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Enhanced Native Trainer v54.0 for GTA 5

Author: | 10-07-2024, 22:40 | Views: 18 464
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Enhanced Native Trainer v54.0 for GTA 5
Category - GTA V other mods
Version game - v1.60+
Credits: -
Last edited by: Zagruzka - 10-07-2024, 22:40
Reason: Mod Updated to v54.0
Enhanced Native Trainer - this trainer is very convenient and visual, has some distinguishing features, for example, a preview of cars before spawning them. Now you don't have to remember the name of the car, but you can just scroll through and select. There are trainer settings. It is possible to disconnect people (pedestrians), and simply will not, or remove cars (traffic) from the roads. Trainers for GTA 5 are already a great many, from the simplest, with basic functions, to complex with a large number of various settings.

Features script Enhanced Native Trainer:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support

Changes in v54.0:
Fixed:
* Added new Bounty weapon & vehicle previews.
Contributions wholly thanks to Slash_Alex:-
Added:
* Added a 'Fort Zancudo Carrier' landmark location.
* Added a 'Vinewood Club Garage' interior.
* Added a 'Davis Bail Office' interior.
* Added some peds.
* Added two new Halloween weathers.
* Added some missing vehicles previews.
Fixed:
* Fixed a bug in the 'Load Extra Map Stuff Automatically' option (update your ent-config.xml file).
* Fixed a nasty bug in the 'Airbrake' feature.
Known Bugs:
* Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.

Tested in game version v1.60+ 
  • Screens
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  • Changelogs
  • Policy & Disclaimer
Enhanced Native Trainer v54.0 for GTA 5 Enhanced Native Trainer v54.0 for GTA 5 Enhanced Native Trainer v54.0 for GTA 5 Enhanced Native Trainer v54.0 for GTA 5
[media=https://www.youtube.com/watch?v=z7CjVAqYngY]



Changes in v53.1:
Fixed:
* Fixed the "heavy snow" feature - Thanks to Sjaak for the advice.
Contributions wholly thanks to @Slash_Alex:-
Added:
* Added a 'Load Extra Map Stuff Automatically' option (update your ent-config.xml file)
* Added a 'Traffic On/Off' hotkey
Fixed:
* Fixed some bugs in the 'Airbrake' feature
* Fixed a bug in the 'Load Cayo Perico Island Automatically' option
* Fixed a bug in the 'Restore Missing Radio Station' option
 Download #1 | Download #2

Changes in v53.0:
Added:
* New vehicle previews
* Added 2 new weapons: Battle Rifle and Snow Launcher
* Added new ped models
Contributions wholly thanks to @Slash_Alex:-
Added:
* Added 'Doors Locked' and 'Hot Wire' options to the 'Car Thief' feature. You can disable vehicle unlocking or hotwiring now
* Added a 'Chop Shop Cargoship' location
* Added 'Chop Shop Warehouse 1-2-3', 'Chop Shop Cargoship Bridge' and 'Red's Autoparts' interiors
* Added a 'Load Chop Shop Cargoship Automatically' option
* Added some missing vehicle previews - please update your ENT_vehicle_previews.ytd file.
* Added a Hacking device weapon
Improved:
* Improved the 'Levitation' option a bit. You can change the distance now
Fixed:
* Fixed a nasty bug in the 'Prison Break' feature. It gave you two wanted level stars sometimes when you got to the prison
Known Bugs:-
* Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
Download #2 | Download #3

Changes in v51.0:
Added:
* Added new vehicle preview images; NPCs and weapons (the railgun wasn't added as it's no different to the SP one).
* Re-added and updated the anti-vehicle despawn global back in as we need to fix the auto-updating code due to R*'s recent changes.
Contributions wholly thanks to @Slash_Alex:-
Added:
* Added 'Brickade Acid Lab', 'Eclipse Blvd Garage', 'Freakshop Brickade Garage' and 'Humane Labs Lab' online interiors.
* Added an 'Acid Packet' weapon
 Download #1

