Rebindable keys
โ
Tested on Farming Simulator 25 (v1.18.x)




