Download mod Russia Map v2.0.2 by vladimir.loko for FS17 | Farming Simulator 2017 game.
A great addition added to the game Farming Simulator 17 is Russia Map v1.06 by vladimir.loko for v1.5.x game version, which can be downloaded for free and without registration. You can also see other fashion from the category Maps for Farming Simulator 17 or go to the main section FS 17 games.
Map "Russia" with the functional DC. For the construction of its carpool you need to import building materials, there are factories like in a recreation center, in addition a meat processing plant and a textile factory. Cows are sold at the ITF, pigs at STF, and sheep and chickens from the Highlanders. If the production is not enough of a resource, everything you need to buy. In the brigade you can buy all the crops. At the vegetable base you can buy potatoes, beets, carrots. At STF you can buy food for pigs, hay, straw, silage. At MTF you can buy milk.
Changes v2.0.2:
1. the wires did not reach the current - corrected
2. at the construction site of the car base it is problematic to unload the timber and furniture - corrected
(There was a very bad collision on the boiler room, which created an invisible wall around the building, because of it it was impossible to drive closer to the marker. It was not visible in the editor, so it was very difficult to detect it.)
3. put markers in the vegetable base - corrected
4. it is not clear where to dump the roots on the railway - corrected
5. prices for animals are not correct - corrected
6. Animal fertility overstated - corrected
7. drive through the gate on the mordant. seed until it is purchased - fixed
8. drive through the gate to the concrete plant when it is closed. - fixed
9. at some enterprises the gate opens too slowly - corrected
10. put unloading markers in the stored root crops - corrected
Changes in v2.0:
1. Gas-66 at the start of the game is replaced by Zil-130 with a trailer.
2. The map has switched to new scripts. Changed the food plan for animals, carefully study the menu cards in the game.
3. Added storage of grain and current for drying and cleaning of grain. Now it is necessary to bring grain (wheat, rye, barley, rape, sunflower and corn) from the field to the storage of grain under the shed,
and then haul it to Tok (there are two of them, one dries wheat, rye, barley, the second rape, sunflower and corn) for drying and cleaning. On Toku you get: dried wheat,
dried rye, dried barley, dried canola, dried sunflower and dried corn. This is the dried grain loaded into a large, old storage (Soy carry immediately to the old storage).
Plants and a mill work only with dried grain, normal grain is used for animal feed, railway and SovTransAvto accept normal grain. Elevator accepts dried grain.
4. Seed treater now does not belong to you, you need to buy it like other plants through a real estate office.
5. Fields on the map are purchased through a real estate office.
6. In forestry, you need to buy a license for cutting down trees, otherwise a fine of 20 thousand.
7. In a construction company to order the improvement of your factories and warehouses. Until you buy a factory or warehouse it will not be in the list of improved objects.
All agencies are located in Krasnodar.
8. On the map there are new sites (displayed on the PDA). All sites need to buy, but not through the agency, but directly from the old owner.
9. Autobase also have to first buy from the old owner, and then build. At the carpool, I changed the garages to new large canopies.
10. A hangar for storing seeds and fertilizers on a farm can be demolished and in its place a large shed can be built for storing seeds and fertilizers.
11. There are 3 grain storage facilities on the map - one is located on the farm and it belongs to you, but it is open-air, you need to build awnings, and the rest are at different ends of the map (displayed on the PDA),
these warehouses and Tok1, Tok2 need to be bought through a real estate office, and then the capacity of the warehouses can be increased through a construction company.
12. A silo pit appeared on the farm (it was tested, it seems to be working fine, if you have a glitch just drive it, let it be for beauty.
13. Fixed a problem with snow and the river freezes in winter, you can ride on the ice.
Changes in v1.07:
1. The hangar on the farm is now stealth.
2. The real estate agency is now visible on the map where the objects are located.
3. In the old quarry, you can independently load sand and gravel, having previously built a bridge to travel to the quarry. In order for the sand and gravel to appear on the map, you need to start a new game or you need to replace the file "terrainDetailHeight_density.gdm" in the saved file (unzip it after downloading) only if you have any crops on the ground (grass in the field is mowed, straw after harvesting not cleaned, silage in silos), all this must first be collected and loaded into storage.
Changes v1.06:
- 1. I cleaned the silo pit on the farm (I didn’t solve the conflict issue).
- 2 In place of the pit, I installed a hangar for equipment.
- 3. Replaced all not working correctly gates that found.
- 4. Added production of slabs to a concrete plant (a slab-carrier in Pak KAMAZ and trailers).
- 5. Added to the universal card menu the ability to disable the scattering of chopped straw.
Changes in v 1.02 of 08/30/18:
Fixed texture in the carpool.
Changes v 1.01 from 08.29.18:
1. Put the feeder in the barn.
2. Removed straw from the roof of the pigsty.
3. Transferred the silo tower to the live complex.
4. Fixed silage pits on the BGA.
5. Fixed spawn points in the canning and vegetable base.
6. Fixed the unloading marker in the sheepfold.
7. Fixed texture pallets on textiles.
8. Added storage of loose hay and straw.
9. Established markers of unloading straw for cows and pigs.
10. Installed Svapovskie clock on the ring near the base.
11. Added random events. Like, in the next update will add more.
12. Fixed beets in the sakh.zavod.
13. Added markers for timber on construction sites.
Tested on game version 1.5.x