Changes in v1.5.1:- Added support for pallets in the "Straw Harvest Pack";
- changed traffic system so it no longer includes vehicle triggers in collision mask
- added new option to reverse direction for width/length/height axis
- added new option to offset the front or rear loading area position using a specified axis (can be linear or rotation)
- added 'frontOffset' pallet option
- added logic to determine side and rear boundary for unloading trigger
- removed automatic debugging print statements
- added new debug printing categories
Changes in v1.5:- Added items and vehicles from Premium Expansion
- Fixed memory leak caused by graphical debug display
- Added a new global option `disableManualLoading` (default is false)
Changes in v1.4.1:- Added vehicle settings for HayAndForagePack DLC
- Improved loading and unloading of round bales
- Improved frame rate when operating vehicles on foot
Download #2 Changes in v1.4:- This error was caused in the unloading MP event by a recently added new variable that did not have a default value. It should be fixed now, but I have not tested in MP yet so please let
Download #2Changes in v1.3.1.12:- This error was caused in the unloading MP event by a recently added new variable that did not have a default value. It should be fixed now, but I have not tested in MP yet so please let me know!
Download #1 Changes in v1.3.1:- Added better support for extendable vehicles
- Included config for Pfanzelt P13 4272
- Added "High Priority" flag for F1 menu
- Fix for issue where trailers were still considered as full after selling contents
Changes in v1.3:- Configured to support Platinum DLC
- Able to load lumber onto supported forestry vehicles
- Support for the new shipping containers
- Correctly handles the extendable "Schwarzmüller Low Loader 3A"
- Support for "Pumps and Hoses" DLC
- Support for bale collection mode in CoursePlay
Changes in v1.2.4.6:- Fixed a game breaking issue when pallets were too tall to load
- Missed out a return from the getLoadPlace() function when messing with the shipping containers yesterday, so trailer was stuck in an infinite loop trying to load a pallet that did not fit in the available load height.
Changes in v1.2:- Added a bale collection mode
- Added an option for rear loading/unloading only
- Added support for autoloading pallets onto the train (vehicle carriage only)
- Added an icon in the shop configuration page to show when autoload is active
- Added global option "manualLoadingOnly" for a less cheaty "autoload light" option
- Added global option to charge per pallet loaded, e.g.: pricePerPallet="10"
- Added disableAutoStrap option (global or per vehicle)
- Added no loading if covered/uncovered options (for trailers with covers)
- Added multiple loading zones (step decks can now load to both areas)
- Added loading of objects by hand (small objects or super-stength)
- Added new console commands (see readme file for more details)
- Implemented function to correctly remove event listeners (credit to GtX)
Changes in v1.1:- Added different stacking heights for bales and pallets
- Pallets stack to different heights based on mass (to improve weight distribution)
- Improved manual loading and unloading with a forklift
- Manual side loading added to KRONE and low loader trailers
- Added Box Trailer vehicle type
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