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BodySlide and Outfit Studio v5.6.3 for Fallout 4 0

Author: | 9-11-2023, 22:03 | Views: 875
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BodySlide and Outfit Studio v5.6.3 for Fallout 4
Category - Fallout 4
Version game - v1.10.163+
Credits: -
Last edited by: admin - 9-11-2023, 22:03
Reason: Mod Updated to v5.6.3
Download mod BodySlide and Outfit Studio v5.6.3 for Fallout 4 game.

BodySlide and Outfit Studio - is a specialized graphic editor for Fallout 4 that allows you to create CBBE bodies and change the parameters of some things for these bodies using BodySlide. Now compatible with Fallout 4. Use to convert armor and clothing to fit your bodies, or customize the bodies themselves without having to edit mesh files.

Features Mod:
BodySlide
  • Customize outfits and bodies without the need to edit mesh files!
  • Use sliders to create your personal shapes.
  • Fancy outfit filtering quickly shows you the outfits you want, while the textured preview windows show you what you are going to get.
  • Building morph files allows you to use the sliders in-game using LooksMenu or other script mods.
Outfit Studio
  • The power of an experienced modder is now in your hands!
  • Convert outfits between bodies, create your own BodySlide sliders, correct animation weights and edit meshes otherwise.
  • If you know what you're doing, you can even edit static meshes.
  • Import and export .FBX, .OBJ and .NIF meshes.
  • Barely any previous modding experience required.
Physics
  • With the BodySlide addon on the CBBE mod page comes the "CBBE Body Physics" set.
  • Choose it in the Outfit/Body drop down of BodySlide and build it. Your nude body should now have breast physics.


Tested on game version v1.10.163+
  • Screens
  • Videos
  • Changelogs
  • Policy & Disclaimer
BodySlide and Outfit Studio v5.6.3 for Fallout 4 BodySlide and Outfit Studio v5.6.3 for Fallout 4 BodySlide and Outfit Studio v5.6.3 for Fallout 4

Changes in v5.6.3:
New:
- OS: Added way to add multiple custom bones in a parent chain at once.
- OS: Added "Double Sided" checkbox to shape properties.
- OS: Include loaded loose file name in window title.

Fixes:
- BodySlide: Fixed toggles for zaps that are zapped by default.
- OS: Fixed OBJ and FBX import preview not rendering (issue with UI framework).
- OS: Fixed stuttering in UV editor and import previews.

Changes in v5.6:
New:
- General: Added support for NIF file version 155. (@ousnius)
- General: Added support for reading material file version 20 (BGSM/BGEM). (@ousnius)
- OS: Improved smooth brush algorithms (balanced pair circle+parabola fit). (@sts1skj)
- OS: Added special FO4 segment slots to dropdown (pipboy cap = slot 160). (@ousnius)
- OS: New feature "Copy Partitions/Segments" from reference shape. (@sts1skj)
- OS: Added preview for OBJ/FBX import with new options: (@ousnius)
- Invert U/V, Scale, Rotate X/Y/Z.
- Show vertex and triangle counts, red text if too many.
- Allow deleting single shapes with DEL.
- Green shape selection highlight in preview.
- OS: Added separate translate/rotate/scale dialogs to UV editor. (@ousnius)
- OS: New dialog "Symmetrize Vertices" for X-mirroring position, weights and sliders. (@sts1skj)
- OS: New feature "Mask Symmetric Vertices" for masking mirrored vertices with identical data. (@sts1skj)
- OS: New feature "Mask Symmetric Triangles" for masking mirrored triangles with identical data. (@sts1skj)
- OS: New dialog "Check For Bad Bones" that lists inconsistent bone transforms with options for fixing them. (@sts1skj)
- OS: New submenu "Bad Bones" in the bone context menu with two options for fixing bad bones. (@sts1skj)
- OS: New tool "Move Vertex" for moving/snapping/welding/merging individual vertices. (@sts1skj)
- OS: New options for restricting brushes to mesh plane and normal. (@sts1skj)
- OS: Mirrored display of brush circle with X-mirror on. (@sts1skj, @ousnius)
- OS: Added option to retain weights/sliders in conversion wizard. (@ousnius)