Changes in v50.2:
Added:
* Added an 'NPC Clean Vehicles' option
* Added a 'Rapid Fire Speed' option for the 'Rapid Fire' feature
Fixed:
* Fixed a tiny bug in the 'Running Speed' option
* Fixed some bugs under the 'Clouds' menu
* Fixed a nasty bug in the 'Fuel Consumption' feature. Fuel bar didn't how fuel level properly sometimes
* Fixed some bugs in the 'Car Thief' feature
* Fixed a tiny bug in the 'Flashlight Intensity' option
Download #1 | Download #2

Changes in v50.1:
Added:
• Added new Agency weapons, attachments and peds.
• Added new vehicle preview images.
Fixed:
• Removed newly added placeholder vehicles which would otherwise crash the game.
• Fixed the missing Heavy Rifle components.
Contributions wholly thanks to @Slash_Alex:
Added:
• Added a 'CEO Warehouse' and a 'CEO Warehouse Basement' interiors.
• Added custom vehicle previews for some of the new vehicles.
Fixed:
• Fixed a tiny bug in the 'Vehicle Tracking' feature
Known Bugs:-
• Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
• Track wheels appear to duplicate their entries. There should be 30 rims, not 220.
 Download #1

Changes in v49.1:
Fixed:
• Prevented ENT from showing placeholder vehicles which would crash your game when spawned. These will be removed when R* either removes them or fixes the crashing.
Contributions wholly thanks to @Slash_Alex:
Added:
• Added a 'Hide/Show HUD' hotkey.
• Added a 'Freeze/Unfreeze Wanted Level' hotkey.
• Added some online NPCs to use as a skin or to spawn as bodyguards and peds.
Improved:
• Improved the 'Screen Filters' menu a bit. ENT remembers the chosen filter now.
Fixed:
• Fixed a nasty bug in the 'Freeze Wanted Level' option. It didn't work properly sometimes
• Fixed a tiny bug in the 'Equip Saved Weapons' feature. It didn't work properly sometimes
• Fixed a tiny bug in the 'Radio In Police Vehicle' option
• Fixed some incorrect weapons locations
• Fixed a bug in the 'Headlights During Blackout' option. It no longer makes vehicles invincible
• Fixed some missing previews
Known Bugs:-
• Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
• Track wheels appear to duplicate their entries. There should be 30 rims, not 220.
Download #1 | Download #2

Changes in v48.2:
Added:
• Added 'Break In Timer Max (sec)' and 'Break In Timer Min (sec)' options for the 'Car Thief' feature
• Added 'Hotwire Duration Max (sec)' and 'Hotwire Duration Min (sec)' options for the 'Car Thief' feature
• Added a 'Show Progress Bar' option for the 'Car Thief' feature
Improved:
• Improved the 'Wanted Level [HK + 0-5]' hotkey a bit. You can also use numpad keys now
Fixed:
• Fixed a nasty compatibility bug between the 'Fire Proof' and the 'Invincible' options. They didn't work properly while both being enabled
• Fixed a tiny bug in the 'Rapid Fire' option
NOTE: Apologies to the admins for having to re-verify the file again. I think I may have found out what was causing the controller binds to no longer work in recent ENT versions. I've re-compiled the release with the fix and kept the version the same.
Known Bugs:-
• Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
• Track wheels appear to duplicate their entries. There should be 30 rims, not 220.
Download Link 1

Changes in v48.1:
Added:
• Added a 'Show Bodyguard Number' option under the 'Bodyguards' menu
• Added a 'Transparency' option for the 'Airbrake' feature
• Added a 'Show Ignition Animation' option for the 'Fuel Consumption' feature
• Added a 'Wanted Level [HK + 0-5]' hotkey
• Added a 'Freeze/Unfreeze Time' hotkey
• Added a 'Casino Garage' location
Improved:
• Improved the 'Car Thief' feature. There is a chance to alert NPCs while hotwiring a vehicle now.
Fixed:
• Fixed a nasty bug in the 'Fuel Consumption' feature. Fuel consumption didn't work properly
• Fixed a tiny bug in the 'Can Run In Apartments' option
Known Bugs:-
• Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
• Track wheels appear to duplicate their entries. There should be 30 rims, not 220.
Download #1

