GameplayFixesV for GTA 5 - this mod brings a comprehensive collection of essential gameplay improvements and fixes to GTA 5 players as a lightweight standalone mod, perfect for making the base game feel smoother, more polished, and more enjoyable without changing the core experience.
Features GameplayFixesV:
– Standalone Gameplay Improvement Mod
– Fixes numerous small bugs and annoyances from the vanilla game
– Improved vehicle handling and physics feel
– Better camera transitions and smoother aiming
– Fixed pedestrian and traffic AI behaviors
– Enhanced ragdoll and collision responses
– Improved weapon switching and reload animations
– Reduced annoying cutscenes and loading screens
– Better minimap and HUD visibility options
– Fixed various immersion-breaking glitches
– Highly optimized with minimal performance impact
– Easy to install and compatible with most other mods
Changes in v3.2:
- Fix LowPriorityPropsPatch on Enhanced
- Misc improvements
Input:
- Reload the INI config with F12 (key can be changed).
Memory:
- Allow low priority props to be spawned around the map.
- You must enable ExtendGamePools if using Enhanced.
- Disable the automatic centering of the wheels when a ped exits a vehicle. Applies to all vehicles (not only the player's).
- Disable cops from randomly changing the player's vehicle steering angle while ramming during a chase.
- Disable the slowdown and screen effects triggered by the weapon and the radio wheel.
Player:
- Enable the unused crouched motion state.
- Allow the player to grab onto nearby ledges when jumping. Useful for emulating parkour movement.
- Keep pressing the "Jump" button (space bar/'X' on controller) when in the air to automatically grab ledges that are in front of the player.
- Allow all ped models to use stealh and action mode.
- Disable action mode.
- Clean the player's wounds and dirt as he gradually enters the water and after picking up a medkit.
- Sprint inside interiors.
- Works in b1180 & later, but doesn't in b372. Don't know in between.
- Disable auto-vaulting small objects.
- Vaulting can still be performed manually by pressing the 'Jump' control near the objects.
- Disable automatic drop-down animations when near a ledge at high heights.
- Silent wanted (hide all HUD/music related to the wanted system).
Player Damage/Weapons:
- Enable friendly fire.
- Locational damage (e.g., armor won't protect your head, arms and lower body).
- Headshots can be made fatal for the player (just like NPCs).
- Configurable weapon recoil.
- Togglable inside vehicles.
- Separate recoil multipliers for weapon types (pistols, shotguns...) and addons (grips, silencers...).
- Player disarm (allow enemies that hit the player's weapon (or hands) to disarm the player, similar to RDR and GTA:IV).
- Definable custom 'drop chance' when hit.
- The weapon will retain all of its customizations (attachments, tints...).
- Weapon can be auto-equipped after being collected.
- When dropped, the weapon can be blipped on the minimap.
- Definable max distance after which a dropped weapon is despawned.
- Drop player weapon when ragdolling.
- Compatibility with custom NM reactions (read below).
- The weapon will retain all of its customizations (attachments, tints...).
- Weapon can be auto-equipped after being collected.
- When dropped, the weapon can be blipped on the minimap.
- Definable max distance after which a dropped weapon is despawned.
- Player Euphoria bullet reactions (the player will react to bullets with Euphoria like NPCs)
- Definable 'reaction chance' when hit.
- Definable minimum and maximum time for reaction.
- Togglable when in cover.
- Compatibility with other options that drop the player's weapon (so that the bullet reactions do not drop the player's weapon).
- Allow weapons inside the safehouse.
- Uses function hooks and could break upon updating.
Player Vehicle:
- Disable mid-air car controls and the ability to rotate the player's vehicle while stuck/upside down.
- Disable the automatic explosion after the player's vehicle collides with something at high speeds.
- Disable engine fire/smoke.
- Leave the engine on when exiting a vehicle unless the player keeps the exit vehicle button pressed for 250ms. Exactly like GTA:IV.
- Keeps the current position of the player vehicle's hydraulics on enter/exit.
- Requires at least b2372.
- Turn on brake lights while the player's vehicle is stopped.
- Helicopter water physics (allow helicopter's rotors to affect the movement of dynamic water bodies, similar to GTA:IV).
- Dynamically clean vehicles (clean dirt and decals (e.g., blood) from the vehicles near the player, including his, while raining).
- Depends on the amount of rain and the speed of the vehicle.
- Vehicles can also be cleaned by entering rivers or running along the seaside while partially in the water.
