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Autosport Racing System v0.8.5b for GTA 5 0

| 21-12-2024, 17:24 | 1 234
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Autosport Racing System v0.8.5b for GTA 5
Category - GTA V other mods
Version game - v1.60+
Credits: -
Last edited by: admin - 21-12-2024, 17:24
Reason: Mod Updated to v0.8.5b
Autosport Racing System GTA 5script mod is a racing tool that allows one player to race against smart opponents in a modified environment. The mod allows players to create and join custom races with various settings, including race types, tracks, and rules. This mod is perfect for players who enjoy organized and competitive racing in GTA 5. 

Features Autosport Racing System:
ARS is built to support a wide range of game modifications out of the box. Specifically:
- Add-on vehicles: All kinds of land based vehicles are supported. Add-on included, there's no difference between vanilla and Add-on ingame. In fact, ARS comes with a few IVPack and VWE vehicles added in.
Handling mods: ARS' AI taps into the car's Handling to judge the vehicle's capabilities, like tire grip and engine power, for example. This allows the racers to work with almost any kind of handling, from the arcadey vanilla to realistic builds like Killatomate's Realistic Driving.
- New lands: It is possible to race in add-on lands of any kind. This is because the routes themselves provide the AI with everything they need to navigate, so there is no pathfinding needed at all.
- Stunt tracks: Tracks can be built on GTAO's stunt props (any prop, really), thus allowing Cunning Stunts' style races to be done too.
- Surfaces/Material mods: A few mods modify the ingame surfaces to have better physics, and this is specifically supported aswell. AI will account for the new grip modifiers.

Changes in v0.8.5b:
- Fixed crash on start. GTAV updates moved things around and caused these crashes.
- Reworked speed control and lane control for AI. They're better at cornering overall.
- Reworked throtle and steering control, AI is much better at keeping their cars under control.

Tested on game version v1.60+
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Autosport Racing System v0.8.5b for GTA 5 Autosport Racing System v0.8.5b for GTA 5 Autosport Racing System v0.8.5b for GTA 5 Autosport Racing System v0.8.5b for GTA 5
Changes in v0.7.4:
- Performance optimization simplifying and compacting code. Also moved some non-crucial checks to longer cycles
- Added Le Mans and Nurburgring GP as playable circuits. Remember that Nurburgring-Nordschleife and Spa Francorchamps are already supported.
- Improved Catchup - AI ahead won't lose power, slowing down normally instead
- Tweaked corner approach and interior hugging
- Tweaked throttle control for all AI personalities
- Tweaked lockup control for cars without ABS
- Improved overall driving for low grip cars (1G or less)
- Improved avoidance between cars - AI will steer away or lift when contact is made
- Improved overtaking behavior
- Tweaked logic for existing maneuvers (divebomb, flatout exit, faster corner, etc) and added a new one, Early Exit, where drivers might try to accelerate earlier than usual when leaving a corner
- Tweaked base logic for maneuver timing - AI will only engage in a maneuver exactly when the context allows for it, and disengage as soon as it stop making sense. Earlier, maneuvers worked on a timer
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