Enable All Interiors Script Mod v13.0 for GTA 5
Author: admin | 15-11-2022, 13:57 | Views: 12 080 | Comments: 0
Category - GTA V other mods
Version game - v1.60+
Credits: - HKH191
Last edited by: Zagruzka - 15-11-2022, 13:57
Reason: Mod Updated to v13.0
Reason: Mod Updated to v13.0
Download Enable All Interiors Script Mod v13.0 for GTA 5 | Grand Theft Auto V game.
Enable All Interiors - this mod allows players to visit various premises: entertainment clubs, police stations, including the FBI building, offices, for example, the LifeInvader building, and so on, access to which is closed outside of missions. Enable All Interiors or EAI, is a mod to enable All interiors in GTAV.
Features Enable All Interiors:
- Open All Interiors
- Online Interiors
- Open Command Center Interiors (Still needed if your using Working Avenger, Working MOC, Working Terobyte, or their Business Mod Conterpart)
- Open 60 Car Garage to Set an Interior to enabled or Disabled or to customize an interior you can either do it via ini, or open your ingame phone, and a handy menu will allow you to do it there, this mod also has the Ability to Enable MP maps on Game Load/ Mod Refresh, this function can be turned off via ingame menu
- Online Interiors
- Open Command Center Interiors (Still needed if your using Working Avenger, Working MOC, Working Terobyte, or their Business Mod Conterpart)
- Open 60 Car Garage to Set an Interior to enabled or Disabled or to customize an interior you can either do it via ini, or open your ingame phone, and a handy menu will allow you to do it there, this mod also has the Ability to Enable MP maps on Game Load/ Mod Refresh, this function can be turned off via ingame menu
Changes in v13.0:
- Performance Fix.
Tested on game version v1.60+
- Screens
- Videos
- Changelogs
Changes in v11.0:
- Unknown changes.
Download #1
Changes in v9.0:
- fixed an issue that would cause the RequestInteriors Method in Class1.cs of Enable all interiors to crash, even with no mods folder;
- fixed some blip being placed wrong.
Download #1
Changes in v4.6:
- mod now loads the Smoke Tree Rd bunker, which was missing
Download
Changes in v4.5:
- Fixed Random Ghost Tree near Aircaft Carrier, Cayo Perico, North Yankton
- controllable water
Changes in v4.3.2:
- added new teleport FX options for entering and exting an interior, can choose between no fx, Fade in/out or clown teleport
Changes in v4.2:
- change the range of spawning Cayo Perico to stop, unloading of Los Santos at the docks
Changes in v3.0.1:
- minor changes to ini file
Changes in v1.9:
- fixed a bug where EAI.blip script was not getting instantiated by Scripthookvdotnet
Changes in v1.8.1:
- fixed a bug which teleported player to each marker when pressing E and Q
- Unknown changes.
Download #1
Changes in v9.0:
- fixed an issue that would cause the RequestInteriors Method in Class1.cs of Enable all interiors to crash, even with no mods folder;
- fixed some blip being placed wrong.
Download #1
Changes in v4.6:
- mod now loads the Smoke Tree Rd bunker, which was missing
Download
Changes in v4.5:
- Fixed Random Ghost Tree near Aircaft Carrier, Cayo Perico, North Yankton
- controllable water
Changes in v4.3.2:
- added new teleport FX options for entering and exting an interior, can choose between no fx, Fade in/out or clown teleport
Changes in v4.2:
- change the range of spawning Cayo Perico to stop, unloading of Los Santos at the docks
Changes in v3.0.1:
- minor changes to ini file
Changes in v1.9:
- fixed a bug where EAI.blip script was not getting instantiated by Scripthookvdotnet
Changes in v1.8.1:
- fixed a bug which teleported player to each marker when pressing E and Q
Download: enable-all-interiors-script-mod-v13_0.zip | Size: [667.38 Kb] | Downloads: 131
Download: enable-all-interiors-script-mod-v11_0.zip | Size: [309.35 Kb] | Downloads: 112
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