Engine Overheat Mod v1.1.3 for GTA 5
Author: admin | 14-12-2018, 21:02 | Views: 1 187 | Comments: 0
Category - GTA V other mods
Version game - v.1180.1
Credits: - Inco
Engine Overheat Mod v1.1.3 for GTA 5 game.
This mod adds a little bit realism in GTA 5. When you push your car too hard and too fast the car engine gets overheated. When it's happened your engine starts smoking and will disabled. You should wait a some time until the engine has cooled.
Requirements
Community Script Hook V ≥ .NET v2.5.1;
How to install
Place the .dll and .ini files into your "scripts" folder, located in the main GTA V directory. If it doesn't exist, create it.
How to change an overheat modifier for car
Open EngineOverheatVehicle.ini file, find desired car and change modifiers.
How to add a new overheat modifier for car
Open EngineOverheatVehicle.ini file and add a new section with modifiers. For example, to change default modifiers for Kuruma add the following text in the bottom of the EngineOverheatVehicle.ini file:
[Kuruma]
IncTempModifier=0,09
DecTempModifier=0,30
The list of vehicle hash can be found here.
Default overheat modifiers
IncTempModifier=0,07
DecTempModifier=0,35
Source code (GitHub)
Changelog
v1.1.3
- Added ability to cancel call for Mechanic. Just press the same button;
- Small fixes.
v1.1.2
- Added some factors that can be changed in .ini-file;
- Small fixes.
v1.1.1
Added support for "LeFix Speedometer" (the engine icon (on fuel UI) is light up when engine starts to suffer).
v1.1.0
- Added "Call Mechanic" feature (Press L);
- Added basic air cooling.
v1.0.3
- Fixed a bug related to disable gauges feature.
v1.0.2
- Fixed bug with Franklin's Buffalo.
v1.0.1
- New overheat formula;
- Different modifiers for different cars;
- Display engine health gauge on screen.
v1.0.0
- First version.
Requirements
Community Script Hook V ≥ .NET v2.5.1;
How to install
Place the .dll and .ini files into your "scripts" folder, located in the main GTA V directory. If it doesn't exist, create it.
How to change an overheat modifier for car
Open EngineOverheatVehicle.ini file, find desired car and change modifiers.
How to add a new overheat modifier for car
Open EngineOverheatVehicle.ini file and add a new section with modifiers. For example, to change default modifiers for Kuruma add the following text in the bottom of the EngineOverheatVehicle.ini file:
[Kuruma]
IncTempModifier=0,09
DecTempModifier=0,30
The list of vehicle hash can be found here.
Default overheat modifiers
IncTempModifier=0,07
DecTempModifier=0,35
Source code (GitHub)
Changelog
v1.1.3
- Added ability to cancel call for Mechanic. Just press the same button;
- Small fixes.
v1.1.2
- Added some factors that can be changed in .ini-file;
- Small fixes.
v1.1.1
Added support for "LeFix Speedometer" (the engine icon (on fuel UI) is light up when engine starts to suffer).
v1.1.0
- Added "Call Mechanic" feature (Press L);
- Added basic air cooling.
v1.0.3
- Fixed a bug related to disable gauges feature.
v1.0.2
- Fixed bug with Franklin's Buffalo.
v1.0.1
- New overheat formula;
- Different modifiers for different cars;
- Display engine health gauge on screen.
v1.0.0
- First version.
Tested in game version v.1180.1
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