Autosport Racing System GTA 5 - script mod is a racing tool that allows one player to race against smart opponents in a modified environment. The mod allows players to create and join custom races with various settings, including race types, tracks, and rules. This mod is perfect for players who enjoy organized and competitive racing in GTA 5.
Features Autosport Racing System:
ARS is built to support a wide range of game modifications out of the box. Specifically:
- Add-on vehicles: All kinds of land based vehicles are supported. Add-on included, there's no difference between vanilla and Add-on ingame. In fact, ARS comes with a few IVPack and VWE vehicles added in.
- Handling mods: ARS' AI taps into the car's Handling to judge the vehicle's capabilities, like tire grip and engine power, for example. This allows the racers to work with almost any kind of handling, from the arcadey vanilla to realistic builds like Killatomate's Realistic Driving.
- New lands: It is possible to race in add-on lands of any kind. This is because the routes themselves provide the AI with everything they need to navigate, so there is no pathfinding needed at all.
- Stunt tracks: Tracks can be built on GTAO's stunt props (any prop, really), thus allowing Cunning Stunts' style races to be done too.
- Surfaces/Material mods: A few mods modify the ingame surfaces to have better physics, and this is specifically supported aswell. AI will account for the new grip modifiers.
- Add-on vehicles: All kinds of land based vehicles are supported. Add-on included, there's no difference between vanilla and Add-on ingame. In fact, ARS comes with a few IVPack and VWE vehicles added in.
- Handling mods: ARS' AI taps into the car's Handling to judge the vehicle's capabilities, like tire grip and engine power, for example. This allows the racers to work with almost any kind of handling, from the arcadey vanilla to realistic builds like Killatomate's Realistic Driving.
- New lands: It is possible to race in add-on lands of any kind. This is because the routes themselves provide the AI with everything they need to navigate, so there is no pathfinding needed at all.
- Stunt tracks: Tracks can be built on GTAO's stunt props (any prop, really), thus allowing Cunning Stunts' style races to be done too.
- Surfaces/Material mods: A few mods modify the ingame surfaces to have better physics, and this is specifically supported aswell. AI will account for the new grip modifiers.
Changes in v0.8.5b:
- Fixed crash on start. GTAV updates moved things around and caused these crashes.
- Reworked speed control and lane control for AI. They're better at cornering overall.
- Reworked throtle and steering control, AI is much better at keeping their cars under control.
- Reworked speed control and lane control for AI. They're better at cornering overall.
- Reworked throtle and steering control, AI is much better at keeping their cars under control.
Tested on game version v1.60+
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