Changes in v48:
Added:
• Added missing 1.57 vehicle previews.
• Added the ability to toggle low-grip tyres on cars (thanks Sjaak)
• Added a new “Track” wheel category
• Re-added the ability for ENT to automatically find and apply the required despawn global used to prevent vehicles despawning (thanks Sjaak and Ikt for the original code).
Contributions wholly thanks to @Slash_Alex:
Added:
• Added a 'Drop Mine [HK + 1-6]' hotkey. Press the hotkey + 1-6 numbers to drop mines
• Added an 'Open/Close Vehicle Door [HK + 1-6]' hotkey
Improved:
• Improved the 'Traction Control' option a bit. It works more realistic now
Known Bugs:-
• Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
• Track wheels appear to duplicate their entries. There should be 30 rims, not 220.
Download #1

Changes in v47.3:
Added:
• Added some missing online NPCs to use as a skin or to spawn as bodyguards and peds.
• Added a 'Cannot Be Headshot' option under the 'Bodyguards' menu.
Improved:
• Improved the 'Load Cayo Perico Island Automatically' option. Music is playing at the beach party now (use the 'Next Radio Track' option to control the music).
• Improved the 'Fuel Consumption' feature. You can set random fuel level percentage from 0% to 100% now + fixed some bugs.
• Improved the 'Spawn Bodyguard' option. Enter 'saved_bodyguards' in the 'Enter Name Manually' box under the 'Change Model' menu to spawn saved bodyguards all together.
• Improved the 'Fast Time Switching' option a bit. You can use rAlt + Numpad -/+ button to change time now.
• Improved the 'Waves Intensity' option a bit.
• Improved the 'Dynamic Health Bar' option a bit.
• Improved some online interiors.
• Improved the 'Show Coordinates' option a bit + fixed a bug.
Fixed:
• Fixed a bug in the 'Load Cayo Perico Island Automatically' option. Distant lights are working fine now.
• Fixed a nasty bug in the 'Cannot Pickup Dropped Weapons' option. It could crash the game sometimes.
• Fixed a bug in the 'Vehicle Invincibility' option. You can disable it properly now.
• Fixed some bugs in the 'Bodyguards' feature. Bodyguards didn't behave properly sometimes.
• Fixed some nasty bugs in the teleportation code.
• Fixed a bug in the 'Saved Bodyguards' feature. It could crash the game if you tried to spawn more than seven bodyguards.
• Fixed a tiny bug in the 'Jump To Coords' option.
• Fixed a tiny bug in the 'Road Laws' feature. Some animations were broken.
• Fixed a compatibility bug between the 'Engine Damage' feature and the 'Fix' option under the 'Vehicles' menu.
• Fixed some bugs in the 'No Scuba Gear Mask' option.
• Fixed a nasty bug in the 'NPC Show Current Health' option.
Known Bugs:-
• Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
Download #1Download #2

Changes in v47.0:
Added:
• Updated vehicle despawn global for the current patch.
• Added new Perico Heist weapons and components.
• Added missing Perico Heist vehicle previews.
Contributions wholly thanks to @Slash_Alex:
Added:
• Added a 'Cayo Perico' island under the 'Locations / Landmarks' menu.
• Added a 'Load 'Cayo Perico' Island Automatically' option.
• Added a 'Custom Engine Power Multiplier' option under the 'Vehicles / Modifications' menu. You can customize engine power for each vehicle and save it when you save your vehicle.
• Added a 'No Blood And Bullet Holes' option under the 'Bodyguards' menu.
• Added an 'Enter Name Manually' option under the 'Cutscene Viewer' menu. You can watch any in-game cutscene now.
• Added some 'Cayo Perico Heist' interiors.
Improved:
• Improved the 'Saved Bodyguards', and the 'Change Model' feature. You don't need to enter a bodyguard number if you have only one bodyguard spawned.
• Improved the 'Load Online Map' a bit and moved it under the 'Locations' menu.
• Improved the 'Waves Intensity' option a bit.
Fixed:
• Fixed some compatibility bugs in the 'Default Pause Menu Tab' option. It didn't work properly sometimes.
• Fixed a nasty bug in the 'Modify Weapon' option. It didn't work properly in third person mode sometimes.
• Fixed some bugs in the 'Aggressive Drivers' and the 'Vigilante Citizens' options. They broke some of the missions so they are disabled on missions now.
• Fixed a 'Kraken Avisa' first person mode camera bug.
Download #1

