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BodySlide and Outfit Studio v5.7.1 for Fallout 4 0

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BodySlide and Outfit Studio v5.7.1 for Fallout 4
Category:
Fallout 4
Version:
v1.10.163+
Credits:
Ousnius, Caliente
Views:
1 989
Date added:
30-09-2025, 23:51

BodySlide and Outfit Studio - is a specialized graphic editor for Fallout 4 that allows you to create CBBE bodies and change the parameters of some things for these bodies using BodySlide. Now compatible with Fallout 4. Use to convert armor and clothing to fit your bodies, or customize the bodies themselves without having to edit mesh files.

Features Mod:
BodySlide
  • Customize outfits and bodies without the need to edit mesh files!
  • Use sliders to create your personal shapes.
  • Fancy outfit filtering quickly shows you the outfits you want, while the textured preview windows show you what you are going to get.
  • Building morph files allows you to use the sliders in-game using LooksMenu or other script mods.
Outfit Studio
  • The power of an experienced modder is now in your hands!
  • Convert outfits between bodies, create your own BodySlide sliders, correct animation weights and edit meshes otherwise.
  • If you know what you're doing, you can even edit static meshes.
  • Import and export .FBX, .OBJ and .NIF meshes.
  • Barely any previous modding experience required.
Physics
  • With the BodySlide addon on the CBBE mod page comes the "CBBE Body Physics" set.
  • Choose it in the Outfit/Body drop down of BodySlide and build it. Your nude body should now have breast physics.


Tested on game version v1.10.163+
Last edited by: admin - 30-09-2025, 23:51
Reason: Mod Updated to v5.7.1
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  • Policy & Disclaimer
BodySlide and Outfit Studio v5.7.1 for Fallout 4 BodySlide and Outfit Studio v5.7.1 for Fallout 4 BodySlide and Outfit Studio v5.7.1 for Fallout 4 BodySlide and Outfit Studio v5.7.1 for Fallout 4

Changes in v5.7.1:
New Features
  • General: Enabled Windows DPI awareness in the manifest (PerMonitorHighDPIAware) for better display scaling.
  • BodySlide: Added a preset filter.
  • BodySlide: Added buttons to jump to slider categories in the list.
  • BodySlide: Introduced a new output conflict dialog with slightly better user experience (UX).
  • Outfit Studio (OS):Load Reference: Added an option to not append new sliders that aren't already in the list.
  • OS: Added a vertex color picker and the ability to mask similar vertex colors.
    • Tip: Press the 'V' key in the bones tab to pick a vertex color directly from a mesh.
  • OS: You can now split edges while holding Shift to disable curvature/smoothing.
  • OS: Added a green pencil icon for sliders that contain data for one of the selected shapes.
  • OS: Added configurable colors for vertex points in the settings.
  • OS: Added a setting for the maximum project history count to the configuration file (attribute: "ProjectHistory.maxcount").

Improvements
  • General: Improved stability and performance.
  • General: Made the default background color setting darker.
  • General: Updated the Chinese translation (@Eyre11).
  • BodySlide: Automatically expanded the filter group/outfits fields to be wider.
  • OS: Improved the rendering of points on meshes in the vertex view; the size now fades based on depth.
  • OS: The current shape name is now pre-filled in the rename/duplicate/separate shape dialogs.
  • OS: Improved number entry in the uniform scale/inflate dialog.
  • OS: Improved the label for Invert X/Y in UV edit.

Fixes
  • General: Fixed several issues related to Unicode file names and UI display.
  • OS: Fixed an issue where reference templates with multiple shapes having slider data were localized incorrectly.
  • OS: A shape with an identical name is now deleted on reference load to prevent issues.
  • OS: Various fixes for renaming shapes that have special slider data.
  • OS: Fixed issues with pose reset and export when bones that are not present are posed.
  • OS: Fixed the swapping of left/right (L/R) bones for meshes that do not contain the other bone.
  • OS: Fixed an issue where head part .tri files were being exported without slider data for the reference shape.
  • OS: Fixed texture path cleanup when the string "textures\" appeared multiple times.
  • OS: Fixed an issue with vertex colors on merge/undo for sources that lacked color data.
  • OS: Fixed brush collision with the mesh after a slider was moved.
  • NIF: The "Keep zapped shapes" option now only sets the "Hidden" flag on the shape (to prevent game crashes).
  • NIF: Fixed an issue where child blocks of BSShaderPPLightingProperty/NiMaterialProperty were not always being removed.