- Disable ragdolls on vehicle roof.
- Customizable max speed the vehicle the player is standing on before making the player enter ragdoll.
- Prevent other peds from dragging the player out of his vehicle.
- Prevent the player from flying through the windscreen.
- Prevent the player from falling off bikes.
- Disable the forced jump out when entering a water body with a bike (the player will still jump out if completely submerged).
- Disable vehicle jitter effect.
- Disable air vehicle turbulence.
- Disable auto-equip helmets.
- Togglable on bikes/helicopters.
- Disable all stunt jumps around the map
Player Controls:
- Disable assisted movement (when a player follows a path automatically while moving forward, eg. Floyd's apartment entrance).
- Quickly turn off the radio by tapping the radio control button ('Q'/left arrow on controller).
- Toggle walking for first person by pressing (and not holding) the sprint button (X on PS / A on XBOX).
- Disable auto-centering of the gameplay camera.
- Togglable on foot/in vehicle/always.
- Force the gameplay camera to follow the vehicle when using the handbrake
- Customizable handbrake delay before centering the camera on the vehicle.
- Disable First Person View.
- Disable the idle camera (it activates when the player stands still for too long).
- Disable the replay recording feature completely.
- Disable the player's mobile phone.
- Obviously brakes story missions.
HUD:
- Allow the game to continue when the pause menu is active, similar to GTA:Online.
- The game can still be paused by pressing the "ESC" key instead of the "P" key.
- Disable the blur and color filter on the pause menu.
- Disable all on-screen effects in menus and HUD (weapon wheel, radio wheel, character switch, etc.).
- Disable the on-screen effects when the player is using a special ability.
- Allow the player to switch between normal minimap size and extended, similar to GTA:Online.
- Enable a non-intrusive, Rockstar-like, speedometer on the minimap.
- Force a specified zoom level of the minimap.
- Flatten the minimap view.
- Reveal all the map (hide the "Fog Of War").
- Hide direction and distance indicator under the minimap when a waypoint is set.
- Hide the depth indicators under the minimap when inside a submersible.
- Hide the health, armour and ability bar under the minimap.
- Overrides all other 'minimap bars' options.
- Show remaining stamina instead of armour in the blue bar below the minimap.
- Hide specific HUD component(s).
- Hide the weapon reticle.
- Hide enemy's blips from the (mini)map. Also applies to police.
Audio:
- Disable the dynamic music that plays when wanted.
- Disable the police scanner voice that plays when wanted.
- The scanner still warks while in police vehicles.
- Disable the dynamic music that plays when flying.
- Disable all non-music radio content (ads, etc.).
- Disable vehicle's radio auto-start. Different modes available:
- Vehicles will start with the radio turned off by default, unless the engine is already running (e.g. when jacking a car).
- Radio will always be turned off when first entering a vehicle, regardless of engine state.
- Mute specific sound categories.
- Mute artificial ambient sounds (read INI for a deeper explanation).
- Disable player pain audio.
Peds:
- Dynamic car jacking reactions (allow peds to dynamically react to the player pointing a gun at their vehicle, just like in GTA:IV). Some will instantly flee, others will react and there's also a chance they'll still run you over.
- Shoot jacked peds (allow the player to kill the driver while jacking a vehicle with a handgun).
- Weapon jacking animations trigger only with non-customized weapons (e.g. silencers won't work).
- Allow the player to push (shove) peds out of his way, like in GTA:IV.
- Press the "Jump" button (space bar/'X' on controller) when standing in front of a ped to activate.
- Allow peds to use umbrellas during rainy weather.
- Definable max number of peds allowed to equip umbrellas.
- Disable all peds scenarios.
- Disable all dynamic population of the game world.
Peds Combat:
- Disable writhe state (block peds from entering the "writhe" state and consequently dying).
- Disable hurt state (block peds from entering the "hurt" state when shot while standing and consequently dying, or entering writhe).
- Disable shoot from ground (force peds to get up instead of shooting when they fall on the ground with their backs).
- Disable sitting peds instant death.
- Allow mission peds to be damaged by other entities and not only the player.
- Disable dead peds from jumping out of the vehicle they are in.
- Deadly NPCs headshots (headshots between NPCs will be deadly, just like when hit by the player).
- Ped disarm (allows the player to disarm peds when they are hit on the hand/weapon).
- Definable custom 'drop chance' when hit.
Peds Accuracy:
- Configurable ped accuracy. Modes available:
- Global: all peds will have the same accuracy.
