๐๐ Real Traffic Density and Ratio for ETS2 - bring realism to the roads with this highly popular modification that enhances traffic behavior, spawn rates, and vehicle diversity across the game world ๐๐. This mod reshapes how AI vehicles behave in Euro Truck Simulator 2 , making traffic feel more natural, organic, and immersive.ย With dynamic density adjustments based on time of day , road type , and city size , this mod ensures realistic flow during rush hours and quieter roads at night. Whether you're navigating busy city streets or cruising down the autobahn, this mod makes every journey feel authentic.ย
Features Real Traffic Density and Ratio:
- โฐ Time-Based Traffic Variabilityย โ 4:00โ10:00 & 15:00โ20:00: Density changes every 30 mins โ 10:00โ15:00 & 20:00โ4:00: Changes hourly โ Peak density: 8:30 & 17:00 (rush hour realism)
- ๐ Intelligent Vehicle Spawningย โ More cars & buses in cities ย โ More trucks on freeways โ Balanced spawn ratios per time of day and road type
- ๐ฆ Smart Traffic Light Behaviorย โ Longer greens at urban intersections โ Optimized semaphore timings at construction zones โ Global yellow light extended to 3 seconds
- ๐ง Set to work perfectly with g_traffic 1 only โ Do not increase this value; behavior is finely tuned
- ๐จ Supports broader AI vehicle color diversity when paired with compatible sound packs
Changes in v1.58:ย - โ
Adapted to the latest game patch 1.58
First of all, why a traffic density mod is necessary?SCS has built an impressive AI traffic system, but the
default settings are too basicย , often leading to sparse and unrealistic traffic patterns. This mod brings balance by adjusting spawn rates dynamically, ensuring realistic
car vs truck ratiosย , better urban vs highway distribution, and more natural behavior throughout the day.ย
Forget usingย g_traffic=10 just to see more vehicles โ this mod makes g_traffic=1 feel alive and realisticย , without distorting vehicle ratios or overloading unnecessary areas like crossroads or local streets.ย
About Real Traffic Density:
- it was designed to create a realistic traffic density taking advantages from the latest traffic system implemented by SCS starting in game version 1.30
- with this mod, ETS2 receives a personalized density and ratio set at default g_traffic 1. it takes into account all game features from 1.30: spawn and ratio by daytime, type of roads, city size, density and ratio being set according to the game time scale
- thanks to SCS I was now able to set for example more cars and buses in cities and more trucks on freeways, or more cars at rush hours
- the semaphore profile includes increased green duration at large city roads, also more green time at road works semaphores and globally 3 seconds on yellow instead of 2 (from green to red)
- since traffic is much more dense, more car colors were needed to avoid having the same few SCS colors. to modify the existent colors check this topic viewtopic.php?f=177&t=246123 (if you use my sounds packs all Ai cars have own real colors)
Compatibility and how to use:- โ ๏ธ Never increase g_traffic!ย Always keep it at g_traffic=1ย
- ๐ Place this mod above any map modsย or other traffic-related mods
- โ Not compatible with Standalone Hungary Mapย
๐งฉ Optional addon available for
ProMods usersย , syncing with its road types andย road_look settings
Known issues not related to my mod:
1. Game can crash if a lot or traffic packs are used in combination with traffic density mods in general. as soon as you add more packs, you will notices a quick increase of RAM usage until game reach a certain limit and will inevitably crash with the following error
Failed to assign pool segment (models) for incoming allocation of size
the solution for this was kindly offered by SCS with launch option codes which increases the pool size and the number of buffers in launch options
I successfully use these values with GTX 1060, I7 4770 3.4 Ghz and 16 Gb RAM Code: Select all
-mm_pool_size 4000 -mm_max_resource_size 50 -mm_max_tmp_buffers_size 1000for lower PC configuration you need to decrease these values (don't increase them if you have a more powerful PC) please read more here
2. other traffic minor issues
-in some crossroads traffic rules might not be respected (prefabs issues)
-Ai merging on motorways might hang long time (prefabs issues)
-Ai cannot spawn in some places so you may find places where traffic is present only in one direction (scs issue, they work on it)
-Accidents on the roads that you never see happening (scs issue with multiple Ai spawning in identic locations)
-Ai can still fail in overtaking another Ai or the player (scs weak codes for timing and acceleration of Ai when overtaking)
- Slow downs or even stops on the roads, especially around gas stations
How can you improve traffic in your game:
-for better traffic diversity you may consider using additional traffic packs
-you can use motorcycles, classic and sport cars from existent packs as separate types of vehicles! this has been implemented in my sound packs, if you use them you don't need to change anything. without traffic sounds you could rename in each pack you use the def/vehicle/sii file name as following:
traffic_storage_sport.any_name.sii
traffic_storage_classic.any_name.sii
traffic_storage_moto.any_name.sii
important: what's in green must be exactly as it is, any other modification will make the list unavailable. the yellow part is optional, necessary if you add vehicles from several packs, if you do this be sure you don't
have a name conflict
note that adding these as separate vehicles, it will slightly increase traffic density and the overall balance of cars vs trucks.
๐ฎ Tested on game version 1.58.x