Changes in v46.0:
Added:
• Added a 'Destroy Car On Collision' option under the 'World / Vehicles' menu.
• Added a 'Share Weapon With Bodyguards' option under the 'Bodyguards' menu. Bodyguards will use exactly the same weapon you're currently using.
• Added a 'Modify Props' option under the 'Bodyguards / Choose Model' menu.
• Added an 'Add All Weapon Attachments' option for the 'Bodyguards' feature.
• Added an 'Enable Add/Remove Weapons Option' option. The 'Add/Remove Weapons' option is disabled by default now.
Improved:
• Improved the 'Engine Sound' feature. It supports add-on engine sounds now via the 'Enter Name Manually' option + those sounds will be saved when you save your vehicle.
• Improved the 'First Person Death/Arrest Camera' option a bit. Adjusted the camera position a little.
• Improved the 'Prison Break' feature. It also works for NPC skins now though the functionality is limited somewhat.
• Improved the 'Disable Ignition' option. You can start the engine by pressing your accelerate button now.
• Improved the 'Freeze Weather' option a bit. It works correctly on respawn or after you loaded a savegame now.
• Improved the 'Road Laws' and the 'Aggressive Drivers' options a bit. Driving behaviour was improved a little.
• Improved the 'Vehicle Jump' option a bit.
• Improved the 'Fuel Gauge' option a bit. It no longer should cause crashes.
• Improved the 'Add or Remove Cash' option. You can add and remove cash for each protagonist separately now.
• Improved the 'Save Tracked Vehicles' option. It works properly now if you load a savegame.
Fixed:
• Fixed some nasty bugs in the 'Auto Apply Last Saved Skin' option. It crashed the game sometimes.
• Fixed a tiny bug in the 'Consistent Radio Volume' option. It didn't work properly sometimes when you switched your camera.
• Fixed a bug in the 'Fire Mode' option. It's compatible with the 'Roll Driver Window Down When Shooting' option.
• Fixed some bugs in the 'Manual Respawn' option. Camera was positioned underground sometimes.
• Fixed a tiny bug in the 'Dynamic Health Bar' option. It could crash the game occasionally.
• Fixed some tiny bugs under the 'Clouds' menu and in the 'Freeze Clouds' option. Clouds switching didn't work properly sometimes.
• Fixed some tiny bugs in the 'Vigilante Citizens' and the 'Instant Respawn On Death/Arrest' options. They are compatible with the 'Prison Break' feature now.
• Fixed some nasty bugs in the 'Detained If Do Not Move' option under the 'Cops Weapon' menu. It didn't work properly most of the time.
• Fixed a tiny bug in the 'Peds Don't Like Weapons' feature. It broke some animations.
• Fixed a bug in the 'Cops Weapon' feature. It's compatible with the 'Bodyguards' feature now.
• Fixed some nasty bugs in the 'Save Tracked Vehicles' option. It no longer duplicates vehicles.
 Download #1

Changes in v45.0:
Added:
• Added missing vehicle previews.
• Updated the despawn global to support version 1.51.
Contributions wholly thanks to @Slash_Alex:
Added:
• Added a 'Show Vigilante Blips' option. You can see people that are after you on the map now.
Improved:
• Improved the 'Peds Don't Like Weapons' feature + fixed some tiny bugs. It's compatible with the 'Vigilante Citizens' option now.
Fixed:
• Fixed a bug in the 'Show Police Blips Permanently' option. It sometimes showed the blip of a dead cop.
Known Bugs:-
• Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
• Some vehicle mod options use the wrong category name (i.e Arena War vehicles have mods which use the same mod index as normal vehicles, but their contents are different).
Note:
• If ENT crashes your game on start up - check inside the "Enhanced Native Trainer" folder for ent.log and look for lines like "Exception". That should tell you what caused the crash or where ENT crashed.
• When ENT crashes during start up and you are co-loading other mods LOAD JUST ENT and see if the crash persists. If it does not - add a mod back in and try again until your game crashes. That will help narrow down what is causing the crash for you.
• We're working on re-adding custom controller keybinds back into ENT but it may not be available until later.
 Download #1 Download #2