Changes in v5.7:
New Features
  • General: Added support for the new BA2 archive versions used in Fallout 4 (FO4) and Starfield (SF).
  • BodySlide: You can now list only outfits with zap options by using 'Filter -> Has Zap Options'.
  • BodySlide: Added 'Filter -> Browse outfit folder...' to open the 'ShapeData' folder of the current outfit in the file explorer.
  • OS:Brush settings are now remembered between sessions, and a 'Reset' button has been added.
  • OS: You can now inflate or deflate a mesh or slider along its normals.
  • OS: Added the ability to mask the UV editor selection in the main viewport (select by UV).
  • OS: Added 'Slider -> Clone Slider' to easily duplicate existing sliders.
  • OS: Added 'Edit -> Disable Normals Calculation'to lock all mesh normals.
    • Note: Unlike 'Lock Normals', this does not lock normals in BodySlide.
    • Note: This option remains active between Outfit Studio sessions (stored in the config file).
  • OS: You can now adjust the seam smoothing angle for mesh normals on a per-shape basis.
  • OS: Added a project option to keep fully 'zapped' shapesin the BodySlide-built NIF file.
    • Reason: This is helpful when the order and count of shapes are important, such as for retextures using texture sets.
  • OS: Added a project option to prevent writing body morph .tri files during the build process.
  • OS: The 'SliderMinimum' and 'SliderMaximum' config settings are now utilized in Outfit Studio.
  • OS: A gradient is shown on meshes when you hover over a slider while holding the CTRL key.
  • OS: Now supports multiple reference data foldersfor new projects.
    • Context: Previously, references with external extra sliders (like The Wasteland Body, TWB) would lose the link to slider data when saved as new projects.
    • Result:Both data folders are now linked to the reference shape in the resulting outfit project, preserving the link.
  • OS: Partial Starfield support:
    • Import NIF and mesh files (export and skinning are currently not supported).
    • Import/export morph.dat files (custom normals and vertex colors are not supported).
    • Searches for mesh files within BA2 archives.
    • Materials or textures are not loaded.
 Download #1 | Download #2

Changes in v5.6.3:
New:
- OS: Added way to add multiple custom bones in a parent chain at once.
- OS: Added "Double Sided" checkbox to shape properties.
- OS: Include loaded loose file name in window title.

Fixes:
- BodySlide: Fixed toggles for zaps that are zapped by default.
- OS: Fixed OBJ and FBX import preview not rendering (issue with UI framework).
- OS: Fixed stuttering in UV editor and import previews.
 Download #1 | Download #2

Changes in v5.6:
New:
- General: Added support for NIF file version 155. (@ousnius)
- General: Added support for reading material file version 20 (BGSM/BGEM). (@ousnius)
- OS: Improved smooth brush algorithms (balanced pair circle+parabola fit). (@sts1skj)
- OS: Added special FO4 segment slots to dropdown (pipboy cap = slot 160). (@ousnius)
- OS: New feature "Copy Partitions/Segments" from reference shape. (@sts1skj)
- OS: Added preview for OBJ/FBX import with new options: (@ousnius)
- Invert U/V, Scale, Rotate X/Y/Z.
- Show vertex and triangle counts, red text if too many.
- Allow deleting single shapes with DEL.
- Green shape selection highlight in preview.
- OS: Added separate translate/rotate/scale dialogs to UV editor. (@ousnius)
- OS: New dialog "Symmetrize Vertices" for X-mirroring position, weights and sliders. (@sts1skj)
- OS: New feature "Mask Symmetric Vertices" for masking mirrored vertices with identical data. (@sts1skj)
- OS: New feature "Mask Symmetric Triangles" for masking mirrored triangles with identical data. (@sts1skj)
- OS: New dialog "Check For Bad Bones" that lists inconsistent bone transforms with options for fixing them. (@sts1skj)
- OS: New submenu "Bad Bones" in the bone context menu with two options for fixing bad bones. (@sts1skj)
- OS: New tool "Move Vertex" for moving/snapping/welding/merging individual vertices. (@sts1skj)
- OS: New options for restricting brushes to mesh plane and normal. (@sts1skj)
- OS: Mirrored display of brush circle with X-mirror on. (@sts1skj, @ousnius)
- OS: Added option to retain weights/sliders in conversion wizard. (@ousnius)

