- Added ShapeTest class, ShapeTestHandle and ShapeTestResult structs, and ShapeTestStatus and ShapeTestOptions
- Made World.RaycastCapsule() as obsolete because the result may not be made in the same frame you call the method despite START_SHAPE_TEST_CAPSULE asynchronous. Use ShapeTest.StartTestCapsule() instead.
- Added missing values to IntersectFlags and old incorrect value as obsolete
- Added TaskInvoker.StartVehicleMission(), TaskInvoker.StartHeliMission(), TaskInvoker.StartPlaneMission(), and TaskInvoker.StartBoatMission(), Vehicle.GetActiveMissionType() methods, VehicleMissionType, BoatMissionFlags, and HeliMissionFlags enums
- Added Vehicle.BringToHalt(), Vehicle.BringToHalt(), Vehicle.StopBringingToHalt() methods, and IsBeingBroughtToHalt property
- Added Vehicle.IsParachuteDeployed, Vehicle.IsRocketBoostActive, Vehicle.StartParachuting(), and the setters of IsLeftIndicatorLightOn and IsRightIndicatorLightOn
- Added Projectile.FromHandle()
- Added EulerRotationOrder enum
- Added the accurate documentation to Ped.AlwaysKeepTask and Ped.BlockPermanentEvents
- Note that Ped.AlwaysKeepTask only take effect when you call Ped.MarkAsNoLongerNeeded() or set Ped.IsPersistent to false as previous versions.
- Added new peds, vehicles, weapons, weapon components, and blip sprites to PedHash, VehicleHash, WeaponHash, WeaponComponentHash, and BlipSprite enums
- Added missing values to AnimationFlags and documentations for all values and made 2 old values as obsolete
- Added missing values to Font of v3 API and documentations for all values
- Added missing values to VehicleDrivingFlags and old incorrect values as obsolete
- Added missing value for INPUT_VEH_FLY_BOOST to Control enum
- For developers, if you use VehicleParachute, VehicleBikeWings, VehicleFlyBombBay, VehicleFlyCounter, VehicleFlyTransform, QuadLocoReverse, RespawnFaster, HudmarkerSelect, you should compile against v3.6.0 (v2.11.6.0 for v2 API) or later versions of SHVDN since enum values are compiled as constant values.
- Added missing values to EnterVehicleFlags and EnterVehicleFlags and old incorrect values of EnterVehicleFlags as obsolete
- Added missing value to Dead to Relationship and documentations for most values to tell script developers accurate names
- Added missing values to VehicleWeaponHash
- Fixed WeaponComponentCollection (Ped.Weapon.Components) crashing the game on the collection accessed in 1.0.2802.0 or later
- Fixed World.CreateParticleEffect not working with entity
- Fixed Ped.CanBeKnockedOffBike
- Fixed the setter of Vehicle.RadioStation
- Fixed the Entity.MaxHealthFloat not working correctly in 1.0.2699.16 or later
- Fixed the countermeasure for vehicle despawning not working in 1.0.2802.0 or later
- Fixed exception when attempting to initialize a custom script instance
- Made Weapon.LocalizedName and WeaponComponent.LocalizedName faster.
- Made Ped.LastVehicle more reliable. No longer returns null when the ped is going to a entry point (door) or opening the door, or returns a Vehicle instance that are for the vehicle the ped is getting in.
- Updated Formation and old values as obsolete
- Updated ParachuteLandingType and old values as obsolete
Community Script Hook V .NET v3.6 for GTA 5 1
Download mod Community Script Hook V .NET v3.6 for GTA 5 | Grand Theft Auto V game.
Community Script Hook V .NET - is an ASI plugin, which allows running scripts written in any .NET language ingame. It's full source code is hosted on Github (Changelog). Development is community-driven and open to everybody, so contributions are warmly welcomed.
Press the "Insert" key to reload scripts. This key can be changed in the accompanying INI file.
Developers can use the NuGet package available at nuget.org.
Changes in v3.6:
Tested on game versionย v1.60+
Last edited by: admin - 3-07-2023, 21:56
Reason: Mod Updated to v3.6
Reason: Mod Updated to v3.6
- Screens
- Videos
- Changelogs
- Policy
Changes in v3.5.1:
Changelog v3.0.2:
Changelog v2.10.9
ย ย ย Improved performance of the loader and native calls
ย ย ย Fixed memory offsets that were changed in 1.0.1604.0
ย ย ย Fixed some methods such as UI.Notify not showing entire texts when texts contains any non-ASCII characters and the lengths in UTF-8 are more than 99 bytes
ย ย ย Fixed Native.Function.Call throwing a NullReferenceException when the method calls from a thread other than the main thread of script and nativeCall fails. Now the method throws InvalidOperationException in that situation.