Changes in v44.2:
*Fixed ENT not registering the back key (numpad 0, backspace or B on a controller). 
*Fixed a bug in the 'Freeze Radio To Station' option. It didn't let you to disable the radio.
*Fixed a nasty bug in the 'Realistic Crashes' option. It disabled horn occasionally.
*Fixed a bug in the 'Bodyguards' feature. Bodyguard default weapon didn't work properly for some features.
*Fixed a bug in the 'Saved Bodyguards' feature. It didn't work properly if appearance of a bodyguard was randomized.
*Fixed a similar bug in the 'Give All Weapons Automatically', the 'Add All Weapons Attachments Automatically', and the 'Equip Saved Weapons' options.
*Fixed a nasty bug in the 'Custom Weapon' option under the 'Peds Weapons' menu. A weapon wasn't always given properly to a ped. 
*Added an 'Add/Remove Weapons' option for the 'Bodyguards' feature + hotkey.
*Added a 'Track Vehicle' option for the 'Vehicle Tracking' feature. You can track only vehicles you want by picking them manually now.
*Added an 'Explosive Melee' option under the 'Peds Weapons' menu.
*Added an 'Explosive Ammo' option under the 'Peds Weapons' menu.
*Improved the 'Radio Station Shuffle' option. It also works for the 'Portable Radio' option now.
*Improved the 'No Ragdoll' option a bit. You can enable/disable the falling animation now.
*Improved the 'FPS Counter' option a bit. It's more accurate now.
 Download #1  Download #2

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Comments (2)
  1. Zagruzka
    Administrators
    № 2
    18 February 2020 20:44
    0
    Enhanced Native Trainer: Update 42 bugfix update 2:
    Added:
    *    Added an 'Enable Hazard Lights On Damage' option for the 'Vehicle
    Fixed:
    *    Fixed some bugs in the 'Super Jump' feature.
    *    Fixed a similar nasty bug in both the 'Reduced Grip If Snowing' and the 'Slippery When Wet' features. It made your vehicle drive too fast.
    *    Fixed a nasty bug in the 'Bodyguards' feature. Your animal bodyguards will protect you a bit better now.
    *    Improved the 'Manual Respawn' option. The 'Wasted/Arrested' message will only appear after you pressed the respawn button.
    *    Improved the 'Vehicle Spawner' feature. You can control the 'Invade and Persuade' and the 'RC Bandito' vehicles now.
    *    Improved the 'Invincible' option. An explosion will make you ragdoll now.
    *    Improved the 'Go To Mission Marker' option. It has been rewritten from scratch.
    *    Improved the 'Bodyguards' feature a bit. Bodyguards will be swimming and diving with you more willingly now.
    *    Improved the 'First Person Death/Arrest Camera' option + fixed a bug. It's compatible with the 'Manual Respawn' option now + you can rotate the camera now.
    *    Improved the 'Instant Respawn On Death/Arrest' option. It's compatible with the 'Manual Respawn' option now.
    *    Improved the 'First Person Stunt Jump Camera' option. Fixed some camera issues.
    *    Improved the 'Limp If Injured' option.
    *    Improved the 'Airbrake' feature


  2. admin
    Administrators
    № 1
    28 January 2020 20:08
    +2
    Enhanced Native Trainer: Update 42 bugfix update 1
    Changelog:
    Contributions wholly thanks to @Slash_Alex:
    Added:
    *    Added a 'drafter' engine sound.
    *    Added a 'Random Appearance' option for the 'Bodyguard' feature.
    *    Added some 'bodyguard' hotkeys.
    *    Added a 'Muffled Radio' hotkey.
    Fixed:
    *    Fixed a critical bug in the 'Auto Apply Last Saved Skin' option.
    *    Fixed a bug in the 'Vigilante Citizens' option.
    *    Fixed some nasty bugs in the 'Power Punch' feature.
    *    Fixed some nasty bugs in the 'Fuel Consumption' option. They didn't let you save your vehicle in a garage + they broke some missions.
    *    Fixed a bug in the 'Vehicle Tracking' option. It also didn't let you save your vehicle in a garage.
    *    Fixed a tiny bug in the 'Hancock Mode' option + improved it a bit.
    *    Improved the 'Super Jump' option a bit + fixed a bug. It disables parachute automatically now + it remembers its own settings now + added 0.5 value.
    *    Improved the 'Bodyguards' feature. You can enter spawn name manually now.
    *    Improved the 'Speed Limiter' option a bit.


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