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Cyber Engine Tweaks v1.30.1 for Cyberpunk 2077

Author: Zagruzka | 9-02-2024, 22:35 | Views: 26 803 | Comments: 0
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Cyber Engine Tweaks v1.30.1 for Cyberpunk 2077
Category - Cyberpunk 2077 Mods
Version game - v2.1.x
Credits: - yamashi
Last edited by: admin - 9-02-2024, 22:35
Reason: Mod Updated to v1.30.1
Download mod Cyber Engine Tweaks v1.30.1 for Cyberpunk 2077 game.


Cyber Engine Tweaks - is a framework giving modders a way to script mods using Lua with access to all the internal scripting features, it also comes with a UI to configure the different mods you are using or using the console directly. It allows users to modify game settings, apply graphics enhancements, and add new features to the game. CET can be used to improve the game's performance, increase the draw distance, add new characters and NPC's, and adjust the game's physics engine. The tool is highly customizable and is used by modders to create custom mods and game add-ons for the Cyberpunk 2077 community. 

 
Features Cyber Engine Tweaks:
- Debug Menu;
- Skip start menu;
- Remove pedestrians and traffic;
- Disable Async Compute;
- Disable Antialiasing TAA;
- Console (Adds an overlay to draw a console so you can write any kind of script command (full Lua support));
- Performance optimization: The mod allows players to tweak various graphical settings and game parameters to improve performance and optimize the game for their system.
- Customization options: Users can customize a wide range of game settings, including UI elements, controls, and gameplay mechanics, to tailor the experience to their preferences.
- Debug tools: Cyber Engine Tweaks includes a suite of debug tools that can be used to troubleshoot issues, analyze game performance, and access hidden features and content.
- Cheat functions: The mod includes various cheat functions that can be used to manipulate the game world, unlock abilities and items, and gain an advantage in combat and exploration.
- Quality of life improvements: Cyber Engine Tweaks offers numerous quality of life improvements, such as faster loading times, improved AI behavior, and enhanced vehicle handling.


Changes in v1.30.1:
- Now properly accesses scripted classes
- Revert GetMod change that broke the API

Tested on game version v2.1.x
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Cyber Engine Tweaks v1.30.1 for Cyberpunk 2077 Cyber Engine Tweaks v1.30.1 for Cyberpunk 2077 Cyber Engine Tweaks v1.30.1 for Cyberpunk 2077

Changes in v1.29.1:
- Adapted to the latest game patch 2.1;
- Fixed overrides not working and exit crash.
 Download #1 | Download #2

Changes in v1.28.1:
- Support for 2.02 as the name implies ;
- Addresses some crashes due to bad patterns (Hotfix).
Download #2 | Download #3

Changes in v1.26.1:
- Compatible with the latest game patch 2.0;
- Update RED4ext.SDK
 Download #1 | Download #2

Changes in v1.25.2:
- We introduced a crash in 1.25.1, we are reverting the font changes until we figure out a solution;
- Compatible with the latest game patch 1.63
 Download #1 | Download #2

Changes in v1.24.1:
- pdate addresses and PDB's GUID for patch 1.62 hotfix 1
 Download #1 | Download #2

Changes in v1.23.0:
- Merge pull request from psiberx/master;
- Fix hot reload.
 Download #1 | Download #2

Changes in v1.22.0:
- Update RED4ext 
 Download #1 | Download #2 

Changes in v1.21.0:
- Added support for patch 1.61 
 Download #1 | Download #2 

Changes in v1.20.0:
- Added support for patch 1.6
 Download #1 | Download #2 

Changes in v1.19.5:
- Added support for patch 1.52.1 (made up name, they didn't bother to name it AGAIN)
Download #1 | Download #2

Changes in v1.19.4:
- Added support for patch 1.52;
- Fix crash on Windows 7;
- Fix LoadTexture overwriting the previously loaded texture.
 Download #1 | Download #2

Changes in v1.19.1:
- Added support for patch 1.5 v2;
- Changed the archive hashes to use the wolvenkit KARK files for TweakDB editing;
- red4ext updated to 1.3.1
 Download #1 | Download #2

Changes in v1.18.3:
- Improve the d3d12 hook to fix a crash when using ReShade < 5.
 Download #1 | Download #2

Changes in v1.18.1:
- Fixed random crashes when overridden method has a script reference parameter;
- Fixed random crashes when working with game structs;
- Fixed random crashes for very frequently called overrides;
- Fixed random crashes for hotkeys and inputs (for example, binding the mouse wheel had a very high chance of causing crashes);
- Fixed potential issues when CET mods that modify TweakDB are used with TweakDBext mods at the same time;
- Added the ability to add new free flats to TweakDB.
 Download #1 | Download #2

Changes in v1.17.1:
- Roll back d3d12 hooking changes, conflicts with Steam overlay.
 Download #1 | Download #2

Changes in v1.16.4:
- Added support for the latest patch 1.31;
- Updated to Imgui 1.84.2
Download #1 | Download #2

