Download Simulator Mods » Fallout 4 » Equipment and Crafting Overhaul (ECO) v1.2.2 for Fallout 4

Equipment and Crafting Overhaul (ECO) v1.2.2 for Fallout 4 0

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Equipment and Crafting Overhaul (ECO) v1.2.2 for Fallout 4
Category:
Fallout 4
Version:
v1.10.163+
Credits:
Dank Rafft
Views:
3 006
Date added:
1-12-2021, 14:33

Download mod Equipment and Crafting Overhaul (ECO) v1.2.2 for Fallout 4 game.

Equipment and Crafting Overhaul - this mod is a combination of three mods, namely Armor and Clothing Overhaul, Crafting Framework and Quick Gun Modification. Everything tightly packed into a single plugin, including improvements and new features. If you want to learn what the differences to the standalone mods are check out the changelog above.

Features Equipment and Crafting Overhaul (ECO):
New Workbenches
  • Universal Workbench: This new bench is multi-functional, you can craft and modify everything with it. A new menu allows for selecting a specific category of crafting.
  • Mobile versions of the Universal Workbench and PA Station, can be transported in your inventory.
  • Multiple new recipes for ammo, armour, junk, weapons and all sorts of other items distributed across the multiple modes of ECO's workbench.
  • Workbench Patcher: A FO4Edit script that automatically converts recipes by moving them over to ECO's workbench. Get a clean Chemistry Station with only recipes that belong there. More information on that can be found below in the Workbench Patcher section.

Vanilla Armour and Clothing
  • Changes biped slot usage of most armour and clothing items so you can use them simultaneously. Want to wear your favourite dress but don't want to abandon your defences? Want to wear masks, necklaces, glasses and other stuff simultaneously with helmets and other armour? Now you can. Some individual armour pieces will cause clipping with your clothes. In that case, you can...
  • Make individual armour and headgear pieces invisible (except helmets and hats for technical reasons). At the Armor Workbench, you'll get an additional menu called "AA: Armor Appearance" that holds this option. You can also revert that change by making the armour visible again within the same menu.
  • Armour pieces from the base game can have their size (light, medium, heavy) changed on an Armor Workbench.
  • Almost all clothing items can have ballistic weave applied to them. You still need to complete the Railroad quest to enable that option (or use the cheat option in ECO's holotape/MCM).
  • All armour and clothing items have a legendary attachment point to allow for further customisation with ECO's dynamic Equipment Enhancement system.
  • Nick Valentine is able to wear all sorts of clothing.
  • Several helmets have a functional headlamp, this includes the Combat Armor Helmet, Marine Armor Helmet, Medical Goggles and Tinker Headgear.

Legendary Overhaul
  • Craft, disassemble and swap all the legendary mods the game has to offer, including DLC and a plethora of custom ones.
  • Add an optional 2nd, 3rd, 4th and 5th legendary mod slot to your armour and weapons.
  • Fallout 76's legendary effects for armour and weapons.
  • Optionally inject new legendary effects into the legendary loot pool, find these effects naturally on legendary enemies.
  • Everything in this category is optional and can be disabled within the holotape or MCM.


General Equipment Modification
  • Doesn't require patches for other mods. Works right out of the box as long the item you want to modify sports the vanilla legendary attachment point. More on that in the "In Detail" section.
  • Make your items unable to be scrapped and/or add a star symbol to them. No more accidentally scrapped valuable items.
  • Change, balance and enhance mechanics of your weapons: ammo conversion, projectile override, firing modes, damage, recoil and firerate modifiers, etc.
  • New unique effects (e.g. jetpack) for your armour, modify jump height and resistance values.
  • Second material and misc effect for your Power Armor and modify it the same way as your armour.
  • All those features can be disabled as well via holotape or MCM.

Quick Gun Modification
  • Switch between various ammo types, firing modes and sight zoom options on the fly.
  • You can make those modifications in any situation, therefore it's especially useful in combat.
  • This works with any kind of weapon whether it's a vanilla one or one added by another mod. The only thing required is a legendary attachment point which 99% of all the weapons out there have by default.

New Instance Naming Rules (INNR)
  • Custom and extended INNR included for armour, clothes, guns, melee weapons and power armour.
  • These INNR make multiple new naming schemes based on ECO's item modifications (legendaries, ammo conversion, etc.) available to the player.
  • They pair well with the FallUI suite and an item sorter like Simple Sorter or Complex Sorter, but work just fine on their own. Links to these mods below in the Recommended Mods section.


Tested on game version v1.10.163+
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Equipment and Crafting Overhaul (ECO) v1.2.2 for Fallout 4 Equipment and Crafting Overhaul (ECO) v1.2.2 for Fallout 4 Equipment and Crafting Overhaul (ECO) v1.2.2 for Fallout 4
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