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Feral Ghouls Expansion Pack v1.6 for Fallout 4 0

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Feral Ghouls Expansion Pack v1.6 for Fallout 4
Category:
Fallout 4
Version:
v1.10.163+
Credits:
Ethganz, Ethnet, Arroganz
Views:
2 487
Date added:
13-01-2023, 17:27

Download mod Feral Ghouls Expansion Pack v1.6 for Fallout 4 game.


Feral Ghouls Expansion Pack (FGEP)ย - adds several new creatures to flush out Feral Ghouls, as opposed to the occasional Bloated or Gangrenous you see at high level playthroughs. From unique forms of fodder, to creatures with completely new abilities, this is bound to appeal to almost every play type. Custom sounds, models, and textures were used to give them as unique of an identity as possible.


Lore Breakdown:
When degeneration occurred within normal feral ghouls, their brains became rotted to the point of extreme aggression and appetite. However, in tandem with the different levels of radiation the host was exposed to, and the physical attributes of the host's themselves, different variations and permutations were seen among the Feral Ghoulification process. Some for example, were exposed to so much radiation that they started excreting it in a form of a vile stench, a miracle that they are still alive. Other hosts that were built larger than the average person, mutated in a way that would secure their role a predator by becoming much larger than the average Feral. The rest is history.

Changes in v1.6:
- Overall buffed damage and HP of Feral Spitters
- Feral Tanks have had their size, damage, and HP reduced, as to give them greater discrepancy to Super Mutant Behemoths.
- Fixed Feral Tank invisible decapitation headcap by disabling it.
- Fixed Rotter dismemberment points to properly show green gibs.
- Tweaked Pursuer invisibility effect so that they are still partly visible.
- Changed all archetypes to level with the player. Yes this will make the early game easier, but the level 100+ characters who requested a challenge should be ready for one.
- [NEW VARIATIONS!] (You might need to read the bestiary for more in-depth info!)
- Diseased Feral Ghoul
- Feral Miner


Tested on game version v1.10.163+
Last edited by: admin - 13-01-2023, 17:27
Reason: Mod Updated to v1.6
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Feral Ghouls Expansion Pack v1.6 for Fallout 4 Feral Ghouls Expansion Pack v1.6 for Fallout 4 Feral Ghouls Expansion Pack v1.6 for Fallout 4

Changes in v1.5:
  • Fixed no scripts being in the script folder for the script-injected version. How can I be this incompetent?!?
  • Fixed flag on the Tank Tweak, reverted to regular ESP
  • Fixed some instances of rogue 10K textures. File size should decrease, theoretically
  • Adjusted bone weighting near the jawline of the Female Shambler
  • Adjusted all hair positions of Female Shambler hair
  • Total rework of the scripts regarding exploder deaths. They will now instantly explode upon reaching 0 HP, and will no longer leave behind buggy and sussy "corpses". Dead exploders will now change their skin in order to give proper feedback that they are dead, which also now means that they are lootable. There is a better explanation in the Bestiary as well as a demonstration video in the videos tab.
  • Fixed Crawler head gore being an anglerfish instead of a normal head.
  • Tweaked and standardized several race attributes
  • Hopefully addressed Radroach spawning instead of a variant
  • Tank Body Part data tweaked to be slightly less squishy
  • Tank damage decreased across the board
  • Added patch for Feral Nights
  • Added Ghoul Spawns to Far Harbor

Changes in v1.4:
  • Compiled all patches and misc. plugins into the mod installer. Hopefully everyone is in favor of this.
  • Added an optional Tank workaround plugin. They will no longer spawn through LLs to prevent indoor spawning but will instead be found in various spots in the worldspace.
  • Normalized UnarmedWeapon values (save for Crawlers and Tanks, because changing their default UnarmedWeapon value results in broken combat behaviour)
  • Added segment data for Rotter Gasmasks (should work properly in VATS now)
  • Continued to decrease the stats of Crawlers
  • Fixed missing Crawler eye paths
  • Shamblers now spawn in pairs of 5 instead of 1, meant to fill hordes
  • Added bodypart data for potential BLD patches to be made. Headshots are now HIGHLY encouraged as they do almost three times the damage output.
  • Added radiation healing to the Crawler Race
  • [NEW CREATURES!] (You might need to read the bestiary for more in-depth info!)
  • Feral Brutes
  • Female Shamblers
  • Added one new Exploder Variation
  • Compiled all patches and misc. plugins into the mod installer. Hopefully everyone is in favor of this.
  • Added an optional Tank workaround plugin. They will no longer spawn through LLs to prevent indoor spawning but will instead be found in various spots in the worldspace.
  • Normalized UnarmedWeapon values (save for Crawlers and Tanks, because changing their default UnarmedWeapon value results in broken combat behaviour)
  • Added segment data for Rotter Gasmasks (should work properly in VATS now)
  • Continued to decrease the stats of Crawlers
  • Fixed missing Crawler eye paths
  • Shamblers now spawn in pairs of 5 instead of 1, meant to fill hordes
  • Added bodypart data for potential BLD patches to be made. Headshots are now HIGHLY encouraged as they do almost three times the damage output.
  • Added radiation healing to the Crawler Race
  • [NEW CREATURES!] (You might need to read the bestiary for more in-depth info!)
  • Feral Brutes
  • Female Shamblers
  • Added one new Exploder Variation
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