Improvements:
- BodySlide: Improved output label and conflicts popup menu. (@ousnius)
- OS: Better brush falloff due to new cubic falloff formula. (@sts1skj)
- OS: Added scale to the pose parameters and removed old bone scale slider. (@sts1skj)
- OS: Made "Apply Pose To Mesh" undoable. (@sts1skj)
- OS: Made "Apply Pose To Mesh" update position diff sliders too. (@sts1skj)
- OS: Allow 4 decimals and max value of 10 in brush settings to be entered manually. (@sts1skj, @ousnius)
- OS: Prevent switching to segments or partitions tab with multiple meshes selected. (@sts1skj, @ousnius)
- OS: Made Mask More/Less, Invert/Clear Mask and Mask Weighted undoable. (@sts1skj, @ousnius)
- OS: Made "Show Bones" show posed bones when "Show Pose" is on. (@sts1skj)
- OS: Copy ALL shader properties and children with "Copy from shape". (@ousnius)
- OS: OBJ Import: Do more to preserve original vertex order. (@sts1skj)
- OS: OBJ Import: Correctly handle faces with more than 4 vertices. (@sts1skj)
- OS: OBJ Import: Prevent duplication of vertices when normals or UVs are duplicated in the file. (@sts1skj)
- OS: OBJ/FBX Import: Added option to update normals when merging data with an existing shape. (@sts1skj)
- OS: FBX Import: Split vertices with multiple UVs/normals. (@sts1skj, @ousnius)
- OS: Allow resizing New/Load/Save Project and Load Reference dialogs. (@ousnius)
- OS: Slight performance improvements while brushing. (@sts1skj, @ousnius)

Fixes:
- General: Various fixes to NIF library (nifly). (@ousnius, @sts1skj)
- General: Fixed "no image" texture spreading to meshes that shouldn't have it. (@ousnius)
- General: Fixed model space normal map rendering with model rotation. (@ousnius)
- General: Fixed some rendering issues with alpha blending. (@ousnius)
- OS: Fixed freezes on some systems when ending a brush stroke. (@ousnius)
- OS: Fixed undesired shape translation when importing OBJ (mostly FO4). (@sts1skj)
- OS: Fixed custom bones not appearing with "Show Bones" on. (@sts1skj)
- OS: Fixed incorrect bone display in FO3/NV with "Show Bones" on. (@sts1skj)
- OS: Fixed bug where applying/undoing/redoing a mesh edit would trash the masks. (@sts1skj)
- OS: Fixed "Connected Only" brush option sometimes unwelding vertices. (@sts1skj)
- OS: Fixed rare issue where brushes wouldn't hit vertices that they should hit. (@sts1skj)
- OS: Fixed normals flickering in some cases while brushing. (@sts1skj, @ousnius)
- OS: Fixed single normals sometimes not recalculating correctly while brushing. (@sts1skj)
- OS: Fixed display of weight and mask value in status bar. (@ousnius)
- OS: Fixed bug where sometimes high brush strength values do nothing. (@sts1skj)
- OS: OBJ Import: Handle negative OBJ vertex/UV/normal indices correctly. (@sts1skj)
- OS: FBX Import/Export: Fixed swapping X/Y/Z for normals. (@sts1skj)
- OS: Fixed texture set not being created with "Add Shader" in shape properties. (@sts1skj)
- OS: Fixed issues with skipping copy weights/conform dialogs in conversion wizard. (@ousnius)
- OS: Several fixes/cleanups related to mesh coordinate transforms. (@sts1skj)

Other Changes:
- General: Updated third party libraries (wxWidgets, GLI/GLM, SOIL2, half, Miniball). (@ousnius)
- OS: Removed u|
Download #2 | Download #3

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