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Time Dilation Overhaul v1.8.5 for CyberPunk 2077

Author: | 19-12-2022, 23:44 | Views: 1 825
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Time Dilation Overhaul v1.8.5 for CyberPunk 2077
Category - Cyberpunk 2077 Mods
Version game - v1.6.x
Credits: -
Last edited by: admin - 19-12-2022, 23:45
Reason: Mod Updated to v1.8.5
Download mod Time Dilation Overhaul v1.8.5 for CyberPunk 2077 game.

Time Dilation Overhaul (TDO) - provide a more challenging and rewarding experience. Featuring all new abilities such as Katana Reflect, Vehicle Time Dilation, and Teleportation! This mod was created to address what felt like some fundamentally broken aspects of the way Time Dilation is handled within Cyberpunk 2077. This mod touches nearly every aspect of Time Dilation, and features 344 configurable variables to control it all!

This mod primarily:
  • Provides some minor bug fixes and quality of life options
  • Changes the way NPCs behave in time dilation
  • Changes how Scanning/Quickhack Time Dilation works
  • Completely reworks the Sandevistan Operating System (including versions that make ranged weapons viable, allow Katana bullet reflection, activate time dilation in vehicles, and allow the player to teleport)
For the purposes of this mod page, the default values will be utilized in discussing the various changes. Generally speaking, this mod aims to make Time Dilation gameplay more challenging and rewarding than the vanilla implementation. The 344 configurable variables in a Native Settings UI mod menu allow you to change and tweak the mod to your heart’s content.

Changes in v1.8.5:
- Fixed issue where on loading the game, if you had "Katana, Mantis Blades, and Monowire" selected for Bullet Reflection in the mod menu, only the Katana would reflect.
- Fixed the issue where the setting for the "Mk. III Sandevistan" under "NPC Time Dilation" in the mod menu was applying to the "Mk. II Sandevistan."
- Updated Russian (040498) and Simplified Chinese (Zo7lin) translations. French and Polish translations of text added/changed in v1.8.4 might still be hot garbage (they're still my cobbled together translations).


Tested on game version v1.6.x
  • Screens
  • Videos
  • Changelogs
  • Policy & Disclaimer
Time Dilation Overhaul v1.8.5 for CyberPunk 2077 Time Dilation Overhaul v1.8.5 for CyberPunk 2077 Time Dilation Overhaul v1.8.5 for CyberPunk 2077


Changes in v1.8.4:
  • Added Brazilian Portuguese Translation (Raid3n101)
  • Updated Japanese (aile1111), Simplified Chinese (Zo7lin), Traditional Chinese (hansdofer) translations for the changes to Bullet Reflection detailed below.
  • Updated French, Polish, and Russian translations for the changes to Bullet Reflection detailed below. These were cobbled together by me, so there is likely some real terrible grammar in them. Expect minor updates to TDO with fixes from the individual translators ;)
  • Fixed compatibility issue with E3 2019 Lighting Mod. Having the E3 2019 Lighting Mod installed should no longer cause TDO to fail to initialize! (This issue was entirely on TDO's side of things)
  • Updated the Advanced Configuration File to account for the changes in Bullet Reflection. You can simply add the "overrideVersion" line to the top of the array, and "theForceWillBeWithYouAlways" and "passiveStamDrain" variables to each "Katana Reflection Code Block" in your existing Advanced Configuration File to make it compatible.
  • Added a VFX Option for Vehicle Time Dilation ("TDO Classic", "TDO New", "Super Extra Minimal", or "Vanilla")
  • BULLET REFLECTION CHANGES: Changed the default Dynalar settings to allow Bullet Reflection for all versions with gradually decreasing stamina costs and gradually increasing mitigation chance and strength.
  • BULLET REFLECTION CHANGES: Moved the Bullet Reflection "Only In Time Dilation" and "In and Out of Time Dilation" options to be Sandevistan specific (not a global change anymore). The default is that the Dynalar Mk. 1 through Mk. 3 only allow Bullet Reflection and Blocking Mitigation while in Time Dilation, but the Mk. 4 allows it in and out of Time Dilation.
  • BULLET REFLECTION CHANGES: Added a separate configurable stamina cost for Bullet Reflection outside of time dilation.
  • BULLET REFLECTION CHANGES: If Bullet Reflection is allowed outside of time dilation, blocking with a bladed weapon (like a knife) that won't reflect a bullet will still provide the mitigation bonuses.
  • BULLET REFLECTION CHANGES: Added option to allow Monowire to the list of weapons that will trigger Bullet Reflection.
  • BULLET REFLECTION CHANGES: Added Axes, Machetes, and Chainswords to the weapons that will trigger blocking mitigation (without bullet reflection).
  • Added in some checks when the player dies to try an squish the missing footsteps issue, and reworked some stuff to make EXTRA sure TDO is not holding onto a player reference. If this issue persists, please verify that it is TDO causing the issue (remove all mods but TDO and TDO's pre-reqs and verify the footsteps still go missing). If TDO is still causing the footstep bug I'm ready to start blood sacrifices.

Download Links – Policy & Disclaimer

This document refers to links to third-party content/website, from both our website(s) and our official Social Media pages. External links are selected and reviewed when a page/post is published. However, we are not responsible for the content of external websites. If you would like us to remove a link to your website from NHS Choices, please Contact us (Admin). Note that unless you have a legal right to demand removal, such removal will be at our discretion.



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