Gang and Turf Mod v1.7.1 for GTA 5
Author: admin | 5-08-2023, 15:42 | Views: 2 497 | Comments: 0
Category - GTA V other mods
Version game - v1.60+
Credits: - lucasvinbr
Last edited by: Zagruzka - 5-08-2023, 15:42
Reason: Mod Updated to v1.7.1
Reason: Mod Updated to v1.7.1
Download mod Gang and Turf Mod v1.7.1 for GTA 5 | Grand Theft Auto V game.
Gang and Turf - this mod tries to create a gang and turf system similar to that of Gta San Andreas. With it, you are able to control a gang with a name and members of your choice, take over territories of San Andreas and fight against other gangs for the control of those territories. Control of zones of the world provides constant income.
Default basic Controls:
- B - Open mod options/gang options and upgrades menu
- Shift + B - Open contextual registration menu: gang member registration when on foot and facing a pedestrian, vehicle registration when inside a vehicle
- N - Check current zone name and ownership
- Shift + N - Open zone controls menu
- Ctrl + N - Toggle between zone blip modes (show nearest 5, show all, show none)
- Aim at friendly member + H - Add/remove member to/from group (he will follow you around)
- Aim at friendly vehicle + H - Make the vehicle back you up (come to you and drop passengers if you're on foot; escort you if you're inside a vehicle)
- Aim at friendly member + J - Take control of target member (the armor bar represents the member's health) / return to protagonist
- Spacebar (when controlling a member that has been killed) - Take control of nearest member
- B - Open mod options/gang options and upgrades menu
- Shift + B - Open contextual registration menu: gang member registration when on foot and facing a pedestrian, vehicle registration when inside a vehicle
- N - Check current zone name and ownership
- Shift + N - Open zone controls menu
- Ctrl + N - Toggle between zone blip modes (show nearest 5, show all, show none)
- Aim at friendly member + H - Add/remove member to/from group (he will follow you around)
- Aim at friendly vehicle + H - Make the vehicle back you up (come to you and drop passengers if you're on foot; escort you if you're inside a vehicle)
- Aim at friendly member + J - Take control of target member (the armor bar represents the member's health) / return to protagonist
- Spacebar (when controlling a member that has been killed) - Take control of nearest member
Changes in v1.7.1:
- Fixed localization folder name
Tested in game version v1.60+
- Screens
- Videos
- Changelogs
Changes in v1.7.0:
- Fix for gangs possibly never being wiped out
- Tweaks for vehicles with guns
- Fix for parachuting peds not despawning when far away
- Added modOptions: gangHelicoptersEnabled, maxAdditionalCostToTakeTurf , maxDistanceToPreserveKilledOffscreen , gangMembersRagdollWhenShot, gangMembersReactToFriendliesBeingShot
- Attempts at mitigating spawnkilling
- I've added placeholder locale files for the WIP localization system, so no more "couldn't find en-US" errors! (add the "locales" folder provided in the zip to your gangModData folder; the rest doesn't have to be replaced if you don't want to, but I recommend also updating PotentialSpawnsForWars)
- Testing: make members always ragdoll instead of using death animations when offscreen
Changes in v1.6:
- some helicopter support. Members will parachute (or sometimes just free fall) from helicopters. If you want them to always survive the falls, set the gangMembersAreFallproofWhileParachuting mod option to true
- some fixes in handling extended saves of non-freemode peds as members
- Added "Lock current war reinforcement count" war menu option, for when you don't want the war to end
- Added modOptions: gangMembersCanUseCover, gangMembersAreFallproofWhileParachuting, driverUpdateLimitWhileGoingToDest, driverUpdateLimitWhileDroppingOffPassengers, spawnLimitPercentToUseInAIOnlyWar
1.5.5
- fix for friendly members attacking the player
- attempt at making members spawn with weapons drawn during wars
1.5.4
- lots of new modOptions!
- in wars, members can spawn inside already spawned vehicles of their gang (only vehicles that are still being driven)
- turf levels displayed in the map blips (contributed by DarkRTA)
- setting "punishment for no spawns" interval to 0 or less should now properly disable the feature
1.5
- "multi-war" system added: AI gangs actually fight their wars in the open now
- wars now use preset spawn points whenever possible
- wars' spawn points can be taken by attackers/defenders (or neutralized by "third party" gangs)
- gang vehicles in wars should come from different general directions according to whether they're attackers/defenders instead of randomly
- added "gang members spawn everywhere"-like modOption, editable ingame
- tweaked default modOptions
- random fixes hehe
- Fix for gangs possibly never being wiped out
- Tweaks for vehicles with guns
- Fix for parachuting peds not despawning when far away
- Added modOptions: gangHelicoptersEnabled, maxAdditionalCostToTakeTurf , maxDistanceToPreserveKilledOffscreen , gangMembersRagdollWhenShot, gangMembersReactToFriendliesBeingShot
- Attempts at mitigating spawnkilling
- I've added placeholder locale files for the WIP localization system, so no more "couldn't find en-US" errors! (add the "locales" folder provided in the zip to your gangModData folder; the rest doesn't have to be replaced if you don't want to, but I recommend also updating PotentialSpawnsForWars)
- Testing: make members always ragdoll instead of using death animations when offscreen
Changes in v1.6:
- some helicopter support. Members will parachute (or sometimes just free fall) from helicopters. If you want them to always survive the falls, set the gangMembersAreFallproofWhileParachuting mod option to true
- some fixes in handling extended saves of non-freemode peds as members
- Added "Lock current war reinforcement count" war menu option, for when you don't want the war to end
- Added modOptions: gangMembersCanUseCover, gangMembersAreFallproofWhileParachuting, driverUpdateLimitWhileGoingToDest, driverUpdateLimitWhileDroppingOffPassengers, spawnLimitPercentToUseInAIOnlyWar
1.5.5
- fix for friendly members attacking the player
- attempt at making members spawn with weapons drawn during wars
1.5.4
- lots of new modOptions!
- in wars, members can spawn inside already spawned vehicles of their gang (only vehicles that are still being driven)
- turf levels displayed in the map blips (contributed by DarkRTA)
- setting "punishment for no spawns" interval to 0 or less should now properly disable the feature
1.5
- "multi-war" system added: AI gangs actually fight their wars in the open now
- wars now use preset spawn points whenever possible
- wars' spawn points can be taken by attackers/defenders (or neutralized by "third party" gangs)
- gang vehicles in wars should come from different general directions according to whether they're attackers/defenders instead of randomly
- added "gang members spawn everywhere"-like modOption, editable ingame
- tweaked default modOptions
- random fixes hehe
Download: gang-and-turf-mod-v1_7_1.zip | Size: [122.07 Kb] | Downloads: 4
Download: gang-and-turf-mod-v1_6.zip | Size: [114.69 Kb] | Downloads: 12
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