Drive V (Realistic Driving, Handling, Damage) v6.9 for GTA 5
Author: Zagruzka | 27-08-2023, 21:16 | Views: 589 | Comments: 0
Category - GTA V other mods
Version game - v1.60+
Credits: - PermissionToLand
Last edited by: admin - 27-08-2023, 21:16
Reason: Mod Updated to v6.9
Reason: Mod Updated to v6.9
Download Drive V (Realistic Driving, Handling, Damage) v6.9 for GTA 5 | Grand Theft Auto V game.
Drive V - is the result of 5 years and over 2,000 hours of learning the physics system and testing in order to create a realistic and fun experience. Every vehicle is unique (even some variants that originally shared the same handling line) and has had careful attention to every single dynamic attribute. The most critical change I felt was needed was the Z-axis rotation, which is what made the vanilla cars feel so darty with every flick of the wheel.
Features Drive V:
- No more snapping onto curbs
- Vehicle cabin deformation enabled
- Level of deformation similar to IV
- More body roll
- Downforce disabled from all but supercars
- Scaled top speeds
- Re-worked off-road surfaces
- Lots of customized vehicles added to spawn points
- Lots of new colors based on real life counterparts
Changes in v6.9:
- Added support for Mercenaries DLC. New colors for MonstroCiti, Walton L35 and Bufflao EVX.
- About 80 percent of all cars have now been converted to realistic top speeds.
- New colors for Z Type, Riata, Tulip M-100, Comet Safari, Glendale and Pigalle.
- Adjustments made to Stanier, Cavalcade, Greenwood, Voltic, Schafter, Sentinel, Ruiner, Lurcher and Surge. Added "crushes other vehicles" flag to monster trucks. It's not a huge difference, but it increases damage when you run over another vehicle.
- Note: Rockstar disabled deformation on the Walton L35 somehow and I cannot find any way to enable it.
Tested on game version v1.60+
Drive V - is the result of 5 years and over 2,000 hours of learning the physics system and testing in order to create a realistic and fun experience. Every vehicle is unique (even some variants that originally shared the same handling line) and has had careful attention to every single dynamic attribute. The most critical change I felt was needed was the Z-axis rotation, which is what made the vanilla cars feel so darty with every flick of the wheel.
Features Drive V:
- No more snapping onto curbs
- Vehicle cabin deformation enabled
- Level of deformation similar to IV
- More body roll
- Downforce disabled from all but supercars
- Scaled top speeds
- Re-worked off-road surfaces
- Lots of customized vehicles added to spawn points
- Lots of new colors based on real life counterparts
Changes in v6.9:
- Added support for Mercenaries DLC. New colors for MonstroCiti, Walton L35 and Bufflao EVX.
- About 80 percent of all cars have now been converted to realistic top speeds.
- New colors for Z Type, Riata, Tulip M-100, Comet Safari, Glendale and Pigalle.
- Adjustments made to Stanier, Cavalcade, Greenwood, Voltic, Schafter, Sentinel, Ruiner, Lurcher and Surge. Added "crushes other vehicles" flag to monster trucks. It's not a huge difference, but it increases damage when you run over another vehicle.
- Note: Rockstar disabled deformation on the Walton L35 somehow and I cannot find any way to enable it.
Tested on game version v1.60+
- Screens
- Videos
- Changelogs
Changes in v6.7:
- Support for Criminal Enterprises DLC added with new finishes for Kanjo SJ, Postlude, Greenwood, Ruiner ZZ-8 and Picador, copying real life counterparts' finish options.
- Traction control disabled on bikes, enabling wheelspin and oversteer.
- Recommended InversePower settings have been updated, and now oversteer is more easily controllable (this is a big improvement!).
- New customized cars that will spawn around the map.
- Large truck and semi turning radii have been tightened (thanks for the feedback!).
- Muscle car wheelspin somewhat reduced.
Download #1 | Download #2
- Support for Criminal Enterprises DLC added with new finishes for Kanjo SJ, Postlude, Greenwood, Ruiner ZZ-8 and Picador, copying real life counterparts' finish options.
- Traction control disabled on bikes, enabling wheelspin and oversteer.
- Recommended InversePower settings have been updated, and now oversteer is more easily controllable (this is a big improvement!).
- New customized cars that will spawn around the map.
- Large truck and semi turning radii have been tightened (thanks for the feedback!).
- Muscle car wheelspin somewhat reduced.
Download #1 | Download #2
Share / Download mod «Drive V (Realistic Driving, Handling, Damage) v6.9 for GTA 5»
Download Links – Policy & Disclaimer
This document refers to links to third-party content/website, from both our website(s) and our official Social Media pages. External links are selected and reviewed when a page/post is published. However, we are not responsible for the content of external websites. If you would like us to remove a link to your website from NHS Choices, please Contact us (Admin) Note that unless you have a legal right to demand removal, such removal will be at our discretion.
Related News:
SnowRunner Patch 24.0 Official Released
Euro Truck Simulator 2: Update 1.48 Official
Farming Simulator 22 - Update 1.12 released for
American Truck Simulator: Update 1.48 Official
Offroad Mechanic Simulator - Soon New Game
Taxi Life: A City Driving Simulator coming soon
Wielton Trailer Pack DLC released for ETS2
Cyberpunk 2077 Patch 1.63 Released
Related Mods: