SCAR-H Gun v1.0 for Fallout 4 game.
After much due diligence, I present to you, the SCAR-H. When you find it in the world, it will be in it's base configuration, chambered in .308, at 660 rpm. There are both black and tan finishes for the receiver and magazine. Included, are two almost completely custom-made set of animations for both the barrel grip, and the angled foregrip. This weapon is meant for any point in a playthrough, with receiver mods that make the weapon progressively more powerful as you gain experience and perks.
NOW WITH ACOG SIGHT
- Custom run (regular and power armor) animations
- Custom melee animations (made by Hitman)
- Custom Equip, Fast equip, and reload animations
- Custom Grenade throw and mine throw animations
- Custom firing animations, Semi Auto as well in v1.03
You will find this weapon in the Concord Museum, you know, where Preston and his friends are holed up at the beginning of the game. Watch the video if you really can't find it.
console id: xx000800 (where xx is the position in your load order). Or, open the console and type: help SCAR 4
This list of mods is not final, if I find things I want to add, a stock, flash hider, whatever, I'll update this mod and add it to this list. Also, please add any suggestions for mods to the comment section, and I'll attempt to respond accordingly. Cheers guys!
- Eotech Sight
- Reflex Sight
Receivers (Now with Semi-Auto options under the Select Fire category)
- Armor Piercing
- Piercing Hardened
- .308 Conversion (Changes ammo to .308, essentially becomes a SCAR-H)
- 5.56 Conversion (Changes ammo to 5.56, essentially becomes a SCAR-L)
- Black Receiver/Magazine
- Tan Receiver/Magazine
- Tons of Camos
- Quick Eject (Reload speed increase)
Grips (Changes animation set)
- Standard Barrel grip
- Angled Foregrip
- Flash Hider
- Using mods installer or manually copy the files from the archive into the Data folder with the game;
- In fallout4.ini file (documents / mygames / fallout4 /): change [Archive] sResourceDataDirsFinal = STRINGS, at: [Archive] sResourceDataDirsFinal = STRINGS, TEXTURES, MUSIC, SOUND, INTERFACE, MESHES, PROGRAMS, MATERIALS, LODSETTINGS, VIS, MISC, SCRIPTS, SHADERSFX
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