UnitedCallouts LSPDFR Plugin - is a fun and atmospheric mod that adds more police challenges. Currently, the plugin includes 22 calls. The goal of the mod is to get a higher range of LSPDFR and their functions. UnitedCallouts includes a diverse set of callouts, from traffic accidents and domestic disputes to high-stakes pursuits and endangered individuals. This variety ensures that players can experience a broad spectrum of police work.
Features UnitedCallouts - LSPDFR Plugin:
- Adds several and different dialogs in the pack.
- Different endings and possibilities.
- In this pack are currently 22 callouts for LSPDFR. (See the callouts below)
- Hotkeys for dialogs and force your current callout to end. (Have a look into the .ini to change them)
○ "Y" for speaking to a suspect.
○ "END" to force a callout to end.
- Version checker to let you know, if there is a new version out for UC and LSPDFR.
- Several locations for each callout.
- You can enable/disable the callouts you want in the .ini .
- Different endings and possibilities.
- In this pack are currently 22 callouts for LSPDFR. (See the callouts below)
- Hotkeys for dialogs and force your current callout to end. (Have a look into the .ini to change them)
○ "Y" for speaking to a suspect.
○ "END" to force a callout to end.
- Version checker to let you know, if there is a new version out for UC and LSPDFR.
- Several locations for each callout.
- You can enable/disable the callouts you want in the .ini .
Changes in v1.5.8.1:
- [Refactored] many callouts and functions for a better ingame experience in gameplay.
- [Updated] the license on all my projects.
- [Improved] execution order of checks to improve stability and performance.
- [Improved] logic for the callouts to make them execute smoother.
- [Added] support for the latest RPH and LSPDFR build.
- [Fixed] an issue with creating GameFibers on tick inside of the process method.
- [Fixed] an issue with the AI backup feature where the callouts won't work because of a configuration issue.
- [Fixed] issue of circular dependency that would cause some callouts to throw a null ref exception while starting.
- [Fixed] issue in WarrantForArrest which would prevent the player from continuing with any dialogue etc.
- [Changed] a few things that are not important for the changelog.
- [Updated] the license on all my projects.
- [Improved] execution order of checks to improve stability and performance.
- [Improved] logic for the callouts to make them execute smoother.
- [Added] support for the latest RPH and LSPDFR build.
- [Fixed] an issue with creating GameFibers on tick inside of the process method.
- [Fixed] an issue with the AI backup feature where the callouts won't work because of a configuration issue.
- [Fixed] issue of circular dependency that would cause some callouts to throw a null ref exception while starting.
- [Fixed] issue in WarrantForArrest which would prevent the player from continuing with any dialogue etc.
- [Changed] a few things that are not important for the changelog.
Tested in game version v1.60+