Improvements:
- BodySlide: Improved output label and conflicts popup menu. (@ousnius)
- OS: Better brush falloff due to new cubic falloff formula. (@sts1skj)
- OS: Added scale to the pose parameters and removed old bone scale slider. (@sts1skj)
- OS: Made "Apply Pose To Mesh" undoable. (@sts1skj)
- OS: Made "Apply Pose To Mesh" update position diff sliders too. (@sts1skj)
- OS: Allow 4 decimals and max value of 10 in brush settings to be entered manually. (@sts1skj, @ousnius)
- OS: Prevent switching to segments or partitions tab with multiple meshes selected. (@sts1skj, @ousnius)
- OS: Made Mask More/Less, Invert/Clear Mask and Mask Weighted undoable. (@sts1skj, @ousnius)
- OS: Made "Show Bones" show posed bones when "Show Pose" is on. (@sts1skj)
- OS: Copy ALL shader properties and children with "Copy from shape". (@ousnius)
- OS: OBJ Import: Do more to preserve original vertex order. (@sts1skj)
- OS: OBJ Import: Correctly handle faces with more than 4 vertices. (@sts1skj)
- OS: OBJ Import: Prevent duplication of vertices when normals or UVs are duplicated in the file. (@sts1skj)
- OS: OBJ/FBX Import: Added option to update normals when merging data with an existing shape. (@sts1skj)
- OS: FBX Import: Split vertices with multiple UVs/normals. (@sts1skj, @ousnius)
- OS: Allow resizing New/Load/Save Project and Load Reference dialogs. (@ousnius)
- OS: Slight performance improvements while brushing. (@sts1skj, @ousnius)

Fixes:
- General: Various fixes to NIF library (nifly). (@ousnius, @sts1skj)
- General: Fixed "no image" texture spreading to meshes that shouldn't have it. (@ousnius)
- General: Fixed model space normal map rendering with model rotation. (@ousnius)
- General: Fixed some rendering issues with alpha blending. (@ousnius)
- OS: Fixed freezes on some systems when ending a brush stroke. (@ousnius)
- OS: Fixed undesired shape translation when importing OBJ (mostly FO4). (@sts1skj)
- OS: Fixed custom bones not appearing with "Show Bones" on. (@sts1skj)
- OS: Fixed incorrect bone display in FO3/NV with "Show Bones" on. (@sts1skj)
- OS: Fixed bug where applying/undoing/redoing a mesh edit would trash the masks. (@sts1skj)
- OS: Fixed "Connected Only" brush option sometimes unwelding vertices. (@sts1skj)
- OS: Fixed rare issue where brushes wouldn't hit vertices that they should hit. (@sts1skj)
- OS: Fixed normals flickering in some cases while brushing. (@sts1skj, @ousnius)
- OS: Fixed single normals sometimes not recalculating correctly while brushing. (@sts1skj)
- OS: Fixed display of weight and mask value in status bar. (@ousnius)
- OS: Fixed bug where sometimes high brush strength values do nothing. (@sts1skj)
- OS: OBJ Import: Handle negative OBJ vertex/UV/normal indices correctly. (@sts1skj)
- OS: FBX Import/Export: Fixed swapping X/Y/Z for normals. (@sts1skj)
- OS: Fixed texture set not being created with "Add Shader" in shape properties. (@sts1skj)
- OS: Fixed issues with skipping copy weights/conform dialogs in conversion wizard. (@ousnius)
- OS: Several fixes/cleanups related to mesh coordinate transforms. (@sts1skj)

Other Changes:
- General: Updated third party libraries (wxWidgets, GLI/GLM, SOIL2, half, Miniball). (@ousnius)
- OS: Removed u|
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