Armor and Weapon Keywords Community Resource (AWKCR) v3.1 for Fallout 4 game.
Description:
This plugin is moddersky resource, ie modmeykerov that create mods for Fallout 4, so that some modes may require this file as a reference resource. Just download and install the resource by using the standard installation method. If you have no mods that require this resource, and if you install this mod, it will not have any effect on your game and not hurt!
This resource provides the following things:
1) Create a standard basis for armor and add keywords for authors mods to prevent conflicts between the modes
2) Standardizes armor and improves the use of slots, in order to prevent conflicts between the modes.
3) Adds 2 bench for armor and weapons "Workbench gunsmith" and "Workbench Armorsmith", which will be used to craft items, added mods on these benches, you can only create armor and weapon of mods that require this mode as a resource.
4) This resource was originally conceived and implemented by the authors Valdacil and Gambit77 to make sorting items compatible with the mod Armorsmith Extended, in the end, we realized that this resource will be an excellent basis for the universalization of the mods on weapons and armor, and make the lives of modders and easier to players .
Requirements:
Fallout 4, and any events that need this plugin (you need this mod as a resource or not, refer to the requirements of other mods)
Famous fashion that require this resource:
Valdacil's Item Sorting
Armorsmith Extended
Eli's Armour Collection Remade
Concealed Armors
Watchmen Rorschach Mask
FCO - Fully Customizable Outfits
Couturier's Relatively Over Stock Silo
CROSS Uni Scarf
Armor Categories Re-done
Tumbajamba's Combat Power Armor
Rad-Ban Eyewear Inc.
Craftable Custom Combat Armor
Standalone Weapon Crafting Station
Crafting workbenches
Setting:
- Using mods installer or manually copy the files from the archive into the Data folder with the game;
- In fallout4.ini file (documents / mygames / fallout4 /): change [Archive] sResourceDataDirsFinal = STRINGS, at: [Archive] sResourceDataDirsFinal = STRINGS, TEXTURES, MUSIC, SOUND, INTERFACE, MESHES, PROGRAMS, MATERIALS, LODSETTINGS, VIS, MISC, SCRIPTS, SHADERSFX