Feral Ghouls Expansion Pack v1.6 for Fallout 4 0
Reason: Mod Updated to v1.6
- Screens
- Videos
- Changelogs
- Policy
- Fixed no scripts being in the script folder for the script-injected version. How can I be this incompetent?!?
- Fixed flag on the Tank Tweak, reverted to regular ESP
- Fixed some instances of rogue 10K textures. File size should decrease, theoretically
- Adjusted bone weighting near the jawline of the Female Shambler
- Adjusted all hair positions of Female Shambler hair
- Total rework of the scripts regarding exploder deaths. They will now instantly explode upon reaching 0 HP, and will no longer leave behind buggy and sussy "corpses". Dead exploders will now change their skin in order to give proper feedback that they are dead, which also now means that they are lootable. There is a better explanation in the Bestiary as well as a demonstration video in the videos tab.
- Fixed Crawler head gore being an anglerfish instead of a normal head.
- Tweaked and standardized several race attributes
- Hopefully addressed Radroach spawning instead of a variant
- Tank Body Part data tweaked to be slightly less squishy
- Tank damage decreased across the board
- Added patch for Feral Nights
- Added Ghoul Spawns to Far Harbor
Changes in v1.4:
- Compiled all patches and misc. plugins into the mod installer. Hopefully everyone is in favor of this.
- Added an optional Tank workaround plugin. They will no longer spawn through LLs to prevent indoor spawning but will instead be found in various spots in the worldspace.
- Normalized UnarmedWeapon values (save for Crawlers and Tanks, because changing their default UnarmedWeapon value results in broken combat behaviour)
- Added segment data for Rotter Gasmasks (should work properly in VATS now)
- Continued to decrease the stats of Crawlers
- Fixed missing Crawler eye paths
- Shamblers now spawn in pairs of 5 instead of 1, meant to fill hordes
- Added bodypart data for potential BLD patches to be made. Headshots are now HIGHLY encouraged as they do almost three times the damage output.
- Added radiation healing to the Crawler Race
- [NEW CREATURES!] (You might need to read the bestiary for more in-depth info!)
- Feral Brutes
- Female Shamblers
- Added one new Exploder Variation
- Compiled all patches and misc. plugins into the mod installer. Hopefully everyone is in favor of this.
- Added an optional Tank workaround plugin. They will no longer spawn through LLs to prevent indoor spawning but will instead be found in various spots in the worldspace.
- Normalized UnarmedWeapon values (save for Crawlers and Tanks, because changing their default UnarmedWeapon value results in broken combat behaviour)
- Added segment data for Rotter Gasmasks (should work properly in VATS now)
- Continued to decrease the stats of Crawlers
- Fixed missing Crawler eye paths
- Shamblers now spawn in pairs of 5 instead of 1, meant to fill hordes
- Added bodypart data for potential BLD patches to be made. Headshots are now HIGHLY encouraged as they do almost three times the damage output.
- Added radiation healing to the Crawler Race
- [NEW CREATURES!] (You might need to read the bestiary for more in-depth info!)
- Feral Brutes
- Female Shamblers
- Added one new Exploder Variation
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v1.10.163+
Fallout 4
Fallout 4
v1.10.163+
v1.10.163+


