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Universal Autoload v1.6 By loki_79 for FS22 0

Universal Autoload v1.6 By loki_79 for FS22
Category:
Farming Simulator 22
Version:
v1.14.x
Credits:
loki_79
Views:
2 669
Date added:
7-10-2024, 21:54

Universal Autoload FS22ย By loki_79 - autoloading specialisation for flatbed trailers. ย This automatically modifies the actual base game trailers, and will be applied to any new or existing trailers on your farm. ย This specialisation is globally applied to all configured pallets and trailers. ย There is no separate version of each vehicle to buy from the shop, and there is no configuration to select, it will just work on the supported vehicles. If you already own a configured vehicle in your save game, then the autoloading specialisation will be applied with the mod, i.e. there is no need to sell and buy each vehicle again. ย It can also be removed form all vehicles by simply removing the mod, your trailer will not disappear.

Features Universal Autoload:
- Loads any compatible pallet/container types (see list below)
- Installed automatically on any compatible trailers (see list below)
- Load and Unload by selected material or container type
- Can also restrict loading to full pallets only
- Select 'ALL' to load mixed types in sequence
- Mixed pallets are loaded in size order for best packing efficiency
- Can interact with trailers when player is on foot (even when not attached to a vehicle)

Changes in v1.6:
- Added support for STRAW BLOWERS and TMR MIXER WAGONS
- Fix logic for loading with doors and curtains open/closed
- Fix issue with "Straw Harvest Pack" after update 1.1.0.0
- Workaround for unloading to buildings with the object storage specialisation
- Prevent manual loading while bale collection mode is active
- Fix for issue where unload did not work correctly in conjunction with manual loading



Tested on game version v1.14.x
Last edited by: admin - 7-10-2024, 21:54
Reason: Mod Updated to v1.6
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Universal Autoload v1.6 By loki_79 for FS22 Universal Autoload v1.6 By loki_79 for FS22 Universal Autoload v1.6 By loki_79 for FS22 Universal Autoload v1.6 By loki_79 for FS22


Changes in v1.5.1:
- Added support for pallets in the "Straw Harvest Pack";
- changed traffic system so it no longer includes vehicle triggers in collision mask
- added new option to reverse direction for width/length/height axis
- added new option to offset the front or rear loading area position using a specified axis (can be linear or rotation)
- added 'frontOffset' pallet option
- added logic to determine side and rear boundary for unloading trigger
- removed automatic debugging print statements
- added new debug printing categories

Changes in v1.5:
- Added items and vehicles from Premium Expansion
- Fixed memory leak caused by graphical debug display
- Added a new global option `disableManualLoading` (default is false)

Changes in v1.4.1:
- Added vehicle settings for HayAndForagePack DLC
- Improved loading and unloading of round bales
- Improved frame rate when operating vehicles on foot
Download #2ย 

Changes in v1.4:
- This error was caused in the unloading MP event by a recently added new variable that did not have a default value. It should be fixed now, but I have not tested in MP yet so please let
Download #2

Changes in v1.3.1.12:
- This error was caused in the unloading MP event by a recently added new variable that did not have a default value. It should be fixed now, but I have not tested in MP yet so please let me know!
Download #1ย 

Changes in v1.3.1:
- Added better support for extendable vehicles
- Included config for Pfanzelt P13 4272
- Added "High Priority" flag for F1 menu
- Fix for issue where trailers were still considered as full after selling contents

Changes in v1.3:
- Configured to support Platinum DLC
- Able to load lumber onto supported forestry vehicles
- Support for the new shipping containers
- Correctly handles the extendable "Schwarzmรผller Low Loader 3A"
- Support for "Pumps and Hoses" DLC
- Support for bale collection mode in CoursePlay

Changes in v1.2.4.6:
- Fixed a game breaking issue when pallets were too tall to load
- Missed out a return from the getLoadPlace() function when messing with the shipping containers yesterday, so trailer was stuck in an infinite loop trying to load a pallet that did not fit in the available load height.

Changes in v1.2:

- Added a bale collection mode
- Added an option for rear loading/unloading only
- Added support for autoloading pallets onto the train (vehicle carriage only)
- Added an icon in the shop configuration page to show when autoload is active
- Added global option "manualLoadingOnly" for a less cheaty "autoload light" option
- Added global option to charge per pallet loaded, e.g.: pricePerPallet="10"
- Added disableAutoStrap option (global or per vehicle)
- Added no loading if covered/uncovered options (for trailers with covers)
- Added multiple loading zones (step decks can now load to both areas)
- Added loading of objects by hand (small objects or super-stength)
- Added new console commands (see readme file for more details)
- Implemented function to correctly remove event listeners (credit to GtX)

Changes in v1.1:

- Added different stacking heights for bales and pallets
- Pallets stack to different heights based on mass (to improve weight distribution)
- Improved manual loading and unloading with a forklift
- Manual side loading added to KRONE and low loader trailers
- Added Box Trailer vehicle type
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