- Random: peds will have random accuracy inside the custom-defined range.
- Clamp: ensure the default accuracy of a ped is inside the custom-defined range.
- Proportional: scale the ped's default accuracy value inside the the custom-defined range.
- More info inside the INI.
- Configurable ped shoot rate.
- The modes are the same for the option defined right above, excluding "Clamp" and "Proportional" modes.
- Global damage modifier for peds (both gun/melee weapons).
- Reload the INI config with F12 (key can be changed).
Memory:
- Allow low priority props to be spawned around the map.
- You must enable ExtendGamePools if using Enhanced.
- Disable the automatic centering of the wheels when a ped exits a vehicle. Applies to all vehicles (not only the player's).
- Disable cops from randomly changing the player's vehicle steering angle while ramming during a chase.
- Disable the slowdown and screen effects triggered by the weapon and the radio wheel.
Player:
- Enable the unused crouched motion state.
- Allow the player to grab onto nearby ledges when jumping. Useful for emulating parkour movement.
- Keep pressing the "Jump" button (space bar/'X' on controller) when in the air to automatically grab ledges that are in front of the player.
- Allow all ped models to use stealh and action mode.
- Disable action mode.
- Clean the player's wounds and dirt as he gradually enters the water and after picking up a medkit.
- Sprint inside interiors.
- Works in b1180 & later, but doesn't in b372. Don't know in between.
- Disable auto-vaulting small objects.
- Vaulting can still be performed manually by pressing the 'Jump' control near the objects.
- Disable automatic drop-down animations when near a ledge at high heights.
- Silent wanted (hide all HUD/music related to the wanted system).
Player Damage/Weapons:
- Enable friendly fire.
- Locational damage (e.g., armor won't protect your head, arms and lower body).
- Headshots can be made fatal for the player (just like NPCs).
- Configurable weapon recoil.
- Togglable inside vehicles.
- Separate recoil multipliers for weapon types (pistols, shotguns...) and addons (grips, silencers...).
- Player disarm (allow enemies that hit the player's weapon (or hands) to disarm the player, similar to RDR and GTA:IV).
- Definable custom 'drop chance' when hit.
- The weapon will retain all of its customizations (attachments, tints...).
- Weapon can be auto-equipped after being collected.
- When dropped, the weapon can be blipped on the minimap.
- Definable max distance after which a dropped weapon is despawned.
- Drop player weapon when ragdolling.
- Compatibility with custom NM reactions (read below).
- The weapon will retain all of its customizations (attachments, tints...).
- Weapon can be auto-equipped after being collected.
- When dropped, the weapon can be blipped on the minimap.
- Definable max distance after which a dropped weapon is despawned.
- Player Euphoria bullet reactions (the player will react to bullets with Euphoria like NPCs)
- Definable 'reaction chance' when hit.
- Definable minimum and maximum time for reaction.
- Togglable when in cover.
- Compatibility with other options that drop the player's weapon (so that the bullet reactions do not drop the player's weapon).
- Allow weapons inside the safehouse.
- Uses function hooks and could break upon updating.
Player Vehicle:
- Disable mid-air car controls and the ability to rotate the player's vehicle while stuck/upside down.
- Disable the automatic explosion after the player's vehicle collides with something at high speeds.
- Disable engine fire/smoke.
- Leave the engine on when exiting a vehicle unless the player keeps the exit vehicle button pressed for 250ms. Exactly like GTA:IV.
- Keeps the current position of the player vehicle's hydraulics on enter/exit.
- Requires at least b2372.
- Turn on brake lights while the player's vehicle is stopped.
- Helicopter water physics (allow helicopter's rotors to affect the movement of dynamic water bodies, similar to GTA:IV).
- Dynamically clean vehicles (clean dirt and decals (e.g., blood) from the vehicles near the player, including his, while raining).
- Depends on the amount of rain and the speed of the vehicle.
- Vehicles can also be cleaned by entering rivers or running along the seaside while partially in the water.
- Disable ragdolls on vehicle roof.
- Customizable max speed the vehicle the player is standing on before making the player enter ragdoll.
- Prevent other peds from dragging the player out of his vehicle.
- Prevent the player from flying through the windscreen.
- Prevent the player from falling off bikes.
- Disable the forced jump out when entering a water body with a bike (the player will still jump out if completely submerged).
- Disable vehicle jitter effect.
- Disable air vehicle turbulence.
- Disable auto-equip helmets.
