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Universal Autoload Script Mod v0.4.5.3 for FS25 0

| 25-02-2025, 12:35 | 351
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Universal Autoload Script Mod v0.4.5.3 for FS25
Category - Farming Simulator 25
Version game - v1.6.x
Credits: -
Last edited by: Zagruzka - 25-02-2025, 12:35
Reason: Mod Updated to v0.4.5.3
Universal Autoload FS25 - created by loki79uk, is designed to simplify the process of loading various items into trailers, loaders, or trucks. Is a popular tool that automates the loading and unloading of various items, such as bales, pallets, and big bags, onto and off of trailers. This can significantly reduce the time and effort required to manage your farm, especially when dealing with large quantities of materials.

Features Universal Autoload:
- Single player is working as it should for BALES, PALLETS and BIG-BAGS
- Multiplayer loads without crashing so far BUT I have only done basic testing.
- Any new vehicles will get autoload after purchasing in the shop (see below)
- Any valid vehicles in a savegame will load settings if available
- All pallets, big-bags and bales supported by default
- Automatic detection of trailer loading zones (in shop)
- UI to adjust size of loading zone in shop before purchase
- No external configuration files required!!

Changes in v0.4.5.3:
- Prevent changes to saving settings after applying settings for the first time
- Added extra message to remind users that saving settings does not apply immediately


Tested on game version v1.6.x
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Universal Autoload Script Mod v0.4.5.3 for FS25 Universal Autoload Script Mod v0.4.5.3 for FS25 Universal Autoload Script Mod v0.4.5.3 for FS25 Universal Autoload Script Mod v0.4.5.3 for FS25

Changes in v0.4.5.1:
- Update to Global menu and more options for exporting settings
- Select selectedConfigs and useConfigName (optional) in the shop UAL menu when saving
- Add price per item to global options (experimental)
- Update UK, RU and IT languages
 Download #1

Changes in v0.4.5:
- Added feature from #186
- Can now add or remove loading areas (up to a maximum of three)
- "Add" area will split the previous one into two
- "Remove" will expand the previous area by the deleted width
Download Link 1​​​

Changes in v0.4.3.3:
- Fixed the issues with vehicle settings in MP
 Download #1 

Changes in v0.4.2.5:
- This will make PREFABWALLS load for now, but needs fixing properly later..
- Also added a whole load of language PRs (that took me about 90 minutes!!)
 Download #1

Changes in v0.4.1.3:
- Don't mind me, just adding a few more versions for the scraping sites to scrape..
- Fix issue in shop when loading vehicles with cranes
- Add delta value when calculating if a new pallet is longer than the previous (improve packing)
- Fixed issue where log trailers would stop loading before full (#238)
- Changed some default configurations to prevent overlap with the trailer
Download Link 1​​​

Changes in v0.4.1:
- moved main UAL calculations to onUpdateTick instead of onUpdate
- reduced loading delay per object from 200ms to 150ms
 Download #1

Changes in v0.3.3:
- Handle partially full pallets
- Improve handling of dynamically mounted items
- Don't force enable workshop button anymore
 Download #1

Changes in v0.3.2.8:
- I had a thought that it is probably better call the original function, just in case it does something other than process commands. I'm not sure it would ever matter, since this only handles the UAL open menu action.
Download Link 1​​​

Changes in v0.3.2.6:
- This was a test for adding a global "Mod Settings" menu and I thought I had commented it out before release
 Download #1 

Changes in v0.3.2.3:
- Changed default for loadingFilter from true to false
- Should make this setting save properly now
 Download #1

Changes in v0.3.1:
- "Enable/Disable Autoload" button in the shop now actually works
- Added new console command 'ualResetConfigurations' (experimental feature)
- Create a default configurations file if no mod settings file exists yet (useful for new users)
- Clear all load areas from config file before updating with a new one
 Download #1 

Changes in v0.2.2.4:
- Menu button is working again!
Download Link 1​​​

Changes in v0.2.2.3:
- Controller “BACK” button should now work for Autoload menu
- Any set input for “MENU_BACK” should now work to exit the menu
- Removed test global menu again

Changes in v0.2.0.1:
- Sold wood was not detected as leaving the trigger, so now we look for anything that is deleted and check if it was loaded
Download Link 1

Changes in v0.2.0.0:
- Log loading is now working (without any collision detection)
- A "log factor" allows for logs to take up less space than if the bounding boxes were stacked
- Also added a speed check to help avoid
 Download #1

Changes in v0.0.0.15:
- Added other train carriages (see bug #84 )
- Handle configs and configSets (see bugs #21, #55)
- Some refactoring and extra debugging to help identify what is going on with the loading bugs
 Download #1

Changes in v0.0.0.10:
- Added “*** LOAD AREAS MISSING ***” warning to help identify bad configurations. If you see that warning, please check (or delete) your mod settings file
- Shortened strings for bug #51
- Most recent configuration now restored when re-entering the shop
- Resetting (shift-ctrl-click) is only saved when the vehicle is bought, leased or changed
- Add “area full” flags for each loading area – related to e.g. bugs #9 and #60
- Only display warning messages for players who are in the current vehicle – see #59
- Display simple addExtraPrintText with loaded count for debugging in MP (will add more features over time)
 Download #1

Changes in v0.0.0.7:
- TEMPORARY fix for issue with loading on most vehicles
- I realise now that the current issue is because loading triggers cannot be resized
- I have made a temporary change that should improve loading for all previously existing vehicles on a savegame
- Newly purchased ones will likely still have issues
Download Link 1​​​

Changes in v0.0.0.6:
- Added some checks to prevent

Download Links – Policy & Disclaimer

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