Changes in v1.16.2:
- Fix disappearing footsteps (1.16.1 regression);
- Alternative syntax for CName and TweakDBID conversions without .new();
- Direct access to global functions;
- Throw Lua errors from RTTI calls as the Lua script will do.
Download #1Download #2

Changes in v1.15:
- Fixed a crash that would occur on machines without ASLR enabled by enabling LuaJIT's GC64 option.
- Fixed nested RTTI calls that would crash the game due to memory release of the previous call's memory.
- Fix the disable anti AA and async compute patches.
- Fix for TweakDB default values.
- Fix tooltips that contained C format characters and would crash the game.
- Improved update hook.
- xmake install will now install in the game's directory to make it easier for those installing from source.
Download #1 | Download #2 | Download #2

Changes in v1.14:
- Fixed disappearing footsteps issue.
- The issue still can occur if the mods do not properly release the player reference.
- The GetMod() is only available after onInit as there is no guarantee that the required mod will be loaded before this event.
- Types and functions that rely on RTTI are only available after onInit event to prevent some unwanted crashes and unexpected behavior.
- Improved detection of whether the game is running. Prevents more crashes when exiting the game.
- Implemented optional parameters support. Prevents some unexpected crashes.
- Fixed DumpType("Type") returning empty result.
- Fixed crash when accessing properties of invalid Enum, eg. Enum.new('', '').value.
- Fixed crash when setting an incompatible value for an object property.
- Fixed crash when calling function with out parameters of Enum, CName or TweakDBID type.
- Fixed memory leaks when passing strong or weak references to the function.
- Fixed memory leaks when invalid parameters passed to the function.
- Fixed memory leaks for function results and out parameters of certain types.
- Fixed memory leaks when creating new objects.
- Fixed memory leaks when setting object properties.
- Fixed memory leak for arrays with elements of certain types passed as an argument.
- Fixed a crash when passing an incompatible array as an argument. For example, an array of numbers instead of an array of handles.
- Fixed memory leak when passing an object instead of an array as an argument. This resulted in a silent crash without calling ResetAllocator.
- Fixed inconsistent self and random crashes in Observe and Override.
- Reverted Override() to the previous behavior so when the handler fails, the original game function is not called.
- Added implicit conversion from Int64/UInt64 to other arithmetic types.
- Added type safety checks for Int64/UInt64.
- Added recursive freeing of arrays.
- Added logging for errors occurred in the module loaded with require(). Should make the transition to the new version less painful.
Download #1 Download #2 Download #2

Changes in v1.13:
- added Support for patch 1.22
- RED4ext.sdk update by Sombra to fix Observe/Override TweakDB changes
Download #1 Download #2

Changes in v1.12.2:
- added Support for patch 1.21
- Fixed Lua scripting errors with functions returning some values with out params
- Fixed GameOptions.Toggle() now works
- Fix falsy "Unknown error" when calling a global that returns nil
- Return out params from global function the same way as for instance methods
- EulerAngles::ToString returning swapped roll and yaw values
- SQLite3 database not closing on mod reload
- Added Equality comparison to some types (Vector3, Enum, TweakDBID,...)
- Added Concatenation for TweakDBID
Download #1

Changes in v1.11.4:
- Fix memory allocation errors due to missing argument. 
- Fix Observe/Override sometimes affecting scripts when they shouldn't.

Changes in v1.10.2:
- Added Telemetry so we know how many people use CET (can be disabled in settings), note that we do not store any information we just count the number of players
- Fix TweakDBID issues with large arrays 
- Fix TweakDBID crash when using specific functions
- Added support for the latest patch 1.12 
Download Link 1 | Download Link 2

Changes in v1.9.4:
- Replaced pattern search with much faster library 
- Fix issue when resizing game window (eg. resolution change in Options) 
- Fix issue causing game window to stop rendering and freeze on last frame
- Fix ImGui.CalcTextSize overloads (now, second parameter is removed from all, as it did not make sense for Lua anyway)
- Fix Windows 7 flatlining
- Added support for the latest patch 1.10 

Changes in v1.8.3:
- onUpdate now takes a delta parameter
- onInit will be called once the scripting engine is ready
- onShutdown will be called when destroying your script
- ReloadScripts() and a button have been added to reload all mods on demand at runtime, making it far easier for you to debug your mods.

Changes in v1.8.2:
- Dump now displays more information
- Functions that return multiple arguments are automatically unpacked 

Changes in v1.7.1:
- fixed bugs from previous version
- support for the latest patch 1.06

Changes in v1.3:
- Added Lua support: Game.AddToInventory("Items.Jacket_03_old_04", 1) 

Changes in v0.10:
- Added an option to disable antialiasing (TAA), disabled by default, can improve performance on older hardware. 

Changes in v0.7:
- AMD SMT
- Spectre mitigation (both AMD and Intel benefit from this)
- AVX crash (has to be enabled in preformance_overhaul/config.json)
- Virtual input ( https://www.reddit.com/r/cyberpunkgame/comments/kb73fr/fix_for_virtual_input_not_working/ )
- PoolCPU & PoolGPU allocation

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