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Reactor ENB Graphics Mod v1.7 for Fallout 4 0

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Reactor ENB Graphics Mod v1.7 for Fallout 4
Category:
Fallout 4
Version:
v1.10.163+
Credits:
Sevenence
Views:
4 648
Date added:
12-11-2025, 17:00

Reactor ENB for Fallout 4 - the preset uses a unique shader setup that utilizes the full potential of image space, tone mapping and the latest post FX to get the best possible visual experience out of the game. The imaging offers a high level of dynamics but without overdoing it. You'll get great images right out of the box and still have the possibilities for almost limitless customization.

Features Reactor ENB:
โ€“ Latest ENB effects with full image space and color correction
โ€“ State-of-the-art tone mapping operators (Uncharted II, ACES FITTED, Fallout 4 Vanilla)
โ€“ Raindrop effect on camera lens during rain
โ€“ Advanced lens effects, dynamic bloom, and DOF
โ€“ Night eye amplifier with customizable night vision
โ€“ LUT control (custom LUT support, blend modes)
โ€“ Color temperature adjustment
โ€“ AMD FidelityFX Contrast Adaptive Sharpening
โ€“ Letterbox, vignette, chromatic aberration
โ€“ Film grain (depth mode), RGB glitch effect
โ€“ Patches for water, night vision mods (e.g., P.A.N.V., West Tek), Cyber-Light Apartmentsย 

Post Effects:
  • LUT control with blend mode selectionย 
  • Ability to use custom LUT's
  • Luma sharpening with depth mode
  • Letterbox
  • Vignette
  • Chromatic aberration
  • Film grain with depth mode
  • RGB glitch effectย 

Changes in v1.7:
  • GENERAL: Corrected code of the HSV2RGB function in ReforgedGlobals.fxh ย 
  • GENERAL: Changed water settings in enbseries.ini
  • GENERAL: Slightly tweaked SSAO settings ย 
  • POST PROCESS: Added AWG primaries as the working color space in enbeffect.fx and setup.ini
  • POST PROCESS: Added color correction to enbeffect.fx
  • POST PROCESS: Added color temerature function to enbeffectpostpass.fx
  • POST PROCESS: Revised calibration screen in enbeffectpostpass.fx
  • POST PROCESS: Revised techniques in enbeffectpostpass.fx
  • POST PROCESS: Revised CAS in enbeffectpostpass.fx
  • POST PROCESS: Revised Night Eye Amplifier in enbeffect.fxย  ย  ย  ย  ย  ย ย 
  • POST PROCESS: Revised Tonemapping: ย  ย  ย  ย  ย ย 
  • Removed ARRI Log C3 tonemapper from enbeffect.fx
  • Removed preset selection from Uncharted II TMO
  • Added switchable tonemapper mode - toe curve parameter is now controllable via imagespace or UI via setup.ini
  • Tweaked parameters for Uncharted II and ACES TMO


Tested on game version v1.10.163+
Last edited by: admin - 12-11-2025, 17:00
Reason: Mod Updated to v1.7
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Reactor ENB Graphics Mod v1.7 for Fallout 4 Reactor ENB Graphics Mod v1.7 for Fallout 4 Reactor ENB Graphics Mod v1.7 for Fallout 4 Reactor ENB Graphics Mod v1.7 for Fallout 4

Changes in v1.3.7:
  • GENERAL: Added dropdown box support for REFORGED UI to ReforgedUI.fxh
  • GENERAL: Tweaked SSS parameters in enbseries.ini
  • GENERAL: Tweaked rain parameter motion blur set to zero, as a workaround to minimize the black rain bug in enbseries.ini
  • GENERAL: Removed patch files. To activate ENB LIGHTS PATCH, it is no longer necessary to copy files. The PATCH can simply be activated in the Setup.ini file via "E_ENB_LIGHTS_PATCH 1"
  • GENERAL: The calibration screen has been revised and disabled by default. You can use it if you think you definitely need it.
  • POST PROCESS: Added custom tone mapping to enbeffect.fx and setup.ini
  • POST PROCESS: Added vibrance effect to enbeffectpostpass.fx
  • POST PROCESS: Added dropdown menu for preset selection in Uncharted II tonemapping to enbeffect.fx
  • POST PROCESS: Added new presets for Uncharted II tonemapping in enbeffect.fx
  • POST PROCESS: Added dropdown menu for LUT and blend mode selection to enbeffectpostpass.fx
  • POST PROCESS: Added exclude shadows parameters for LUT to enbeffectpostpass.fx
  • POST PROCESS: Added Shadow Mode and advanced features for Film Grain to enbeffectpostpass.fx and setup.ini
  • POST PROCESS: Removed linear to sRGB output option in enbeffect.fx
Download #2 |ย Download #3


Changes in v1.3.5:

  • POST PROCESS: Fixed color bug by changing the code sequence of ACES Input Color Space and Contrast and Brightness function in enbeffect.fx
  • POST PROCESS: Removed ISC: Auto Exp switch .x <-> .y option from enbeffect.fx. The correct parameters are now detected automatically.
  • POST PROCESS: Slight improvement of tone mapping by modified code of white point and pre-exposure in enbeffect.fx
  • POST PROCESS: Tone mapping parameters were approximated to vanilla tone mapping in enbeffect.fx.ini
  • GENERAL: Tweaked Rain parameters in enbseries.ini to make rain more visible
  • GENERAL: Reduced size of procedual sun in enbseries.ini
  • GENERAL: Added info message to GUI of enbadaptation.fx
  • GENERAL: Code cosmetics in ReforgedGlobals.fxh


Changes in v1.2.1:
  • POST PROCESS: Changed contrast function and revised post-processing code in enbeffect.fx
  • POST PROCESS: Removed experimental hybrid postprocessing technique to enbeffect.fx
  • NIGHT VISION: Revised NIGHT EYE AMPLIFIER in enbeffect.fx
  • DOF: Value of "Near Blur Curve" decreased again by default from 3.65 to 3.00.
  • BLOOM: Some DNI parameters have been added to enbbloom.fx
  • WEATHER SYSTEM: NACX INI files added for advanced weather tweaking. Disabled by default by "Ignore Weather System" in enbseries.ini.
  • GENERAL: Cosmetic tweaks
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