- Togglable on bikes/helicopters.
- Disable all stunt jumps around the map
Player Controls:
- Disable assisted movement (when a player follows a path automatically while moving forward, eg. Floyd's apartment entrance).
- Quickly turn off the radio by tapping the radio control button ('Q'/left arrow on controller).
- Toggle walking for first person by pressing (and not holding) the sprint button (X on PS / A on XBOX).
- Disable auto-centering of the gameplay camera.
- Togglable on foot/in vehicle/always.
- Force the gameplay camera to follow the vehicle when using the handbrake
- Customizable handbrake delay before centering the camera on the vehicle.
- Disable First Person View.
- Disable the idle camera (it activates when the player stands still for too long).
- Disable the replay recording feature completely.
- Disable the player's mobile phone.
- Obviously brakes story missions.
HUD:
- Allow the game to continue when the pause menu is active, similar to GTA:Online.
- The game can still be paused by pressing the "ESC" key instead of the "P" key.
- Disable the blur and color filter on the pause menu.
- Disable all on-screen effects in menus and HUD (weapon wheel, radio wheel, character switch, etc.).
- Disable the on-screen effects when the player is using a special ability.
- Allow the player to switch between normal minimap size and extended, similar to GTA:Online.
- Enable a non-intrusive, Rockstar-like, speedometer on the minimap.
- Force a specified zoom level of the minimap.
- Flatten the minimap view.
- Reveal all the map (hide the "Fog Of War").
- Hide direction and distance indicator under the minimap when a waypoint is set.
- Hide the depth indicators under the minimap when inside a submersible.
- Hide the health, armour and ability bar under the minimap.
- Overrides all other 'minimap bars' options.
- Show remaining stamina instead of armour in the blue bar below the minimap.
- Hide specific HUD component(s).
- Hide the weapon reticle.
- Hide enemy's blips from the (mini)map. Also applies to police.
Audio:
- Disable the dynamic music that plays when wanted.
- Disable the police scanner voice that plays when wanted.
- The scanner still warks while in police vehicles.
- Disable the dynamic music that plays when flying.
- Disable all non-music radio content (ads, etc.).
- Disable vehicle's radio auto-start. Different modes available:
- Vehicles will start with the radio turned off by default, unless the engine is already running (e.g. when jacking a car).
- Radio will always be turned off when first entering a vehicle, regardless of engine state.
- Mute specific sound categories.
- Mute artificial ambient sounds (read INI for a deeper explanation).
- Disable player pain audio.
Peds:
- Dynamic car jacking reactions (allow peds to dynamically react to the player pointing a gun at their vehicle, just like in GTA:IV). Some will instantly flee, others will react and there's also a chance they'll still run you over.
- Shoot jacked peds (allow the player to kill the driver while jacking a vehicle with a handgun).
- Weapon jacking animations trigger only with non-customized weapons (e.g. silencers won't work).
- Allow the player to push (shove) peds out of his way, like in GTA:IV.
- Press the "Jump" button (space bar/'X' on controller) when standing in front of a ped to activate.
- Allow peds to use umbrellas during rainy weather.
- Definable max number of peds allowed to equip umbrellas.
- Disable all peds scenarios.
- Disable all dynamic population of the game world.
Peds Combat:
- Disable writhe state (block peds from entering the "writhe" state and consequently dying).
- Disable hurt state (block peds from entering the "hurt" state when shot while standing and consequently dying, or entering writhe).
- Disable shoot from ground (force peds to get up instead of shooting when they fall on the ground with their backs).
- Disable sitting peds instant death.
- Allow mission peds to be damaged by other entities and not only the player.
- Disable dead peds from jumping out of the vehicle they are in.
- Deadly NPCs headshots (headshots between NPCs will be deadly, just like when hit by the player).
- Ped disarm (allows the player to disarm peds when they are hit on the hand/weapon).
- Definable custom 'drop chance' when hit.
Peds Accuracy:
- Configurable ped accuracy. Modes available:
- Global: all peds will have the same accuracy.
- Random: peds will have random accuracy inside the custom-defined range.
- Clamp: ensure the default accuracy of a ped is inside the custom-defined range.
- Proportional: scale the ped's default accuracy value inside the the custom-defined range.
- More info inside the INI.
- Configurable ped shoot rate.
- The modes are the same for the option defined right above, excluding "Clamp" and "Proportional" modes.
- Global damage modifier for peds (both gun/melee weapons).
Tested on latest game patch v1.0.1013.17