ย ย ย Extended the acceptable range of Vehicle.HighGear in 1.0.1604.0 to between 0 and 10 (inclusive), since the maximum supported vehicle gear is changed to 10 in 1.0.1604.0.
ย ย ย Updated enums with ped, vehicle hashes, weapons, and weapon components
ย ย ย Updated BlipColor and BlipSprite to add missing enums
ย ย ย Fixed the StrangersAndFreaks and ArmoredTruck values of BlipSprite
ย ย ย Added summaries to some enums in BlipColor and BlipSprite (most of them are wrongly named)
ย ย ย Updated GameVersion enum to contain newer versions
- Added a new overload of Entity.IsInAngledArea(), World.DrawBoxForAngledArea(), World.IsPointInAngledArea(), and DrawBoxFlags
- The signature of existing overload of Entity.IsInAngledArea() is kept for existing script compatibilities, including the parameter names.
- Added HandlingData.BoostMaxSpeed, HandlingData.BrakeBiasFront, HandlingData.DownForceModifier, HandlingData.DriveBiasFront, HandlingData.InitialDragCoefficient, HandlingData.InitialDriveMaxFlatVelocity, HandlingData.LowSpeedTractionLossMultiplier, HandlingData.PopUpLightRotation, HandlingData.RocketBoostCapacity and HandlingData.TractionCurveLateral
- Added Projectile.OwnerEntity
- Made Projectile.Owner obsolete as the projectile owner can be other physical entities such as vehicles. The property will be marked as obsolete only in v3 api and the return value of Projectile.Owner will be Entity in next major versions.
- Added new peds, vehicles, weapons, weapon components, and blip sprites to PedHash, VehicleHash, WeaponHash, WeaponComponentHash, and BlipSprite enums
- Added additional shortcut to remove all the right characters of the cursor with Ctrl + K in console
- Added additional shortcut to remove all the left characters of the cursor with Ctrl + U in console
- Added ability to show/log version-less SHVDN warning multiple times in console and the log file
- This is the only change that is done in v3.5.1 and v3.5.0 does not have.
- Clarified HandlingData gets data from or sets data to the CHandlingData instance as is in the documentation comments, and thus some properties of HandlingData may differ from the values in handling.meta
- This is done for less confusion and existing script compatibilities.
- Fixed Ped.CurrentVehicle in v3 API returning the last vehicle instead of the current vehicle in 1.0.2699.0
- This issue is resolved to keep the existing contract and script compatibilities although it seems Rockstar Games are responsible for this issue. See #1079 for more info.
- Fixed World.GetAllBlips() and World.GetNearbyBlips() not getting all blips and Blip.MemoryAddress returning IntPtr.Zero in 1.0.2699.0 or later versions
- Fixed HandlingDataTractionLossMultiplier not getting/setting the correct value. The property got/setted the value for fLowSpeedTractionLossMult before.
- Removed the models of astron2 cyclone2 arbitergt ignus2 s95 from the return values of Vehicle.GetAllModels(), Vehicle.GetAllModelsOfClass(), Vehicle.GetAllModelsOfClass(), and Vehicle.GetAllModelsOfType()
- The game will crash if the game try to spawn vehicles with one of the 5 models because of the stub vehicle models.ย
Changelog v3.0.2:
- Fixed "//0" being added to INI value when saving script settings
- Fixed keyboard state not updating correctly when pressing modifier keys (like Ctrl or Shift)
- Fixed scripts that were installed to subdirectories of "scripts" not loading
This should never have worked, but did in v2 because of an oversight. Unfortunately some scripts rely on this, so enabling that behavior again.
Changelog v2.10.9
ย ย ย Improved performance of the loader and native calls
ย ย ย Fixed memory offsets that were changed in 1.0.1604.0
ย ย ย Fixed some methods such as UI.Notify not showing entire texts when texts contains any non-ASCII characters and the lengths in UTF-8 are more than 99 bytes
ย ย ย Fixed Native.Function.Call throwing a NullReferenceException when the method calls from a thread other than the main thread of script and nativeCall fails. Now the method throws InvalidOperationException in that situation.
ย ย ย Extended the acceptable range of Vehicle.HighGear in 1.0.1604.0 to between 0 and 10 (inclusive), since the maximum supported vehicle gear is changed to 10 in 1.0.1604.0.
ย ย ย Updated enums with ped, vehicle hashes, weapons, and weapon components
ย ย ย Updated BlipColor and BlipSprite to add missing enums
ย ย ย Fixed the StrangersAndFreaks and ArmoredTruck values of BlipSprite
ย ย ย Added summaries to some enums in BlipColor and BlipSprite (most of them are wrongly named)
ย ย ย Updated GameVersion enum to contain newer versions
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