Changes in v0.4.5.1:- Update to Global menu and more options for exporting settings
- Select selectedConfigs and useConfigName (optional) in the shop UAL menu when saving
- Add price per item to global options (experimental)
- Update UK, RU and IT languages
Download #1 Changes in v0.4.5:- Added feature from #186
- Can now add or remove loading areas (up to a maximum of three)
- "Add" area will split the previous one into two
- "Remove" will expand the previous area by the deleted width
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Changes in v0.4.3.3:- Fixed the issues with vehicle settings in MP
Download #1 Changes in v0.4.2.5:- This will make PREFABWALLS load for now, but needs fixing properly later..
- Also added a whole load of language PRs (that took me about 90 minutes!!)
Download #1Changes in v0.4.1.3:- Don't mind me, just adding a few more versions for the scraping sites to scrape..
- Fix issue in shop when loading vehicles with cranes
- Add delta value when calculating if a new pallet is longer than the previous (improve packing)
- Fixed issue where log trailers would stop loading before full (#238)
- Changed some default configurations to prevent overlap with the trailer
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Changes in v0.4.1:- moved main UAL calculations to onUpdateTick instead of onUpdate
- reduced loading delay per object from 200ms to 150ms
Download #1Changes in v0.3.3:- Handle partially full pallets
- Improve handling of dynamically mounted items
- Don't force enable workshop button anymore
Download #1Changes in v0.3.2.8:- I had a thought that it is probably better call the original function, just in case it does something other than process commands. I'm not sure it would ever matter, since this only handles the UAL open menu action.
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Changes in v0.3.2.6:- This was a test for adding a global "Mod Settings" menu and I thought I had commented it out before release
Download #1 Changes in v0.3.2.3:- Changed default for loadingFilter from true to false
- Should make this setting save properly now
Download #1Changes in v0.3.1:- "Enable/Disable Autoload" button in the shop now actually works
- Added new console command 'ualResetConfigurations' (
experimental feature)
- Create a default configurations file if no mod settings file exists yet (useful for new users)
- Clear all load areas from config file before updating with a new one
Download #1 Changes in v0.2.2.4:- Menu button is working again!
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Changes in v0.2.2.3:- Controller “BACK” button should now work for Autoload menu
- Any set input for “MENU_BACK” should now work to exit the menu
- Removed test global menu again
Changes in v0.2.0.1:- Sold wood was not detected as leaving the trigger, so now we look for anything that is deleted and check if it was loaded
Download Link 1Changes in v0.2.0.0:- Log loading is now working (without any collision detection)
- A "log factor" allows for logs to take up less space than if the bounding boxes were stacked
- Also added a speed check to help avoid
Download #1Changes in v0.0.0.15:- Added other train carriages (see bug #84 )
- Handle configs and configSets (see bugs #21, #55)
- Some refactoring and extra debugging to help identify what is going on with the loading bugs
Download #1Changes in v0.0.0.10:- Added “*** LOAD AREAS MISSING ***” warning to help identify bad configurations. If you see that warning, please check (or delete) your mod settings file
- Shortened strings for bug #51
- Most recent configuration now restored when re-entering the shop
- Resetting (shift-ctrl-click) is only saved when the vehicle is bought, leased or changed
- Add “area full” flags for each loading area – related to e.g. bugs #9 and #60
- Only display warning messages for players who are in the current vehicle – see #59
- Display simple addExtraPrintText with loaded count for debugging in MP (will add more features over time)
Download #1Changes in v0.0.0.7:- TEMPORARY fix for issue with loading on most vehicles
- I realise now that the current issue is because loading triggers cannot be resized
- I have made a temporary change that should improve loading for all previously existing vehicles on a savegame
- Newly purchased ones will likely still have issues
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Changes in v0.0.0.6:- Added some checks to prevent