Changes in v1.5:- The main building on bombsite A now crumbles when the bomb explodes
- Added a shop where it is possible to buy breaching charges. Only in competitive game modes (including wingman)
- Improved area on the other side of the gate on bombsite A
- You can no longer boost to the top of bombsite A building anymore.
- Improved performance, and reduced entity count (unfortunately openable windows on walls that had no purpose had to go)
- While improving overall performance this update makes performance on bombsite A a little worse due to how the explosion is handled.
- Fixed bridge not destroying fully
- Fixed not being able to buy charges after switching teams after having the charges in inventory.
Download #2Download #2Changes in v1.1:Additionsย - Fixed physics props interactions with player cs_enable_player_physics_box (Thank you so much Angel for finding this)
- The cart near bombsite can now be pushed (and ridden) by players
ย - Garage door on A site can now be broken
- Pillars on second mid near T Spawn are breakable (however they are sometimes buggy)
Fixesย - Fixed not being to go through underpass when it's not destroyed
- Fixed bell tower not rendering from bombsite B
- Fixed displacements not connecting on the big patio thingy near the bridge Increased force required to make railings break
Download #2 Download #2 AttributionsOriginal Inferno map which this spin-off is based on - Valve
Decompiled Inferno and made it easy to modify - 3kliksphilip
Tower destruction sound effects from
https://www.zapsplat.comSpecial Thanks to- TextureHaven - For providing some of the textures used.
- Blender[www.blender.org] - 3D Modelling software which was heavily used for adjusting and creating props as well as creating simulations.
- Scorpion81 for Fracture modifier build of blender
- Artfunkel and contributors - Blender Source Tools used for exporting and importing VMF model files
- bonjorno7 and contributors - SourceOps (Blender tools for compiling models for source, as well as baking simulations)
- lasa01 - io_import_vmf for blender Used for importing vmf files (useful for creating destruction simulations and rendering)
- And to the whole Source engine community!