de_bastion2 Map v2.4.1 for CS:GO game. Outraged by the corrupt bourgeoisie bidding decadent sums on useless pieces of paint and canvas, Anarchists planned to bomb a historic castle in the south of France and its current art exhibition. News of the attack leaked to the gendarmerie, who called off the auction and evacuated the prominent bidders. A GIGN special operations unit has been dispatched to the scene to neutralise the threat.
Counter-Terrorists:
Garrison the historic bastion and repel the Anarchist's assault!
Terrorists:
Plant and detonate the C4 at one of the art exhibition sites!
Version 2.4.1 -
- Fixed clip in T-Spawn (Thanks TigerDragonB)
- Added plywood to the villa ramp for the sake of logic (Thanks TigerDragonB)
- Fixed 6 spots where the bomb could get stuck (Thanks TigerDragonB)
- Fixed villa spot in which you could get stuck (Thanks TigerDragonB)
- Removed clips of boxes and barrels that should be climbable (Thanks TigerDragonB and RickSvK)
- Bridgepillars are now accessable (Thanks RickSvK)
- Improved VIS Leaf behaviour in mid, in front of T-Spawn and on A-Long (hopefully) (Thanks TigerDragonB)
- Fixed lightning issue in Skybox
- Fixed misaligend displacement in T-Spawn
- Changed boostpalette clip under A-Platform to wood clip
- Connected cable in winecellar
- Changed radar to be more defined ingame
- Removed areas that were accessible according to radar but weren't ingame
Version 2.4 -
- Added Chickens (Important)
- Moved T-Spawn even further back (into/beyond the two arches at the back of old T-Spawn)
- Increased width of window and readability in Sniper's Nest (making it easier to punish T peaks)
- Widdened A-Long aka 'Banana'
- Added table (similar to Dust2 B-Site) to back of A-Site to protect from A-Long
- Sealed off 'Quadhut' next to A-Short to make boosting more rewarding
- Added scaffolding to Mid-Tower to allow easier smoke offs
- Bomb will no longer float on B-Site
- B-Library carpet is no longer cut off
- Wood support in A-Long is now gone and the corner has been cut
- Chairs in B-Palace have been clipped to prevent one-way-smokes
- Fixed bugged deathmatchspot on A
- Fixed villa weird bullet behaviour
- Fixed issue where you could get stuck in umbrellas at 2nd Mid
- Widdened CT overall spawnpositions to prevent blocking
- hanged connector doors to metal
- Fixed OP crack in staircase
- Cordened off ladder in Mid-Tower (Window) with grates
- Sealed off T-Stairs at fountain
- Lowered bridge railing even more
- Increased brightness B-Tunnels
- Removed box behind drawbridge to prevent solo jumpscouting
- Removed wall in tower staircase to make it less clunky
- Added boxes to mid to allow for solo jumping into villa
- Curved stairs in 2nd-Mid
- Removed spot where you could get stuck in 2nd-Mid (near barrel)
- Made jump to A-Platform from A easier
- Added tanks
- Reduced 'cobbleness' around the map
- Increased detail around the map
- Cleaned up brushwork (Optimised Portalflow)